Dungeon Crawl Stone Soup version 0.31-a0-204-g7da18cac08 (webtiles) character file. Game seed: 5885200173317943364 0 nago the Stinger (level 1, 15/15 HPs) Began as a Djinni Wanderer on June 27, 2023. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). nago the Stinger (Djinni Wanderer) Turns: 1, Time: 00:00:02 Health: 15/15 AC: 3 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 2.4 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Transmutations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Poison Magic + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level b - Beastly Appendage Tmut 24% N/A 4% 1 s - Searing Ray Conj 24% 2d5 8% 2 w - Wereblood Tmut 12% N/A 8% 2 z - Sting Tmut/Pois 48% 1d5 4% 1 X - Momentum Strike Conj/Tloc 24% 3d8 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Potions b - a potion of brilliance Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ▒▒▒ ▒@▒ ▒..▒▒ ▒▒. ▒▒ There were no monsters in sight! Message History Ran out of altars for temple! Options error: Unknown color in colour mapping: 'grey:wand of.*flame' Bad channel name 'pray' for runrest: 'pray:' Welcome, nago the Djinni Wanderer. Are you destined to find the legendary Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of brilliance, a +0 robe, a +0 helmet; and the following spells memorised: Sting, Beastly Appendage, Wereblood, Searing Ray, Momentum Strike. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, hellmonk_ecumenical_altar_zigzags Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Djinni Wanderer began the quest for the Orb. 0 | D:1 | nago set off with the following items: a +0 dagger, a | potion of brilliance, a +0 robe, a +0 helmetthe following | spells memorised: Sting, Beastly Appendage, Wereblood, | Searing Ray, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------