namelastname112 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a phial of floods (20, 1, D) a +0 club (22, 1, D) a plain deck of changes (23, 1, D) a +0 short sword (25, 1, D) a +0 ring mail (26, 1, D) a +0 dagger (28, 1, D) a +0 dagger (29, 1, D) a +0 ring mail (35, 1, D) an uncursed staff of air (36, 1, D) a stone of tremors (37, 1, D) a +1 robe of the Archmagi (38, 1, D) a plain deck of defence (39, 1, D) a +0 trident (40, 1, D) a +2 spear of venom (41, 1, D) an uncursed staff of wizardry (42, 1, D) a +0 rapier (49, 1, D) an uncursed staff of fire (51, 1, D) a stone of tremors (52, 1, D) a lantern of shadows (53, 1, D) a book of the Tempests (54, 1, D) a +2 scale mail of cold resistance (63, 1, D) a +0 mace (67, 1, D) a book of Annihilations (68, 1, D) a +2 glaive of venom (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +3 ring mail of cold resistance (20, 2, D) an uncursed staff of death (21, 2, D) a +0 great mace (22, 2, D) a +0 club (23, 2, D) a box of beasts (24, 2, D) a scroll of brand weapon (25, 2, D) the +6 hunting sling "Cekkut" {flame, rF+ rN+ Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. (27, 2, D) a plain deck of changes (28, 2, D) the Reference Book on Sinister Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Animate Dead Necromancy 4 c - Simulacrum Ice/Necromancy 6 (29, 2, D) a lamp of fire (37, 2, D) a disc of storms (38, 2, D) a merfolk corpse (skeletalised by now) (39, 2, D) the Incunabulum of the Hurtful Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 (40, 2, D) an uncursed staff of fire (42, 2, D) a +1 trident of holy wrath (49, 2, D) a book of the Warp (51, 2, D) an uncursed amulet of resist corrosion (52, 2, D) a +1 scimitar of holy wrath (53, 2, D) a +0 plate armour of fire resistance (55, 2, D) a scroll of brand weapon (62, 2, D) a +2 scale mail of fire resistance (73, 2, D) a +0 dire flail (75, 2, D) an uncursed staff of death (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +1 battleaxe of chopping (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (23, 4, D) the +4 halberd "Nigrubru" {freeze, *Rage +Rage Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you go berserk. It may make you go berserk in combat. (unseen) (25, 4, D) the cursed +2 glaive "Cirilouh" {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. 5 tomahawks an orc corpse (skeletalised by now) (61, 4, D) a +2 quarterstaff of protection (63, 4, D) a cursed -1 mace (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (23, 5, D) a +1 dire flail of protection (unseen) (24, 5, D) a +0 club the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. a +0 dagger 3 large rocks a +0 scimitar of protection a +1 dagger of venom a hobgoblin corpse (skeletalised by now) (25, 5, D) a +0 great mace (unseen) (38, 5, D) a +4 spear of piercing (unseen) (39, 5, D) 6 javelins (41, 5, D) a +0 trident (unseen) (50, 5, D) a +0 glaive (51, 5, D) a cursed -3 halberd (52, 5, D) a +0 halberd a +0 robe (53, 5, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (unseen) (61, 5, D) a +0 dagger (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) an uncursed staff of cold (still there?) the +0 great sword "Cili" {freeze, rF+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (24, 6, D) a +0 dagger a +0 robe (25, 6, D) a +0 war axe (unseen) (39, 6, D) a javelin (40, 6, D) a javelin a +0 quarterstaff a +0 hunting sling 18 stones (41, 6, D) a javelin a +3 glaive of venom a +0 robe (52, 6, D) an uncursed staff of conjuration a +0 robe a +0 club a cursed +0 robe (53, 6, D) a +0 hand axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (23, 