muxecoid Level 1 of the Dungeon [Shop] Wail Diu's Weapon Emporium a +0 club (12 gold) 10 arrows (24 gold) 27 bolts (64 gold) a +0 falchion (36 gold) a +0 dagger (24 gold) a +0 mace (36 gold) a +0 mace (36 gold) 18 stones (21 gold) [Shop] Wifouh's Assorted Antiques a potion of attraction (69 gold) a potion of curing (69 gold) a potion of cancellation (184 gold) a potion of heal wounds (115 gold) a scroll of enchant weapon (172 gold) a +6 ring of strength (1345 gold) a +0 robe (16 gold) a scroll of enchant armour (172 gold) a wand of flame (4) (69 gold) a +0 halberd (92 gold) [Shop] Ataijau's Antique Weapon Shoppe a +0 whip (55 gold) a +0 hunting sling (33 gold) a +0 dagger (44 gold) a +0 dagger (44 gold) a +4 vorpal quarterstaff (616 gold) a +0 whip (55 gold) the +7 war axe "Miuber" {flame, rC+ Int+5} (1447 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+5). rC: It protects you from cold. the +11 long sword "Ogrebane" {spect, +Blink rN++ Int+2 Stlth-} (2002 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rN: It greatly protects you from negative energy. +Blink: It lets you blink. Stlth: It makes you less stealthy. [Shop] Gumizxe's Weapon Emporium a +0 hunting sling (16 gold) 2 silver javelins (52 gold) a +0 trident (38 gold) a +3 short sword of venom (226 gold) a +0 quarterstaff (44 gold) 16 stones (17 gold) a +0 whip (27 gold) a +0 mace (33 gold) 13 stones (14 gold) a +0 short sword (33 gold) a +4 rapier of flaming (321 gold) (0, 0, D:1) a +0 ring mail (2, -55, D:1) a +0 short sword (8, -2, D:1) 16 stones (15, -44, D:1) a +0 dagger 2 stones (15, -8, D:1) a +0 dagger (18, -55, D:1) a +0 dagger (25, -32, D:1) 25 stones (37, -55, D:1) a +0 hand axe (50, -54, D:1) a +0 robe (51, -33, D:1) a +0 club a stone (52, -43, D:1) a +0 ring mail (52, -19, D:1) a +0 club (56, -42, D:1) a +0 dagger (65, -5, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 22, D:2) a +0 robe (4, 11, D:2) a +0 whip (7, -16, D:2) a +0 club (16, -7, D:2) 17 stones (23, 30, D:2) a rat corpse (skeletalised by now) (38, -20, D:2) a +0 leather armour