nago Level 1 of the Dungeon (0, 0, D:1) 14 arrows (1, 5, D:1) 3 javelins (3, 7, D:1) a +0 club (4, -3, D:1) a +0 hunting sling (6, -3, D:1) a +0 ring mail (6, 32, D:1) a +0 dagger (12, -14, D:1) a +0 club (14, -14, D:1) a +0 ring mail (20, -5, D:1) a +0 short sword a +0 short sword (23, 30, D:1) a +0 dagger (31, 10, D:1) a +0 dagger (39, 2, D:1) a +0 club Level 2 of the Dungeon (6, -7, D:2) a +0 club (21, -21, D:2) a +0 short sword (21, -14, D:2) a There-And-Back Book (22, -34, D:2) a +0 leather armour (27, -36, D:2) a +0 dagger (29, -31, D:2) a +0 giant club (31, -38, D:2) a +0 hand axe (34, -38, D:2) 4 javelins (36, 3, D:2) a +0 spear (38, -19, D:2) a +0 dagger a +0 leather armour (41, -50, D:2) a +0 short sword (43, -48, D:2) a +0 club (51, -9, D:2) a book of Scorching Level 3 of the Dungeon (9, -2, D:3) a +0 dagger a +0 hunting sling (12, -11, D:3) a +0 dagger (17, -4, D:3) a +0 ring mail (18, -4, D:3) a +0 club (27, -10, D:3) a +0 dagger of protection a +0 robe (27, -8, D:3) a +0 flail a +0 chain mail (30, -17, D:3) a +0 falchion (37, 3, D:3) a +0 club Level 4 of the Dungeon [Shop] Okitynin's General Store a scroll of enchant armour (105 gold) the Unrestrained Analects (616 gold) a +3 mace of holy wrath (313 gold) 17 arrows (47 gold) a scroll of torment (105 gold) a potion of mutation (112 gold) a +2 shortbow of flaming (243 gold) a +0 flail (49 gold) a potion of might (56 gold) a +8 giant club (611 gold) (0, 0, D:4) a +0 flail a +0 falchion (0, 1, D:4) a +0 dagger a +0 short sword a +0 flail (4, -4, D:4) a +0 robe of cold resistance (8, 6, D:4) a +0 leather armour (9, -22, D:4) a +0 dagger (20, -21, D:4) a +0 leather armour (21, 8, D:4) a +0 leather armour (29, -25, D:4) a +0 club (32, -1, D:4) a +0 club (39, -15, D:4) a +0 long sword a +0 robe (40, 11, D:4) a +0 dagger (45, -10, D:4) 7 arrows (45, 13, D:4) a +0 ring mail (46, 1, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Ythrest's Antique Weapon Emporium a +0 mace (63 gold) a +2 dagger of holy wrath (327 gold) a +0 whip (52 gold) a +0 morningstar (84 gold) a +2 vorpal mace (346 gold) a +2 war axe of distortion (434 gold) a +0 club (21 gold) a +0 war axe (73 gold) a +0 long sword (73 gold) a +1 war axe of flaming (279 gold) (0, 0, D:5) a book of the Hunter (4, 3, D:5) a book of Callings (6, 30, D:5) a +0 shortbow 23 arrows (8, -3, D:5) 2 scrolls of torment (13, 41, D:5) 18 bolts (17, 1, D:5) a +0 dagger (17, 6, D:5) a +0 dagger a +0 robe (20, 8, D:5) a +0 dagger a +0 robe (31, -6, D:5) Great Wizards, Vol. II (32, 19, D:5) a +2 short sword of venom a +0 flail (32, 20, D:5) a +0 robe a +0 dagger a +0 leather armour (34, 6, D:5) a scroll of noise (35, 32, D:5) a +0 dagger of pain (42, 12, D:5) a +0 mace a +0 leather armour (45, 10, D:5) 12 arrows (48, 36, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (2, 15, D:6) a +0 whip (3, 25, D:6) a +0 leather armour (5, 15, D:6) a scroll of torment (10, 13, D:6) a +0 dagger (17, -6, D:6) 34 arrows (17, 1, D:6) 13 poisoned darts (20, -8, D:6) a book of the Senses (25, -9, D:6) a +0 club (28, -5, D:6) 3 boomerangs a +0 short sword (28, -4, D:6) a +0 plate armour a +0 glaive (29, -6, D:6) a +0 ring mail a +0 club (30, -4, D:6) a +0 short sword (31, 13, D:6) 20 arrows (31, 25, D:6) a +0 robe (33, 21, D:6) a +0 whip a +0 leather armour (40, 22, D:6) a +0 leather armour (42, -2, D:6) a +0 giant club (42, 26, D:6) a +0 hand axe (43, 25, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (44, 25, D:6) a +0 hand axe (51, -2, D:6) a +0 robe Level 7 of the Dungeon [Shop] Ucsez's Assorted Antiques a +0 halberd of pain (336 gold) a scroll of torment (210 gold) a +0 hand axe (84 gold) the +5 trident of Hacking and Slashing {vamp, Int+4} (1425 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). a +0 vorpal falchion (182 gold) a +0 trident (98 gold) a scroll of fear (98 gold) the +6 great sword "Janihe Orawn" {vamp, Str+2} (1699 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). a wand of flame (20) (308 gold) a scroll of enchant weapon (210 gold) (0, 0, D:7) a potion of flight (6, -13, D:7) a +0 flail (8, -13, D:7) a +0 whip (8, -12, D:7) a +0 flail a +0 halberd (9, -33, D:7) a +0 whip (9, -15, D:7) a +0 plate armour (9, -14, D:7) a +0 robe (still there?) a +0 club (still there?) (9, -6, D:7) a +0 helmet (19, -5, D:7) a +0 flail (19, -4, D:7) a +0 spear (19, 1, D:7) a book of Unlife (21, -35, D:7) a +0 shortbow 16 arrows (21, -34, D:7) a +0 quarterstaff a +2 hunting sling of flaming (23, -11, D:7) 19 arrows a +0 shortbow a +0 robe a +0 dagger a +0 club a +0 flail (24, -32, D:7) 12 arrows (24, -11, D:7) a +0 dagger (39, -7, D:7) a +0 club (49, -30, D:7) the +1 robe of the Trombone {Contam rN+ MP+9 Str+2} Str: It affects your strength (+2). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. (52, -21, D:7) 13 poisoned darts (54, -18, D:7) a +0 spear Level 8 of the Dungeon (3, 15, D:8) a +0 halberd (4, -26, D:8) a staff of death (5, -27, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 ring mail (5, 18, D:8) a +1 hat (7, -27, D:8) a +0 flail (12, -33, D:8) 30 bolts (27, 8, D:8) a +0 dagger (29, -13, D:8) a +0 hand axe a +0 leather armour a +0 falchion a +0 robe a +0 dagger of freezing (33, -8, D:8) a +0 chain mail (37, 16, D:8) a +0 robe Level 9 of the Dungeon [Shop] Itoeledd's Armour Emporium a +0 chain mail (63 gold) a +0 ring mail (56 gold) a +0 barding (322 gold) a +0 scale mail (56 gold) a +0 chain mail (63 gold) a +0 plate armour (322 gold) a +0 scale mail (56 gold) a +1 leather armour of poison resistance (154 gold) a +1 barding of stealth (490 gold) (0, 0, D:9) a ring of magical power (0, 22, D:9) a +0 leather armour (2, -11, D:9) a +0 giant club a +0 giant spiked club (3, 22, D:9) a scroll of noise 11 arrows (6, 26, D:9) a +0 shortbow 24 arrows (8, 26, D:9) a scroll of noise (9, -15, D:9) a +0 hunting sling (10, 17, D:9) a ring of magical power (10, 29, D:9) a +0 long sword (11, 26, D:9) 10 poisoned darts (26, 27, D:9) a +0 giant club a +0 giant spiked club (29, 29, D:9) a +0 shortbow 22 arrows (36, -10, D:9) a +0 spear 24 arrows a +0 shortbow (44, 14, D:9) a +0 helmet Level 10 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Ojixkiak" {Wiz rElec rC+ rN+++ Dex-2 Slay-5} (4680 gold) [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. the +3 leather armour of Liberalism {+Inv rF+ Will+ Dex+2} (4780 gold) Dex: It affects your dexterity (+2). rF: It protects you from fire. +Inv: It lets you turn invisible. Will: It increases your willpower. the +7 spear of Dismay {antimagic, rPois rF++ Dex-2} (6850 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-2). rF: It greatly protects you from fire. rPois: It protects you from poison. the +1 robe of Pucwutil {rF+ Int+4} (2810 gold) Int: It affects your intelligence (+4). rF: It protects you from fire. (3, 15, D:10) a +0 short sword (3, 16, D:10) 22 arrows (4, 13, D:10) a +0 dagger (5, 13, D:10) a +0 whip (5, 27, D:10) an amulet of magic regeneration (6, 11, D:10) 30 bolts a +0 whip a +0 hand crossbow (6, 14, D:10) 3 poisoned darts a +0 short sword (6, 16, D:10) a +0 whip (6, 17, D:10) a +0 short sword (6, 34, D:10) a +0 giant spiked club a +0 giant club (7, 11, D:10) 16 arrows a +0 shortbow (7, 15, D:10) a curare-tipped dart {=f} a +0 dagger (8, 11, D:10) 4 poisoned darts a +0 dagger a +0 short sword (8, 12, D:10) 12 bolts a +0 club a +0 hand crossbow (15, 43, D:10) a +0 mace a +0 leather armour (16, 43, D:10) a +0 flail a +0 leather armour a +0 mace a +0 chain mail (17, 43, D:10) a +0 whip (28, 30, D:10) 12 bolts (33, 21, D:10) a +0 giant spiked club a +0 giant spiked club (33, 25, D:10) a +0 giant club a +0 giant spiked club (35, 10, D:10) a +0 battleaxe (47, 29, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 quarterstaff (3, 9, D:11) a +0 dagger (3, 47, D:11) 21 bolts (4, 29, D:11) a +2 glaive a +0 plate armour (4, 30, D:11) a howler monkey corpse (skeletalised by now) (4, 31, D:11) a +0 robe (8, 23, D:11) a +0 hand axe (10, -2, D:11) 17 arrows (16, 14, D:11) a +0 whip a +0 ring mail a +0 club (16, 15, D:11) a +0 trident a +0 short sword a +0 hand axe a +0 leather armour (16, 27, D:11) a potion of flight (17, 13, D:11) a +0 hand axe a +0 ring mail a +0 dagger a +0 chain mail a +0 dagger a +0 leather armour a +0 club a +0 leather armour (17, 14, D:11) a +0 short sword a +0 plate armour a +0 short sword a +0 hand axe a +0 chain mail a +0 mace a +0 flail a +0 leather armour (17, 33, D:11) a book of Burglary (18, 13, D:11) a +0 short sword a +0 leather armour (18, 14, D:11) a +0 dagger of speed a +0 club a +3 ring mail (20, 1, D:11) a +0 robe a +0 dagger (22, 1, D:11) a +0 robe a +0 dagger (22, 25, D:11) a +0 chain mail (22, 31, D:11) a +0 plate armour (26, -5, D:11) 24 stones a +0 chain mail a +0 trident (26, -3, D:11) a +0 falchion 21 arrows a +0 shortbow (28, -2, D:11) 3 boomerangs a +0 flail (30, 3, D:11) a +0 long sword a +0 scale mail (33, 25, D:11) a +0 chain mail a +0 glaive (33, 26, D:11) a +0 giant club a +0 giant club (34, 26, D:11) a +0 shortbow a +0 spear 30 arrows (34, 48, D:11) a +0 halberd (35, 47, D:11) a +0 spear (35, 49, D:11) a +0 halberd (36, 18, D:11) 15 stones (36, 26, D:11) 4 large rocks {=f} (36, 48, D:11) a +2 spear of freezing (38, 43, D:11) 26 arrows (40, 42, D:11) the +0 crystal plate armour of the Unbroken {rF+++ Will- Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It renders you almost immune to fire. Will: It decreases your willpower. (42, 9, D:11) a +0 spear a +0 scale mail (43, 1, D:11) a +0 arbalest 20 bolts (43, 9, D:11) a +0 club a +0 club (44, 8, D:11) a +0 flail Level 12 of the Dungeon (0, 0, D:12) a manticore corpse (still there?) a