ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.29-a0-821-g66395355a5 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4574841596324613753, deterministic pregen: 1 Command line: /usr/games/crawl-git-66395355a5 -name nago -rc /dgldir/rcfiles/crawl-git/nago.rc -macro /dgldir/rcfiles/crawl-git/nago.macro -morgue /dgldir/morgue/nago/ -webtiles-socket /crawl-master/webserver/sockets/nago:2022-07-07.14:21:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-66395355a5(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55725269ec5b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-66395355a5(_Z13do_crash_dumpv+0x47a) [0x5572526a73ca]: do_crash_dump() /usr/games/crawl-git-66395355a5(_Z20crash_signal_handleri+0xae) [0x55725269efce]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f9bf41bdf20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f9bf4582727]: /usr/games/crawl-git-66395355a5(+0x3aaa3b) [0x5572526a6a3b]: /usr/games/crawl-git-66395355a5(+0x3aacae) [0x5572526a6cae]: /usr/games/crawl-git-66395355a5(+0x200dc4) [0x5572524fcdc4]: /usr/games/crawl-git-66395355a5(+0x36c07b) [0x55725266807b]: /usr/games/crawl-git-66395355a5(_Z16fill_status_infoiR11status_info+0x179c) [0x557252ba45bc]: fill_status_info(int, status_info&) /usr/games/crawl-git-66395355a5(_ZN14TilesFramework12_send_playerEb+0x1afc) [0x557252cb041c]: TilesFramework::_send_player(bool) /usr/games/crawl-git-66395355a5(_ZN14TilesFramework6redrawEv+0xa2) [0x557252cb31b2]: TilesFramework::redraw() /usr/games/crawl-git-66395355a5(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1b8) [0x557252cb34b8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-66395355a5(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x5572528e6989]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-66395355a5(+0x67687b) [0x55725297287b]: /usr/games/crawl-git-66395355a5(_ZN14message_window4moreEbb+0x1ba) [0x557252973a6a]: message_window::more(bool, bool) /usr/games/crawl-git-66395355a5(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x4c8) [0x5572529742b8]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-66395355a5(_ZN13message_store9store_msgERK12message_line+0x136) [0x557252974a66]: message_store::store_msg(message_line const&) /usr/games/crawl-git-66395355a5(_ZN13message_store10flush_prevEv+0x137) [0x557252974c07]: message_store::flush_prev() /usr/games/crawl-git-66395355a5(+0x67386c) [0x55725296f86c]: /usr/games/crawl-git-66395355a5(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x9d) [0x55725296fffd]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-66395355a5(_Z4mprf16msg_channel_typePKcz+0xaf) [0x5572529704cf]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-66395355a5(+0x7962ea) [0x557252a922ea]: /usr/games/crawl-git-66395355a5(+0x797950) [0x557252a93950]: /usr/games/crawl-git-66395355a5(_Z13player_reactsv+0xa7) [0x557252a94a37]: player_reacts() /usr/games/crawl-git-66395355a5(_Z12world_reactsv+0x5a5) [0x557252cbc645]: world_reacts() /usr/games/crawl-git-66395355a5(+0x9c2324) [0x557252cbe324]: /usr/games/crawl-git-66395355a5(+0x9c286d) [0x557252cbe86d]: /usr/games/crawl-git-66395355a5(main+0x3a7) [0x5572525f5697]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f9bf41a0b97]: /usr/games/crawl-git-66395355a5(_start+0x2a) [0x5572525f5eca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-66395355a5/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-66395355a5/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-66395355a5/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 6 Level id: Lair:6 Level build method = random_map_for_place, level layout type = open_caves, absdepth0 = 15 Level vaults: due_jungle_book layout_cave_pods nicolae_slime_entry_slimehenge serial_bayou_shore_b uniq_rupert Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A great orb of eyes comes into view. You feel a surge of power! The iron shot hits the great orb of eyes!!! The great orb of eyes is severely wounded. The great orb of eyes turns its gaze towards you. The great orb of eyes pulsates ominously. You feel a surge of power! The iron shot hits the great orb of eyes!!! You kill the great orb of eyes! There is an open door here. There is an open door here. You open the door. A slime creature comes into view. A slime creature is nearby! A slime creature is nearby! Found a potion of lignification and a blackened gilded ring. There is an open door here. A slime creature comes into view. A vault guard comes into view. It is wielding a +0 war axe. A slime creature comes into view. A slime creature comes into view. You feel a surge of power! The iron shot hits the slime creature!!! The slime creature is almost dead. The slime creature quivers. The vault guard shouts! The slime creature quivers. Two slime creatures merge to form a large slime creature. You block the slime creature's attack. A vault warden comes into view. It is wielding a +0 battleaxe of flaming. A large slime creature merges with something you can't see. The slime creature attacks as you move