Dungeon Crawl Stone Soup version 0.31-a0-204-g7da18cac08 (webtiles) character file. Game seed: 4792027212197419421 8 nago the Ducker (level 2, -4/22 HPs) Began as a Djinni Wanderer on June 27, 2023. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (71 turns). nago the Ducker (Djinni Wanderer) Turns: 71, Time: 00:00:38 Health: -4/22 AC: 3 Str: 9 XL: 2 Next: 15% Gold: 0 EV: 13 Int: 13 God: SH: 0 Dex: 14 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 0.9 Fighting - Level 4.3 Dodging + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes Level 0.0 Charms + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Transmutations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level c - Confusing Touch Hex 9% N/A 21% 3 g - Summon Guardian Gole Hex/Summ 9% N/A 21% 3 s - Slow Hex 36% N/A 7% 1 w - Stone Arrow Conj/Erth 18% 3d8 21% 3 z - Sandblast Erth 18% 2d7 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 cloak (worn) Magical Staves b - a staff of cold Scrolls f - a scroll of fog Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .$.....# $.....# .....# ....# .>.## ... #.# #@# #.# #J# . .. ####J### ... #.###...JK.##+###..... #...+.......J..J)..... #..##......K.........J #..##.........†....... #######...................r# #.....##....#.....######.... You could see 3 endoplasms and a kobold. Message History Aim: an endoplasm (98% to hit) The blast of sand hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm misses you. Unknown command. Casting: Sandblast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The blast of sand hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Sandblast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any potions. This is a scroll of acquirement! Something appears before you! The endoplasm barely misses you. b - a staff of cold The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Transmutations | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Poison Magic | 3 | 3.0 Fighting | | 0.9 Dodging | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Sandblast || 12 Use: Scroll || 1 Armour: Robe || 1 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Djinni Wanderer began the quest for the Orb. 0 | D:1 | nago set off with the following items: a +0 dagger, a +0 | robe, a +0 cloak, a scroll of fogthe following spells | memorised: Slow, Stone Arrow, Confusing Touch, Sandblast, | Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D:1 | Reached skill level 3 in Spellcasting 56 | D:1 | Reached skill level 3 in Conjurations 56 | D:1 | Reached skill level 3 in Hexes 56 | D:1 | Reached skill level 3 in Summonings 56 | D:1 | Reached skill level 3 in Necromancy 56 | D:1 | Reached skill level 3 in Translocations 56 | D:1 | Reached skill level 3 in Transmutations 56 | D:1 | Reached skill level 3 in Fire Magic 56 | D:1 | Reached skill level 3 in Ice Magic 56 | D:1 | Reached skill level 3 in Air Magic 56 | D:1 | Reached skill level 3 in Earth Magic 56 | D:1 | Reached skill level 3 in Poison Magic 56 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 69 | D:1 | HP: 2/22 [endoplasm (1)] 70 | D:1 | Identified a scroll of acquirement 70 | D:1 | Acquired a staff of cold 71 | D:1 | Frozen to death by an endoplasm Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 6 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 0 | 38 | 1 | 77.0 | Dungeon | 77 | 77 | 0 | 0 | 38 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 77 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------