Dungeon Crawl Stone Soup version 0.27-a0-1502-g47ed6a6988 (webtiles) character file. Game seed: 7495528477639762715 0 nago the Skirmisher (level 1, 23/23 HPs) Began as a Djinni Wanderer on July 9, 2021. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). nago the Skirmisher (Djinni Wanderer) Turns: 1, Time: 00:00:04 Health: 23/23 AC: 2 Str: 12 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 10 rFire + + . SeeInvis . a - +2 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Skills: + Level 6.0 Fighting + Level 1.0 Short Blades + Level 1.0 Stealth + Level 1.0 Shields + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Conjure Flame Conj/Fire 0% 6-21 65% 3 m - Mephitic Cloud Conj/Pois/Air 0% N/A 65% 3 o - Shock Conj/Air 0% 1d3 28% 1 z - Shock Conj/Air 0% 1d3 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inventory: Hand Weapons a - a +2 short sword (weapon) Armour b - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ##+## +...+ #.@.# +...+ ##+## There were no monsters in sight! Message History You add the spells Mephitic Cloud and Shock to your library. You add the spell Conjure Flame to your library. Welcome, nago the Djinni Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword, a +0 robe; and the following spells memorised: Mephitic Cloud, Shock, Conjure Flame, Shock. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, serial_shops, shop, shop, shop, nicolae_shop_stone, shop, ebering_ecumenical_altar_abandoned Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------