7, D) an uncursed staff of fire (unseen) (25, 7, D) a +1 falchion of holy wrath (unseen) (38, 7, D) a +0 antimagic trident (unseen) (39, 7, D) 5 javelins (40, 7, D) 2 javelins (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) the +4 short sword "Wegaj" {pierce, MR+ Str+4 Int+5} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +5 rod of destruction (12/12) (still there?) (40, 8, D) a +2 great mace of crushing (unseen) (61, 9, D) an uncursed staff of poison (62, 9, D) a +1 robe (63, 9, D) a +0 flail (70, 9, D) a +10 giant spiked club (71, 9, D) the +4 morningstar of Wrongful Imprisonment {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (72, 9, D) an uncursed ring of see invisible (24, 10, D) a large rock (62, 10, D) a +0 dagger (71, 10, D) a manual of Fire Magic (72, 10, D) a +2 quarterstaff of protection (61, 11, D) the +6 great mace "Utratowk" {crush, Str-4 Int+8 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+8). It makes you more stealthy. (62, 11, D) an uncursed staff of summoning a +0 robe (61, 12, D) a +0 hand axe (unseen) (63, 12, D) a +0 dagger (unseen) (2, 13, D) a +2 plate armour of magic resistance (3, 13, D) a +4 plate armour of fire resistance (4, 13, D) a book of Clouds (6, 13, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (7, 13, D) a +5 war axe of chopping (8, 13, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (9, 13, D) a +0 long sword (10, 13, D) a scroll of brand weapon (49, 13, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (51, 13, D) a +0 broad axe (53, 13, D) a +2 scale mail of positive energy (54, 13, D) a +3 leather armour of magic resistance (55, 13, D) a +1 scale mail of poison resistance (2, 14, D) a +0 rapier (3, 14, D) a box of beasts (6, 14, D) a book of Necromancy (8, 14, D) a +0 ring mail (9, 14, D) an uncursed amulet of the gourmand (10, 14, D) a +2 long sword of flaming (11, 14, D) a +0 long sword (50, 14, D) a plain deck of summoning (51, 14, D) a +0 ring mail of magic resistance (52, 14, D) a +1 plate armour of cold resistance (53, 14, D) a +1 steam dragon armour (54, 14, D) a scroll of brand weapon (55, 14, D) a +3 plate armour of poison resistance (2, 15, D) a +2 spear of venom (3, 15, D) a book of Minor Magic (4, 15, D) an uncursed staff of earth (5, 15, D) a +0 long sword (6, 15, D) an uncursed staff of power (7, 15, D) a +2 shortbow of flaming (8, 15, D) a box of beasts (9, 15, D) a +3 chain mail of poison resistance (10, 15, D) a +1 pair of boots of stealth (11, 15, D) a book of the Earth (12, 15, D) a plain deck of defence (35, 15, D) a Grand Grimoire (36, 15, D) the +6 glaive of Bywus {freeze, rC- Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It enhances your eyesight. (37, 15, D) a +2 morningstar of protection (38, 15, D) a +0 shortbow of flaming (39, 15, D) a +2 great sword of holy wrath (40, 15, D) a Necronomicon (41, 15, D) a +2 whip of venom (42, 15, D) an uncursed amulet of regeneration (43, 15, D) 4 scrolls of enchant armour (35, 16, D) an uncursed staff of summoning (36, 16, D) a plain deck of changes (37, 16, D) a +1 scimitar of protection (38, 16, D) a +3 eveningstar of draining (39, 16, D) the Almanac of Attacks and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Stone Arrow Conjuration/Earth 3 d - Venom Bolt Conjuration/Poison 5 (40, 16, D) an uncursed staff of air (41, 16, D) a +3 falchion of holy wrath (42, 16, D) a +5 dagger of flaming (43, 16, D) a legendary deck of defence (19, 17, D) an uncursed staff of fire (20, 17, D) the Catalogue of Sinister Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Death