away! You block the slime creature's attack. There is an open door here. The slime creature hits you but does no damage. A peacekeeper comes into view. The slime creature attacks as you move away! You block the slime creature's attack. The slime creature attacks as you move away! The slime creature misses you. You hear the crackle of electricity. b - a +4 demon trident of electrocution (weapon) You block the slime creature's attack. You closely miss the slime creature. The slime creature is severely wounded. You block the slime creature's attack. You puncture the slime creature! Lightning courses through the slime creature! You kill the slime creature! You feel a twist of horror at the sight of this foe. The vault guard blocks the iron shot. The peacekeeper roars! The vault guard blocks the iron shot. Your +4 demon trident of electrocution stops crackling. a - a staff of conjuration (weapon) Casting: Iron Shot (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +0 war axe, wearing a +0 chain mail and wearing a +0 tower shield (100% to hit) Zombie hands grab the vault guard. Zombie hands grab the peacekeeper. The zombie hands constrict the vault guard. The zombie hands constrict the peacekeeper, but do no damage. The peacekeeper struggles to escape constriction. You block the vault guard's attack. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the vault guard!!! The vault guard is heavily wounded. The bolt of fire hits the peacekeeper!! The peacekeeper resists. The peacekeeper is heavily damaged. The zombie hands constrict the vault guard! The zombie hands constrict the peacekeeper. The peacekeeper escapes! The vault guard completely misses you. Casting: Starburst (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the peacekeeper! The peacekeeper resists. The peacekeeper is almost destroyed. The bolt of fire hits the vault guard!! You kill the vault guard! You redirect the peacekeeper's attack! The peacekeeper bites itself! The peacekeeper is destroyed! An ironbound preserver comes into view. It is wielding a +0 great mace. An ironbound preserver is nearby! An ironbound preserver is nearby! No target in view! A vault warden is nearby! A vault warden is nearby! A vault warden is nearby! You feel a surge of power! The iron shot misses the vault warden. The vault warden shouts! Items here: ) [[ †. Casting: Iron Shot (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault warden Aim: a vault warden, wielding a +0 battleaxe of flaming and wearing a +0 plate armour (100% to hit) Zombie hands grab the vault warden. The zombie hands constrict the vault warden. You hear a shout! The vault warden activates a sealing rune. The doors slam shut! You feel a surge of power! The iron shot hits the vault warden!!! The vault warden is severely wounded. The zombie hands constrict the vault warden. The vault warden struggles to escape constriction. You feel a surge of power! The iron shot hits the vault warden!!! You kill the vault warden! The runic seals fade away. Something unseen opens the door. An ironbound preserver is nearby! An ironbound preserver is nearby! An ironbound preserver is nearby! An ironbound preserver is nearby! You hear the crackle of electricity. b - a +4 demon trident of electrocution (weapon) The iron shot hits the ironbound preserver!!! The ironbound preserver is heavily wounded. You puncture the ironbound preserver! The ironbound preserver is heavily wounded. You block the ironbound preserver's attack. You puncture the ironbound preserver! The ironbound preserver is heavily wounded. The ironbound preserver mumbles some strange words. The ironbound preserver is healed somewhat. You hit the ironbound preserver. You bite the ironbound preserver, but do no damage. The ironbound preserver is heavily wounded. You block the ironbound preserver's attack. You puncture the ironbound preserver! The ironbound preserver is heavily wounded. You puncture the ironbound preserver! The ironbound preserver is severely wounded. You block the ironbound preserver's attack. You hit the ironbound preserver but do no damage. The ironbound preserver is severely wounded. The ironbound preserver misses you. You puncture the ironbound preserver! The ironbound preserver is severely wounded. You block the ironbound preserver's attack. You puncture the ironbound preserver! The ironbound preserver is almost dead. You barely miss the ironbound preserver. The ironbound preserver is almost dead. The ironbound preserver barely misses you. You closely miss the ironbound preserver. Your bite misses the ironbound preserver. The ironbound preserver is almost dead. The ironbound preserver gestures wildly while chanting. The ironbound preserver is healed somewhat. You puncture the ironbound preserver! The ironbound preserver is almost dead. You hit the ironbound preserver. The ironbound preserver is almost dead. You block the ironbound preserver's attack. You closely miss the ironbound preserver. The ironbound preserver is almost dead. The