hydra corpse (still there?) Level 1 of the Lair of Beasts (0, 0, Lair:1) a book of Hexes (1, -21, Lair:1) a +0 quarterstaff (7, 3, Lair:1) a +0 cloak (8, -9, Lair:1) a +0 whip (10, -43, Lair:1) a book of Weapons (10, 2, Lair:1) a +0 battleaxe (14, -21, Lair:1) the Handbook of Ice and the Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Air 3 no c - Ice Form Ice/Transmutation 4 no d - Chain Lightning Conjuration/Air 9 no (41, -16, Lair:1) a wand of flame (40) 727 stones a scroll of enchant armour 3 scrolls of brand weapon 4 scrolls of enchant weapon +0 acid dragon scales a +3 hunting sling of flaming a -1 falchion of flaming an amulet of faith {!P} a +2 scimitar of freezing a +1 dagger of electrocution a +3 ring mail a +0 crystal plate armour of cold resistance Level 2 of the Lair of Beasts (6, 21, Lair:2) a scroll of torment (7, 5, Lair:2) 19 gold pieces (7, 6, Lair:2) 13 gold pieces (9, 2, Lair:2) a tin of tremorstones (2/2) (10, 4, Lair:2) 6 gold pieces (11, 0, Lair:2) a +0 trident (11, 5, Lair:2) 12 gold pieces (15, 2, Lair:2) 12 gold pieces (15, 26, Lair:2) a +0 morningstar (21, -3, Lair:2) a +0 robe (27, -13, Lair:2) the +5 long sword of the Pill Bug {spect, MP+9} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. MP: It affects your magic capacity (+9). (27, 30, Lair:2) a +0 trident (35, -6, Lair:2) a +0 robe (35, 20, Lair:2) a scroll of vulnerability (36, -17, Lair:2) a potion of flight Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 scale mail (23, 11, Lair:3) a +0 long sword (27, 2, Lair:3) 25 sling bullets (36, 49, Lair:3) a +0 scimitar (43, 23, Lair:3) a +0 dagger (49, 3, Lair:3) an amulet of guardian spirit (59, -3, Lair:3) a potion of flight (59, 36, Lair:3) 14 bolts (74, 33, Lair:3) a +0 robe a +0 dagger Level 4 of the Lair of Beasts (0, 0, Lair:4) 6 poisoned darts (0, 3, Lair:4) a +0 great sword (9, -2, Lair:4) 16 arrows (10, -30, Lair:4) the +5 war axe of Umnunukku {drain, rF+ rCorr Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (10, -18, Lair:4) a +0 helmet (15, -42, Lair:4) 14 arrows (18, -13, Lair:4) a +0 plate armour (19, -10, Lair:4) a +0 club (20, -7, Lair:4) the +0 ring mail of the Sandy Turtle {rC- Dex+4} Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. (44, -5, Lair:4) a +0 chain mail (47, -9, Lair:4) a +0 tower shield (55, -15, Lair:4) a book of Winter Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of noise (8, 1, Lair:5) a +0 scale mail (9, 12, Lair:5) a scroll of amnesia (9, 37, Lair:5) a +0 war axe (10, 36, Lair:5) a +0 club (27, 1, Lair:5) a +0 short sword (43, -4, Lair:5) a +0 ring mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a book of Cantrips (2, 7, Lair:6) a +2 demon blade of draining (8, 4, Lair:6) a +0 dagger a +0 robe (12, -37, Lair:6) a +0 pair of gloves (25, -44, Lair:6) a +0 cloak (27, -49, Lair:6) a potion of magic (28, 7, Lair:6) 17 arrows (29, 7, Lair:6) 17 stones (29, 8, Lair:6) a +0 dagger (31, 7, Lair:6) a +2 robe of cold resistance (34, -3, Lair:6) a +0 quarterstaff (35, 8, Lair:6) a +0 dagger a +0 robe (42, -42, Lair:6) a +0 club (44, -44, Lair:6) a +0 scale mail (45, 6, Lair:6) a +0 dagger of flaming a +0 robe (47, -28, Lair:6) a +0 robe (49, -35, Lair:6) a +0 club