Channel Necromancy 6 (21, 17, D) a book of Dreams (22, 17, D) a lamp of fire (23, 17, D) a +3 scale mail of magic resistance (24, 17, D) a book of Air (26, 17, D) an uncursed ring of protection from fire (27, 17, D) a +2 ring of evasion (28, 17, D) a +8 rod of shadows (11/11) (29, 17, D) a phial of floods (62, 17, D) an uncursed staff of power (63, 17, D) a stone of tremors (64, 17, D) the +0 scale mail "Humuegum" {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (71, 17, D) an uncursed staff of energy (73, 17, D) a fan of gales (7, 18, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (19, 18, D) an uncursed staff of summoning (20, 18, D) a book of Party Tricks (21, 18, D) the Grimoire of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Ice Form Ice/Transmutation 4 e - Ignite Poison Fire/Transmutation 5 (22, 18, D) an uncursed staff of power (23, 18, D) a Necronomicon (24, 18, D) a +0 club (25, 18, D) a +5 greatsling of flaming (26, 18, D) a book of Conjurations (27, 18, D) a book of the Earth (28, 18, D) a Young Poisoner's Handbook (62, 18, D) an uncursed staff of cold (64, 18, D) a +0 long sword (72, 18, D) a +2 troll leather armour (6, 19, D) a +0 short sword (unseen) (7, 19, D) a cursed +0 long sword (unseen) (8, 19, D) a +0 rapier a +0 ring mail the +1 morningstar of the Special Lies {speed, rPois rF+ MR+++ Dex-3} Attacks with this weapon are significantly faster. It affects your dexterity (-3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +2 flail of draining a +1 leather armour of cold resistance a +0 war axe a +0 long sword (23, 19, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (24, 19, D) a cursed -2 ring of dexterity (25, 19, D) an uncursed ring of fire (37, 19, D) a +0 trident (unseen) (6, 20, D) a +0 dagger (unseen) (7, 20, D) 6 arrows (8, 20, D) a +0 short sword a +5 ring of intelligence a +0 long sword a +0 shortbow of velocity 9 arrows a +0 scimitar a +0 buckler a +0 long sword a +0 short sword a cursed -1 short sword a +0 leather armour an elf corpse (9, 20, D) a +1 glaive of pain (unseen) (40, 20, D) a +2 scimitar of flaming (51, 20, D) a +0 longbow (unseen) (52, 20, D) a +0 robe a +0 robe (53, 20, D) a +2 war axe of chopping (unseen) (72, 20, D) a +0 trident (73, 20, D) a +3 shortbow (unseen) (6, 21, D) a +0 rapier (7, 21, D) a +0 long sword (unseen) (8, 21, D) a +0 short sword (9, 21, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (unseen) (52, 21, D) 2 arrows (63, 21, D) a +2 bardiche of protection (unseen) (64, 21, D) a +0 plate armour (71, 21, D) an uncursed staff of earth a +0 shortbow 20 arrows (72, 21, D) 7 arrows (73, 21, D) a cursed +0 shortbow (unseen) (7, 22, D) an arrow (51, 22, D) a +0 war axe (unseen) (63, 22, D) a +0 great sword (unseen) (72, 22, D) 3 arrows (63, 23, D) a +0 dagger (unseen) (72, 23, D) an arrow (72, 24, D) an arrow (23, 25, D) a +0 flail (unseen) (24, 25, D) a +0 whip a +0 robe a +0 flail a +0 naga barding a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (25, 25, D) a +0 trident (unseen) (26, 25, D) a +2 great sword of slicing (49, 25, D) an uncursed amulet of rage (53, 25, D) a book of Fire (54, 25, D) a +3 iron rod (10/10) (55, 25, D) the +8 glaive "Nulon" {venom, rPois Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. (23, 26, D) a +0 lajatang of pain (unseen) (26, 26, D) a +0 mace (54, 26, D) a book of Cantrips (23, 27, D) a ball python corpse (still there?) a black mamba corpse (skeletalised by now) (still there?) (24, 27, D) a +0 spear (unseen) (25, 27, D) a +0 large shield (unseen) (61, 27, D) a Grand Grimoire (62, 