ironbound preserver begins to cast a spell, but is stunned by your conviction! You puncture the ironbound preserver! You kill the ironbound preserver! A vault sentinel comes into view. It is wielding a +0 morningstar. Your +4 demon trident of electrocution stops crackling. a - a staff of conjuration (weapon) There is an open door, spattered with blood here. You see here a +0 arbalest. You see here a +2 great sword of flaming. Things that are here: a +1 broad axe of electrocution; a +0 chain mail; a +1 flail of protection There is a stone staircase leading up, spattered with blood here. You see here a +0 troll leather armour. You start resting. Magic restored. You see here a +4 arbalest. Things that are here: a +0 arbalest; a +0 scale mail; a +3 morningstar of venom There is an open door, spattered with blood here. Items here: ))) [. Items here: )) [[. You open the door. There is an open door here. Found a scroll of identify. There is an open door here. Found 20 gold pieces. You now have 1521 gold pieces (gained 20). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. An ironbound convoker comes into view. It is wielding a +0 great mace. The ironbound convoker shouts! The ironbound convoker moves out of view. Found a potion of invisibility. No target in view! No target in view! No target in view! There is an open door here. You feel a surge of power! The iron shot misses the ironbound convoker. The ironbound convoker begins to cast a spell, but is stunned by your conviction! You feel a surge of power! The iron shot hits the ironbound convoker!!! The ironbound convoker is almost dead. You feel a surge of power! The iron shot hits the ironbound convoker!!! You kill the ironbound convoker! D - a potion of invisibility Things that are here: a +0 great mace; a +0 scale mail; a human corpse You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. 3 yaktaurs come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Unknown command. A vault warden and a yaktaur come into view. The vault warden is wielding a +3 halberd of venom. The vault warden activates a sealing rune. A door slams shut! The yaktaur shouts! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you but does no damage. You hear a shout! You hear the crackle of electricity. b - a +4 demon trident of electrocution (weapon) The yaktaur is stunned by your conviction and fails to attack. The yaktaur unwields a +0 arbalest. You block the yaktaur's attack. Casting: Iron Shot (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur (100% to hit) Zombie hands grab the yaktaur. x3; Zombie hands grab the vault warden. The zombie hands constrict the vault warden, but do no damage. The zombie hands constrict the yaktaur. The zombie hands constrict the yaktaur! x2 You hear a shout! The yaktaur struggles to escape constriction. x2 Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Starburst. You are very lightly contaminated with residual magic. Energy rips through your body! The zombie hands constrict the vault warden! The zombie hands constrict the yaktaur! x3; You block the yaktaur's attack. The yaktaur struggles to escape constriction. x2 Unknown command. Your +4 demon trident of electrocution stops crackling. a - a staff of conjuration (weapon) The zombie hands constrict the vault warden. The zombie hands constrict the yaktaur. x3; You block the yaktaur's attack. Casting: Starburst (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the yaktaur!! You kill the yaktaur! The bolt of fire hits the yaktaur!! You kill the yaktaur! The bolt of fire hits the yaktaur!!! You kill the yaktaur! The bolt of fire hits the vault warden!! The vault warden is heavily wounded. The zombie hands constrict the vault warden! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the yaktaur!! The vault warden struggles to escape constriction. The zombie hands constrict the vault warden! The zombie hands release their grip on the vault warden. You see here a +0 arbalest. You feel a surge of power! The iron shot hits the vault warden!!! You kill the vault warden! The runic seal fades away. The yaktaur shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the yaktaur!! You kill the yaktaur! No target in view! No target in view! A yaktaur captain comes into view. A yaktaur captain is nearby! A yaktaur captain is nearby! A yaktaur captain is nearby! You feel a surge of power! The iron shot hits the yaktaur captain!!! The yaktaur captain is severely wounded. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! You feel a surge of power! The iron shot hits the yaktaur captain!!! You kill the yaktaur captain! A yaktaur comes into view. You feel a surge of power! You miscast Iron Shot. Nothing appears to happen. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the yaktaur!! You see here a +0 arbalest. A yaktaur is nearby! You hear the crackle of electricity. b - a +4 demon trident of electrocution (weapon) You redirect the yaktaur's attack! The yaktaur shoots a bolt. The bolt hits the yaktaur!! You reach to attack! You catch the helpless yaktaur completely off-guard! You impale the yaktaur!! Lightning courses through the yaktaur! You kill the yaktaur! No target in view! No target in view! Your +4 demon trident of electrocution stops crackling. a - a staff of conjuration (weapon) Your magical contamination has completely faded away. HP restored. Key pressed, stopping explore. Items here: ))) [ ††. You see here a +0 arbalest. You see here a +0 arbalest. You open the door. There is an open door here. You see here a +0 arbalest. Items here: ))) [ ††. Things that are here: a +0 arbalest; a yaktaur corpse You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. Found 2 potions of degeneration. Found a stone staircase leading down. There is an open door here. You open the large door. Found a leather armour. Jory the Bloodstained Count comes into view. He is wielding a +2 great sword of freezing. Jory shouts! You feel a twist of horror at the sight of this foe. There is a large open door here. Unknown command. Casting: Iron Shot (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Jory Aim: Jory, wielding a +2 great sword of freezing and wearing a +0 plate armour (100% to hit) Zombie hands grab Jory. The zombie hands constrict Jory! Jory hits you but does no damage. You block Jory's attack. You feel a surge of power! The iron shot hits Jory!!! Jory is moderately damaged. The zombie hands constrict Jory, but do no damage. You block Jory's attack. x2 You feel a surge of power! The iron shot hits Jory!! Jory is moderately damaged. The zombie hands constrict Jory. You block Jory's attack. Jory bites you but does no damage. You feel a surge of power! The iron shot hits Jory!!! Jory is severely damaged. The zombie hands constrict Jory. Jory points at you and mumbles some strange words. The crystal spear hits you!!! You focus your inner power and drain Jory's magic in retribution! You feel a surge of power! The iron shot hits Jory!!! Jory is almost destroyed. The zombie hands constrict Jory! You redirect Jory's attack! Jory hits you with a +2 great sword of freezing!! You feel threatened and lose the ability to read scrolls! * * * LOW HITPOINT WARNING * * * Jory freezes you. * * * LOW HITPOINT WARNING * * * Jory bites you. * * * LOW HITPOINT WARNING * * * Jory draws strength from your injuries! Use which ability? (? or * to list) You are restored by drawing out deep reserves of power within. You feel drained. The zombie hands constrict Jory! You destroy Jory! Jory screams, "No, no!" before exploding into a cloud of blood! Unknown command. N - 3 potions of magic (gained 1) Things that are here: a +2 great sword of freezing; a +0 plate armour You feel less exhausted. You can read scrolls again. There is a large open door here. A vault sentinel comes into view. It is wielding a +0 long sword. You feel a surge of power! The iron shot hits the vault sentinel!!! You kill the vault sentinel! No target in view! A vault sentinel is nearby! A vault sentinel is nearby! A vault sentinel is nearby! You feel a surge of power! The iron shot hits the vault sentinel!!! The vault sentinel is almost dead. The vault sentinel shouts! You feel a surge of power! The iron shot misses the vault sentinel. A vault sentinel is nearby! You feel a surge of power! The iron shot hits the vault sentinel!!! You kill the vault sentinel! Things that are here: a +0 morningstar; a +0 ring mail Key pressed, stopping explore. Things that are here: a +0 long sword; a +0 ring mail There is an open door here. There is an open door here. You see here a scroll of identify {@r1}. As you open the door, it creaks loudly! Found a great sword and 7 stones. There is an open door here. You open the door. A vault sentinel and an ironbound thunderhulk come into view. There is an open door here. The vault sentinel shouts! You block the ironbound thunderhulk's attack. The vault sentinel casts a spell at you. A sentinel's mark forms upon you. Casting: Iron Shot (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the vault sentinel!! The vault sentinel is heavily wounded. The bolt of fire hits the ironbound thunderhulk!!! The ironbound thunderhulk is heavily wounded. The vault sentinel gestures at you while chanting. You barely resist. Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! You miscast Starburst. You are very lightly contaminated with residual magic. Nothing appears to happen. You block the ironbound thunderhulk's attack. The vault sentinel blows a loud note on a signal horn! Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire misses the vault sentinel. The bolt of fire hits the ironbound thunderhulk!!! The ironbound thunderhulk is almost dead. You block the ironbound thunderhulk's attack. You redirect the vault sentinel's attack! The vault sentinel barely misses the ironbound thunderhulk. Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire misses the vault sentinel. The bolt of fire hits the ironbound thunderhulk!!! You kill the ironbound thunderhulk! The vault sentinel begins to cast a spell, but is stunned by your conviction! Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault sentinel Aim: a vault sentinel, wielding a +0 long sword and wearing a +0 ring mail (heavily wounded, catching its breath, 100% to hit) Zombie hands grab the vault sentinel. The zombie hands constrict the vault sentinel! You block the vault sentinel's attack. You feel a surge of power! The iron shot hits the vault sentinel!!! You kill the vault sentinel! You open the door. There is an open door here. You see here 7 stones. You close the door. You start resting. Your magical contamination has completely faded away. A yaktaur captain comes into view. You open the door. There is an open door here. Which direction? You close the door. You close the door. You start resting. Something unseen opens the door. You hear the crackle of electricity. b - a +4 demon trident of electrocution (weapon) You block the yaktaur captain's attack. There is an open door here. You puncture the yaktaur captain! The yaktaur captain is lightly wounded. You block the yaktaur captain's attack. You puncture the yaktaur captain! Lightning courses through the yaktaur captain! The yaktaur captain is heavily wounded. The yaktaur captain is stunned by your conviction and fails to attack. You puncture the yaktaur captain! Lightning courses through the yaktaur captain!! The yaktaur captain is severely wounded. The yaktaur captain is stunned by your conviction and fails to attack. You hit the yaktaur captain but do no damage. Lightning courses through the yaktaur captain!! You bite the yaktaur captain, but do no damage. The yaktaur captain is almost dead. You puncture the yaktaur captain! You kill the yaktaur captain! Your life force feels restored. No target in view! Your +4 demon trident of electrocution stops crackling. a - a staff of conjuration (weapon) The sentinel's mark upon you fades away. Key pressed, stopping explore. Magic restored. Things that are here: a +0 arbalest; a yaktaur corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. Found a scale mail. There is an open door here. Things that are here: a +0 plate armour of cold resistance; a +3 long sword Items here: )) [[. Items here: )) [[. Items here: )) [[. You see here a +0 scale mail. There is an open door here. Found a scroll of teleportation. There is an open door here. T - 11 scrolls of teleportation {@r4} (gained 1) There is an open door here. Found 15 gold pieces. You now have 1536 gold pieces (gained 15). A slime creature is nearby! Unknown command. There is an open door here. The slime creature quivers. Casting: Iron Shot (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the slime creature!!! The slime creature is severely wounded. The bolt of fire hits the slime creature!!! The slime creature is heavily wounded. The slime creature quivers. x2 You block the slime creature's attack. x2 Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the slime creature!! You kill the slime creature! The bolt of fire hits the slime creature!! The slime creature is almost dead. The bolt of fire hits the slime creature!! The slime creature is heavily wounded. The slime creature quivers. You block the slime creature's attack. x2 Unknown command. You feel a surge of power! The iron shot hits the slime creature!!! You kill the slime creature! The slime creature is stunned by your conviction and fails to attack. You feel a surge of power! The iron shot hits the slime creature!!! You kill the slime creature! You feel a surge of power! The iron shot hits the slime creature!!! The slime creature is severely wounded. You feel a surge of power! The iron shot misses the slime creature. You block the slime creature's attack. A slime creature is nearby! You don't have enough magic to cast this spell. A slime creature is nearby! You hit the slime creature. You blast the slime creature. The slime creature is almost dead. The slime creature barely misses you. You hear the crackle of electricity. b - a +4 demon trident of electrocution (weapon) You puncture the slime creature! The slime creature is almost dead. You block the slime creature's attack. You impale the slime creature!! You kill the slime creature! No target in view! No target in view! Your +4 demon trident of electrocution stops crackling. a - a staff of conjuration (weapon) Key pressed, stopping explore. Your pack is full. You see here a +4 ring of protection. Unknown command. Okay, then. You remove the ring of Caolusix {rF+ Str+6 Dex+4, =R}. You feel weaker. You feel stronger. You feel agile. d - the ring of Caolusix (left hand) {rF+ Str+6 Dex+4, =R} Okay, then. Search for what [? for help]? sinv Your pack is full. You see here a +4 ring of protection. Could not pick up a +4 ring of protection here; ([A]lways) ignore it? [Y]es, [N]o, or [A]lways only, please. Could not pick up a +4 ring of protection here; ([A]lways) ignore it? You see here a +4 ring of protection. There is an open door here. Things that are