musteatbrain the Dungeon (9, 1, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) a +0 long sword a +0 scale mail a +0 shield the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 mace (63, 1, D) a +0 war axe (69, 1, D) a +3 short sword of flaming (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 flail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (62, 4, D) a +0 club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +4 arbalest of flaming (70, 9, D) a +0 hunting sling of velocity (72, 10, D) an uncursed staff of earth (61, 17, D) an uncursed amulet of stasis (62, 17, D) an ornate deck of defence (63, 17, D) a +1 chain mail of magic resistance (72, 17, D) an uncursed staff of death (73, 17, D) an uncursed staff of fire (62, 18, D) a +1 plate armour of fire resistance (64, 18, D) an uncursed ring of protection from fire the +0 Staff of Olgreb {rPois} It protects you from poison. (72, 18, D) an uncursed staff of earth (73, 18, D) a cursed ring of loudness (64, 20, D) a +0 trident (62, 21, D) a +0 shortbow 24 arrows (63, 23, D) an arrow (61, 27, D) a +2 great mace of crushing (62, 27, D) a +2 shortbow of flaming (63, 27, D) a +3 leather armour of cold resistance (64, 27, D) the cursed -2 broad axe of the Ancient Spirits {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 27, D) the ring of Stroof {+Fly rElec Int+3 Stlth+} [ring of flight] It affects your intelligence (+3). It insulates you from electricity. It lets you fly. It makes you more stealthy. (71, 27, D) a book of Transfigurations Lee's Reference Book on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Venom Bolt Conjuration/Poison 5 a book of Party Tricks the ring of Mougokoh {Wiz rPois Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It protects you from poison. (72, 27, D) a +4 scale mail of cold resistance (63, 28, D) a +0 spear of piercing (64, 28, D) a +3 whip of freezing (71, 28, D) a +1 dagger of holy wrath (72, 28, D) the cursed -1 quarterstaff of Anguish {crush, rN+ Int+2 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from negative energy. It has a curse placed upon it. (71, 31, D) a +0 morningstar (72, 31, D) a +1 war axe of chopping a +0 robe a +0 battleaxe a +0 plate armour (71, 32, D) a +0 dagger a +0 robe of positive energy (73, 32, D) a +0 hand axe (59, 37, D) an uncursed staff of conjuration (60, 37, D) a +6 rod of shadows (12/12) (61, 37, D) an uncursed staff of summoning (62, 37, D) an uncursed ring of poison resistance (63, 37, D) the cursed +1 hand axe of Sloth {freeze, Dex+8 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It makes you more stealthy. It has a curse placed upon it. (69, 37, D) a +1 helmet of intelligence (72, 37, D) the +5 flail of Magnificence {crush, MP+9 Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your magic capacity (+9). It enhances your eyesight. (73, 37, D) a +2 great mace of draining (60, 38, D) a +5 rod of the swarm (12/12) (61, 38, D) the +12 glaive of Irrepressible Laughter {drain, rPois rF+ MR- Int-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. (62, 38, D) a +1 hand crossbow of evasion (63, 38, D) a plain deck of escape (71, 38, D) an uncursed staff of fire (72, 38, D) a +2 glaive of flaming (73, 38, D) the +0 robe of Sif Muna's Generosity {+Inv rC+ MR+ Int+4} It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (73, 43, D) a +3 falchion of draining