27, D) the +5 flail of Breach {holy, rPois rC++ Str+4 Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (-4). It greatly protects you from cold. It protects you from poison. (63, 27, D) a cursed staff of summoning (64, 27, D) an uncursed ring of sustain abilities (65, 27, D) Sif Muna's Disquisition on Translocation Spells Type Level a - Blink Translocation 2 b - Portal Projectile Translocation 3 c - Control Teleport Charms/Translocation 4 d - Passage of Golubria Translocation 4 (71, 27, D) a +6 hand crossbow of flaming (73, 27, D) a +3 ring mail of magic resistance (62, 28, D) a +2 arbalest of flaming (63, 28, D) the +2 leather armour of Sin {rPois rN+ Dex+4 Slay-4} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It protects you from negative energy. (64, 28, D) a +2 short sword of draining (71, 28, D) an uncursed staff of air (72, 28, D) an uncursed staff of cold (34, 29, D) a book of the Tempests (36, 29, D) a plain deck of wonders (37, 29, D) a crystal ball of energy (38, 29, D) a +0 battleaxe of electrocution (39, 29, D) a +0 leather armour (40, 29, D) a lantern of shadows (41, 29, D) a +0 trident (43, 29, D) a +0 leather armour (44, 29, D) a +1 spear of flaming (35, 30, D) a fan of gales (36, 30, D) a +0 leather armour (37, 30, D) an uncursed staff of wizardry (38, 30, D) the cursed +1 great mace of Fee Simple {vamp, Int+8} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+8). It has a curse placed upon it. (39, 30, D) a +0 battleaxe of venom (40, 30, D) an uncursed staff of conjuration (41, 30, D) a plain deck of summoning (42, 30, D) a stone of tremors (43, 30, D) a +0 leather armour (38, 31, D) a +0 trident (1, 32, D) the cursed +1 hunting sling "Lankawos" {velocity, rC++ Dex-5} Any stone fired from it inflicts extra damage. It affects your dexterity (-5). It greatly protects you from cold. It has a curse placed upon it. (2, 32, D) the +3 pearl dragon armour of the Monkey's Uncle {rPois rN+ Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (3, 32, D) a +0 war axe (4, 32, D) a +0 short sword of venom (6, 32, D) a book of Air (7, 32, D) a book of the Earth (8, 32, D) a +0 flail (11, 32, D) a +0 flail (12, 32, D) a +0 rapier (13, 32, D) a +0 halberd (37, 32, D) a +0 trident (unseen) (38, 32, D) a +0 spear (unseen) (39, 32, D) the +9 dagger of Quarrel {drain, +Rage rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you go berserk. (unseen) (40, 32, D) a +1 spear of piercing 13 javelins a +3 plate armour of cold resistance a merfolk corpse (skeletalised by now) (41, 32, D) a +0 trident (1, 33, D) a +4 hunting sling of flaming (3, 33, D) a disc of storms (5, 33, D) a +0 short sword (6, 33, D) a +7 giant spiked club (7, 33, D) the +8 greatsling "Orghoxu" {venom, +Fly Str+7 Int+4 Dex-2} It poisons the ammo it fires. It affects your strength (+7). It affects your intelligence (+4). It affects your dexterity (-2). It lets you fly. (8, 33, D) the +4 robe of the Poles {+Blink MP+9 Int+7 Dex-5} It affects your intelligence (+7). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you blink. (9, 33, D) a book of Annihilations (11, 33, D) a sack of spiders (12, 33, D) a +2 ring mail of fire resistance (13, 33, D) an uncursed staff of earth (19, 33, D) a book of Enchantments (20, 33, D) an uncursed staff of cold (22, 33, D) a +0 cloak of invisibility (24, 33, D) a book of Changes (25, 33, D) a stone of tremors (27, 33, D) a +2 scythe of slicing (29, 33, D) the +7 longbow of Sunlight {venom, rElec Str+2} It poisons the ammo it fires. It affects your strength (+2). It insulates you from electricity. (37, 33, D) a +1 trident of flaming (unseen) (38, 33, D) 8 javelins (39, 33, D) 10 javelins a snapping turtle corpse (skeletalised by now) (40, 33, D) a +2 vampiric halberd 14 javelins a +0 ring mail of cold resistance a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (41, 33, D) a +0 demon trident a cursed +0 robe a merfolk corpse (skeletalised by now) (1, 34, D) the Guide on Displaced Sinister Arts Spells Type Level a - Apportation Translocation 1 b - Animate Dead Necromancy 4 c - Passage of Golubria Translocation 4 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (5, 34, D) a +2 hand crossbow of flaming (6, 34, D) an uncursed staff of death (7, 34, D) an uncursed ring of ice (8, 34, D) a fan of gales (9, 34, D) a +3 blowgun of evasion (10, 34, D) a lamp of fire (12, 34, D) a plain deck of wonders (13, 34, D) a book of Fire (19, 34, D) a crystal ball of energy (20, 34, D) the Incunabulum of Unstable Dark Secrets Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Teleport Other Translocation 3 d - Control Teleport Charms/Translocation 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Agony Necromancy 5 (22, 34, D) a lantern of shadows (23, 34, D) a box of beasts (24, 34, D) a +4 battleaxe of venom (25, 34, D) a +2 whip of electrocution (26, 34, D) a book of Hinderance (27, 34, D) a book of Dreams (28, 34, D) a +3 chain mail of fire resistance (29, 34, D) a +2 hunting sling of flaming (37, 34, D) a +0 vampiric spear (unseen) (38, 34, D) a javelin (40, 34, D) a +2 spear of freezing (unseen) (41, 34, D) a +0 demon trident a +0 robe (21, 35, D) a +3 giant spiked club (22, 35, D) Iskenderun's Almanac of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Venom Bolt Conjuration/Poison 5 (23, 35, D) a +1 scale mail of cold resistance (24, 35, D) a +4 chain mail of positive energy (25, 35, D) a +2 rod of clouds (14/14) (26, 35, D) a +0 flail (27, 35, D) an uncursed ring of stealth (40, 35, D) a +4 trident of protection (unseen) (7, 36, D) a +0 glaive a white draconian corpse (8, 36, D) a +0 glaive (9, 36, D) a +0 war axe (unseen) (10, 36, D) a +0 trident (39, 36, D) a javelin (6, 37, D) a +0 war axe (unseen) (7, 37, D) a +0 mace the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 cloak of magic resistance a +0 hand axe a white draconian corpse a white draconian skeleton a red draconian skeleton (8, 37, D) a +0 mace (still there?) a +0 short sword (still there?) (9, 37, D) a +1 rapier of electrocution an uncursed amulet of guardian spirit a +2 flail of protection (26, 37, D) a +0 flail (unseen) (34, 37, D) 6 javelins of penetration (39, 37, D) a throwing net a javelin (49, 37, D) a +1 robe of magic resistance (50, 37, D) an uncursed staff of summoning (52, 37, D) the +4 giant spiked club of Grace {elec, rPois Str+4 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. (53, 37, D) an uncursed ring of poison resistance (54, 37, D) a book of Hinderance (59, 37, D) the +5 great sword "Naaquacw" {drain, MR+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (60, 37, D) a +3 dagger of protection (61, 37, D) a phial of floods (62, 37, D) a Young Poisoner's Handbook (63, 37, D) a +2 dagger of venom (69, 37, D) a plain deck of changes (70, 37, D) a +0 war axe of holy wrath (71, 37, D) a +1 centaur barding of flying (72, 37, D) a +2 hunting sling of flaming (73, 37, D) an Akashic Record (6, 38, D) a +0 flail (unseen) (7, 38, D) a +0 halberd a +0 dire flail a +0 scimitar a +0 short sword a +2 rapier of draining a +0 cloak a white draconian corpse a white draconian corpse a red draconian corpse (8, 38, D) a cursed -3 long sword a +0 