here: a +0 battleaxe of flaming; a +0 plate armour There is an open door here. There is an open door here. Found a stone staircase leading down. Found 29 gold pieces. There is an open door here. You now have 1565 gold pieces (gained 29). There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You see here a +0 arbalest. There is an open door here. Things that are here: a +0 arbalest; a +0 scale mail; a +3 morningstar of venom There is an open door, spattered with blood here. Items here: ))) [. Key pressed, stopping explore. There is an open door here. There is a large open door here. There is an open door here. A vault sentinel comes into view. It is wielding a +0 long sword and wearing a +2 ring mail of willpower. An ironbound frostheart comes into view. It is wearing a +2 ring mail of willpower. You feel a surge of power! The iron shot hits the vault sentinel!!! The vault sentinel is severely wounded. The vault sentinel shouts! The ironbound frostheart shouts! The vault sentinel unwields a +0 long sword. The vault sentinel wields a +0 arbalest. The vault sentinel shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the vault sentinel!! You kill the vault sentinel! The ironbound frostheart begins to cast a spell, but is stunned by your conviction! You start resting. An ironbound frostheart is nearby! Casting: Iron Shot (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound frostheart Aim: an ironbound frostheart, wearing a +2 ring mail of willpower (100% to hit) Zombie hands grab the ironbound frostheart. The zombie hands constrict the ironbound frostheart! The ironbound frostheart struggles to escape constriction. Unknown command. You feel a surge of power! The iron shot hits the ironbound frostheart!!! The ironbound frostheart is almost dead. The zombie hands constrict the ironbound frostheart! The ironbound frostheart calls freezing cold from the walls. The frost grips you! You partially resist. You are encased in ice. You feel a surge of power! The iron shot hits the ironbound frostheart!!! You kill the ironbound frostheart! The ice encasing you melts away. HP restored. Magic restored. Things that are here: a +2 ring mail of willpower; a human corpse Found a potion of haste. H - 3 potions of haste {@q3} (gained 1) Things that are here: a +0 arbalest; a +0 long sword; a +2 ring mail of willpower Things that are here: a +2 ring mail of willpower; a human corpse There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 ring mail; a +0 flail Found a plate armour and a scroll of teleportation. Things that are here: a +0 robe; a +0 dagger You see here a +0 plate armour. Found 13 gold pieces and a runed ring mail. T - 12 scrolls of teleportation {@r4} (gained 1) You now have 1578 gold pieces (gained 13). You see here a +1 ring mail of poison resistance. You see here a +0 short sword. You see here a +0 ring mail. There is an open door, spattered with blood here. Things that are here: a +0 ring mail; a +0 flail There is an open door here. Key pressed, stopping explore. There is an open door here. Items here: )) [[. Items here: )) [[. There is an open door here. There is an open door here. An ironbound convoker comes into view. It is wielding a +0 great mace. A deep troll comes into view. Found 8 stones. There is an open door here. A deep troll is nearby! A deep troll comes into view. Things that are here: a +0 scale mail; a +0 long sword; a +0 arbalest As you open the door, it creaks loudly! An ironbound frostheart comes into view. Found a wand of flame (11). There is an open door here. You see here a wand of flame (11). The deep troll shouts! x2; You hear a shout! An ironbound preserver comes into view. It is wielding a +0 great mace. You see here 8 stones. You open the door. You feel a surge of power! The iron shot hits the ironbound frostheart!!! The ironbound frostheart is almost dead. The ironbound frostheart shouts! You feel a surge of power! The iron shot hits the ironbound frostheart!!! You kill the ironbound frostheart! There are monsters nearby! There is an open door here. You see here a +0 scale mail. You close the door, pushing everything out of the way. You see here a +0 scale mail. You open the door. There are monsters nearby! There are monsters nearby! There are monsters nearby! No reachable target in view! There is an open door here. You see here 8 stones. You see here a wand of roots (5). You open the door. The ironbound preserver begins to cast a spell, but is stunned by your conviction! You feel a twist of horror at the sight of this foe. Casting: Iron Shot (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the ironbound preserver!! The ironbound preserver is moderately wounded. The bolt of fire hits the deep troll!! The deep troll is heavily wounded. The bolt of fire hits the deep troll!! The deep troll is moderately wounded. The ironbound preserver begins to cast a spell, but is stunned by your conviction! Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The bolt of fire hits the ironbound preserver!! The ironbound preserver is heavily wounded. The bolt of fire hits the deep troll!! You kill the deep troll! The troll leather armour is intact enough to wear. The bolt of fire hits the deep troll!! The deep troll is almost dead. The ironbound preserver begins to cast a spell, but is stunned by your conviction! Unknown command. Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound preserver Aim: an ironbound preserver, wielding a +0 great mace and wearing a +0 leather armour (heavily wounded, 100% to hit) Zombie hands grab the ironbound preserver. Zombie hands grab the deep troll. The zombie hands constrict the ironbound preserver! The zombie hands constrict the deep troll. The ironbound preserver mumbles some strange words. The ironbound preserver is healed somewhat. Unknown command. Casting: Iron Shot (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! You miscast Starburst. You are very lightly contaminated with residual magic. You are caught in a violent explosion! The zombie hands constrict the ironbound preserver! The zombie hands constrict the deep troll! You kill the deep troll! The ironbound preserver struggles to escape constriction. The zombie hands constrict the ironbound preserver! The ironbound preserver struggles to escape constriction. The zombie hands lose their grip on something. The ironbound preserver casts a spell. The ironbound preserver is healed somewhat. You feel a surge of power! The iron shot hits the ironbound preserver!!! The ironbound preserver is almost dead. The ironbound preserver gestures wildly while chanting. The ironbound preserver is healed somewhat. An ironbound preserver is nearby! You feel a surge of power! The iron shot misses the ironbound preserver. The ironbound preserver mumbles some strange words. The ironbound preserver is healed somewhat. An ironbound preserver is nearby! You feel a surge of power! The iron shot hits the ironbound preserver!!! You kill the ironbound preserver! You start resting. Your magical contamination has completely faded away. HP restored. Magic restored. C - a wand of roots (19) (gained 4 charges) An ironbound convoker is nearby! You open the door. The ironbound convoker shouts! You feel a surge of power! The iron shot misses the ironbound convoker. You block the ironbound convoker's attack. You feel a surge of power! The iron shot hits the ironbound convoker!!! The ironbound convoker is almost dead. The ironbound convoker hits you with a +0 great mace. You feel a surge of power! You miscast Iron Shot. You are very lightly contaminated with residual magic. You are caught in an explosion of flying shrapnel. The ironbound convoker is stunned by your conviction and fails to attack. You feel a surge of power! The iron shot hits the ironbound convoker!! You kill the ironbound convoker! Your magical contamination has completely faded away. C - a wand of roots (24) (gained 5 charges) Key pressed, stopping explore. There is an open door here. Things that are here: a +0 scale mail; a +0 long sword; a +0 arbalest There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths Where to? (? - help) What level of the Lair of Beasts? (default 1, ? - help) There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You see here a +0 arbalest. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a portal to a secret trove of treasure here. There is an open door here. There is an open door here. There is an open door here. There is a gate leading back out of this place, spattered with blood here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults, spattered with blood here. There is an open door here. Things that are here: a +0 flail; a +0 long sword There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You see here a +0 battleaxe. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. You see here a +0 shortbow. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 dagger You see here a +0 whip. There is a staircase to the Lair, spattered with blood here. You climb downwards. Welcome back to the Lair of Beasts! Level annotation: 2 transporters There is a staircase back to the Dungeon, spattered with blood here. Items here: ! " )) === ?? [[[[[[[ |. You drop a scarf of resistance. You drop a scroll of amnesia. As you read the scroll of enchant armour, it crumbles to dust. Your +3 acid dragon scales glow green for a moment. You drop a potion of flight. Search for what [Enter for "sinv", or ? for help]? artef There is a stone staircase leading down here. You climb downwards. Level annotation: 3 runed translucent doors, starts1789's ghost, journeyman HOFi There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: Gastronok There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: obsidian statue There is a stone staircase leading up, spattered with blood here. Key pressed, stopping travel. There is an open gate here. There is a large open door here. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! Marking area around an obsidian statue as unsafe for travelling. The obsidian statue slips into the dungeon's darkness for a moment. The obsidian statue's eyes glow briefly. The smoke demon begins to attack, but is stunned by your conviction! The obsidian statue is stunned by your conviction and fails to attack. You block the smoke demon's attack. x2 The smoke demon hits you but does no damage. Casting: Iron Shot (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The tree burns like a torch! The bolt of fire hits the withered plant!!! The withered plant begins to crumble. The withered plant is lightly damaged. The tree burns like a torch! The bolt of fire hits the smoke demon! The smoke demon resists. The smoke demon is moderately wounded. The tree burns like a torch! The bolt of fire hits the obsidian statue! The obsidian statue resists. The obsidian statue is lightly damaged. The bolt of fire hits the withered plant!! The withered plant begins to crumble. The withered plant is lightly damaged. The obsidian statue begins to attack, but is stunned by your conviction! The smoke demon gestures at you. The ball of steam hits you but does no damage. The ball of steam hits the withered plant!! Casting: Starburst (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - obsidian statue Aim: an obsidian statue (steam, lightly damaged, mesmerising, 100% to hit) Zombie hands grab the obsidian statue. The zombie hands constrict the obsidian statue, but do no damage. The withered plant is engulfed in a cloud of scalding steam. The obsidian statue begins to attack, but is stunned by your conviction! The smoke demon is engulfed in blazing flames. The smoke demon begins to attack, but is stunned by your conviction! Unknown command. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - obsidian statue Aim: an obsidian statue (steam, lightly damaged, mesmerising, constricted by zombie hands, 100% to hit) You feel a surge of power! The iron shot hits the obsidian statue!!! The obsidian statue is almost destroyed. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29-a0-821-g66395355a5 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [nago] Species: Gnoll Job: Wanderer HP: 156/156; mods: 0/0 MP: 23/40; mod: 0 Stats: 17 (17) 28 (28) 20 (20) Position: (15, 5), god: Ru (22), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Constricting Monster 'obsidian statue' (15, 6) [midx = 9] for 10 ticks. Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 13 | 1523 | 96/245 Short Blades | X | 1 | 3 | 13 | 1523 | 96/245 Long Blades | X | 1 | 3 | 13 | 1523 | 96/245 Axes | X | 1 | 3 | 13 | 1523 | 96/245 Maces & Flails | X | 1 | 3 | 13 | 1523 | 96/245 Polearms | X | 1 | 3 | 13 | 1523 | 96/245 Staves | X | 1 | 3 | 13 | 1523 | 96/245 Ranged Weapons | X | 1 | 3 | 13 | 1523 | 96/245 Throwing | X | 1 | 3 | 13 | 1523 | 96/245 Armour | X | 1 | 3 | 13 | 1574 | 147/245 Dodging | X | 1 | 3 | 13 | 1523 | 96/245 Stealth | X | 1 | 3 | 13 | 1566 | 139/245 Shields | X | 1 | 3 | 13 | 1523 | 96/245 Unarmed Combat | X | 1 | 3 | 13 | 1523 | 96/245 Spellcasting | X | 1 | 3 | 16 | 2415 | 186/312 Conjurations | X | 1 | 3 | 11 | 1523 | 104/283 Hexes | X | 1 | 3 | 11 | 1523 | 104/283 Summonings | X | 1 | 3 | 11 | 1523 | 104/283 Necromancy | X | 1 | 3 | 11 | 1523 | 104/283 Translocations | X | 1 | 3 | 11 | 1523 | 104/283 Transmutations | X | 1 | 3 | 11 | 1523 | 104/283 Fire Magic | X | 1 | 3 | 11 | 1523 | 104/283 Ice Magic | X | 1 | 3 | 11 | 1523 | 104/283 Air Magic | X | 1 | 3 | 11 | 1523 | 104/283 Earth Magic | X | 1 | 3 | 11 | 1674 | 255/283 Poison Magic | X | 1 | 3 | 11 | 1523 | 104/283 Invocations | X | 1 | 3 | 14 | 1523 | 117/225 Evocations | X | 1 | 3 | 13 | 1523 | 96/245 Spell bugs: Durations: Attributes: #12: 3983 #13: 2405 #23: 67238 #24: 1888078636 #49: 4024 Mutations: fangs: 1 (innate) inhibited regeneration: 1 (innate) inability to read while threatened: 2 (innate) cowardly: 1 (innate) weak-willed: 1 (innate) unskilled: 1 (innate) missing an eye: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of conjuration eq slot #1, inv slot #6: +2 cloak of willpower eq slot #2, inv slot #18: +2 helmet eq slot #3, inv slot #11: +0 pair of gloves eq slot #4, inv slot #35: +0 pair of boots eq slot #5, inv slot #47: +5 kite shield "Guadwit" {Regen+ Dex+5} eq slot #6, inv slot #8: +4 acid dragon scales eq slot #7, inv slot #3: ring of Caolusix {rF+ Str+6 Dex+4, =R} eq slot #8, inv slot #15: ring "Xeicirow" {rPois rF+ rC+ Int+6} eq slot #9, inv slot #23: amulet of reflection }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #▒▒▒▒▒▒ ♣♣.##..##▒ ##♣♣P.P.....#▒▒ ####### #.♣...........▒ #...#.###§§.P##.#.....# ###......#P@3§♣▒▒▒▒''▒''▒▒▒▒ ##P.......#§8§♣▒ ▒8..▒....8▒ #P........▒▒+▒▒ ▒...▒.....) ##.P......▒▒:▒▒ ▒[▒.▒▒▒▒.8▒ ##.........▒▒▒▒▒▒▒▒▒'▒....▒▒▒▒ #..........▒▒▒▒8.....▒▒▒▒....▒ ##.........# ▒(.....▒ ▒▒▒▒.▒ #.........## ▒8...P.▒▒♣♣▒▒▒P. #..........##▒▒▒▒▒▒▒▒♣....▒▒▒ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true aquarium_serial_pool_size: 2 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.