cloak a red draconian skeleton (9, 38, D) a +2 rapier of holy wrath (unseen) (24, 38, D) a +0 spear a +0 robe (25, 38, D) a +1 halberd of protection (still there?) a +0 short sword (still there?) (26, 38, D) a +0 spear (unseen) (27, 38, D) a +0 mace (unseen) (49, 38, D) a +4 long sword of electrocution (50, 38, D) an uncursed ring of ice (51, 38, D) a +5 rod of inaccuracy (10/13) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a wand of heal wounds (5) a +0 shield a +0 scale mail a +0 war axe (53, 38, D) the +9 scimitar of Classification {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (60, 38, D) Lehudib's Disquisition on Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Throw Icicle Conjuration/Ice 4 c - Freezing Cloud Conjuration/Ice/Air 6 (61, 38, D) a +0 war axe of electrocution (62, 38, D) a +0 long sword (70, 38, D) a +0 hand axe of chopping (71, 38, D) the +5 dire flail "Ninguut" {drain, rN+ Str+2 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It protects you from negative energy. (73, 38, D) an uncursed ring of protection from magic (6, 39, D) a +0 scimitar (unseen) (7, 39, D) a cursed -1 scimitar (unseen) (8, 39, D) a +0 scimitar (still there?) a +0 battleaxe (still there?) (23, 39, D) a guardian serpent corpse (still there?) a black mamba corpse (still there?) (24, 39, D) a +0 robe (still there?) a water moccasin corpse (still there?) (25, 39, D) a +0 robe a +4 war axe an adder corpse (6, 40, D) a +0 glaive (unseen) (23, 40, D) a +0 morningstar (unseen) (39, 40, D) a javelin of penetration (23, 41, D) a +0 halberd (unseen) (24, 41, D) a +0 spear (still there?) a water moccasin corpse (still there?) (25, 41, D) a +0 spear (unseen) (60, 41, D) a +0 great mace (unseen) (61, 41, D) a +0 war axe (unseen) (62, 41, D) a +0 chain mail (70, 41, D) (unseen) (60, 42, D) a +0 long sword (unseen) (62, 42, D) a +1 arbalest of flaming (unseen) (61, 43, D) a +0 great sword (still there?) a bolt (still there?) (62, 43, D) a +0 great mace (unseen) (61, 45, D) a bolt (7, 51, D) an uncursed staff of death (8, 51, D) a manual of Stealth (9, 51, D) a box of beasts (4, 52, D) a crystal ball of energy (5, 52, D) a cursed staff of air (6, 52, D) a book of Alchemy (7, 52, D) a +1 falchion of freezing (8, 52, D) a book of the Warp (9, 52, D) a disc of storms (10, 52, D) a +1 ring mail of poison resistance (11, 52, D) the +10 eveningstar of Sin {venom, rPois rC+ rN+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (12, 52, D) the +4 dagger of Ovuavau {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. (3, 53, D) a lamp of fire (4, 53, D) a +4 blowgun (5, 53, D) an uncursed staff of wizardry (6, 53, D) the cursed +1 morningstar "Cibasarph" {speed, rC- MR++} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 53, D) a +4 trident of venom (8, 53, D) a plain deck of changes (9, 53, D) a +1 ring mail of cold resistance (10, 53, D) the ring of the Rabble {Ice rElec Int-4 Dex+4 Slay+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (11, 53, D) a scroll of brand weapon (12, 53, D) an uncursed staff of conjuration (13, 53, D) a +1 broad axe of freezing (6, 58, D) a tarantella corpse (7, 58, D) a wasp corpse (still there?) a tarantella corpse (still there?) (8, 58, D) a wolf spider corpse (still there?) a redback corpse (still there?) (9, 58, D) a trapdoor spider corpse (still there?) a jumping spider corpse (still there?) (7, 59, D) a wolf spider corpse (9, 59, D) a tarantella corpse (still there?) a wasp corpse (still there?) (7, 60, D) a tarantella corpse (8, 60, D) a jumping spider corpse (9, 60, D) a wasp corpse