musteatbrain the Dungeon (7, 1, D) a +0 shield a +0 scale mail (10, 1, D) a +5 gold dragon armour a +0 long sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 vampiric glaive (20, 1, D) the amulet "Eluiss" {Gourm rPois rF- rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (23, 1, D) a book of Flames (24, 1, D) a disc of storms (25, 1, D) an uncursed amulet of warding (26, 1, D) an uncursed amulet of guardian spirit (27, 1, D) a +4 scale mail of poison resistance (35, 1, D) a +1 hunting sling of flaming (36, 1, D) a +2 large shield of protection (37, 1, D) the +8 broad axe "Pnicraid" {freeze, rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. (38, 1, D) a book of Transfigurations (39, 1, D) the cursed -5 pair of gloves of Greed {rPois rF+ rC- MR+ Dex-2} It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 1, D) an uncursed amulet of resist corrosion (41, 1, D) a +3 battleaxe of venom (42, 1, D) 3 potions of might (50, 1, D) an uncursed amulet of rage (51, 1, D) an uncursed staff of wizardry (53, 1, D) a +1 vampiric dagger (54, 1, D) an uncursed staff of energy (55, 1, D) an uncursed staff of power (61, 1, D) a +6 ring of strength (62, 1, D) a cursed ring of loudness (63, 1, D) a cursed ring of loudness (67, 1, D) the +0 leather armour "Apois" {rElec rPois MP+9 Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (68, 1, D) a +0 broad axe of electrocution (69, 1, D) a +2 hunting sling of velocity (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the cursed ring "Nuruczu" {rC+ MP+9 Dex-4} [ring of dexterity] It affects your dexterity (-4). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (20, 2, D) an uncursed ring of fire (21, 2, D) the +7 chain mail of Wonder {rF+ MR+ Stlth+} It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (24, 2, D) a crystal ball of energy (25, 2, D) an uncursed staff of wizardry (28, 2, D) a book of the Dragon (36, 2, D) a +6 ring of intelligence an uncursed ring of protection from fire (38, 2, D) an uncursed staff of fire (39, 2, D) a fan of gales (40, 2, D) the cursed -1 cloak of the Leaf {-Tele MP+9 Dex+2 SInv} It affects your dexterity (+2). It affects your magic capacity (+9). It enhances your eyesight. It prevents most forms of teleportation. It has a curse placed upon it. (41, 2, D) a lantern of shadows (49, 2, D) a +2 hand crossbow of freezing (50, 2, D) a +3 spear of piercing (51, 2, D) a +3 chain mail of positive energy (54, 2, D) a cursed +6 ring of intelligence a +0 quarterstaff of draining (55, 2, D) the Tome of Scorching Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Irradiate Conjuration/Transmutation 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (73, 2, D) an uncursed staff of air (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (52, 5, D) the ring of Akealaeq {rPois rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It protects you from poison. (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) a +0 morningstar the +8 plate armour of Death Resistance {Contam MR+ Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (4, 7, D) a +3 large shield a +3 shield a +3 buckler (37, 7, D) a +0 mace (39, 7, D) a +0 dagger a +0 robe (3, 8, D) a +5 crystal plate armour (4, 8, D) a scroll of holy word a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +0 hunting sling of the Lost Beggars {velocity, rElec rN+ MR- Dex+7} Any stone fired from it inflicts extra damage. It affects your dexterity (+7). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 9, D) a +0 rapier (71, 9, D) an uncursed amulet of stasis (72, 9, D) a +2 leather armour of magic resistance (72, 10, D) a box of beasts (62, 12, D) the +12 mace "Huetweim" {venom, +Blink Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It lets you blink. a +0 scimitar (50, 13, D) the +1 helmet of Insatiable Hunger {rN+} It protects you from negative energy. (51, 13, D) 7 scrolls of fog (52, 13, D) Groon's Papyrus of the Cloudy Oath Spells Type Level a - Confusing Touch Hexes 2 b - Flight Charms/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Gell's Gravitas Hexes/Translocation 5 e - Silence Hexes/Air 5 (53, 13, D) a +1 ring mail of magic resistance (55, 13, D) a +0 plate armour (49, 14, D) the ring "Styxaq" {rN+ MP+9 Dex+4 SInv} [ring of magical power] It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. (51, 14, D) a book of Debilitation (52, 14, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (36, 15, D) an uncursed staff of energy (37, 15, D) the +3 plate armour of Untold Secrets {rElec rC+ Dex-2} It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. (38, 15, D) a +0 dagger (41, 15, D) a book of Summonings (42, 15, D) a sack of spiders (53, 15, D) an uncursed ring of protection from cold (34, 16, D) the Papyrus of Feathers Spells Type Level a - Flight Charms/Air 3 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 (35, 16, D) a wand of cold (5) (36, 16, D) a wand of hasting (3) (37, 16, D) a +1 cloak of invisibility (39, 16, D) a plain deck of summoning (40, 16, D) Klaomiuk's Volume of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (42, 16, D) a scroll of brand weapon (53, 16, D) a +0 flail (61, 17, D) an uncursed staff of air (64, 17, D) a plain deck of changes {the Shadow} an ornate deck of destruction {drawn: 1} (72, 17, D) a +0 dagger (50, 18, D) a +0 glaive a +0 chain mail (51, 18, D) a cursed -1 dagger a +7 blowgun (62, 18, D) a +0 dagger (63, 18, D) a box of beasts (64, 18, D) an uncursed staff of earth (41, 19, D) a +1 glaive of pain a +0 robe (51, 19, D) a +0 war axe 2 large rocks (52, 19, D) a +0 long sword a +4 chain mail a +0 dagger (53, 19, D) a +0 battleaxe a +0 plate armour (62, 19, D) a +1 short sword of protection (unseen) (52, 20, D) a large rock (53, 20, D) a +0 war axe a +4 blowgun a +1 plate armour of positive energy a large rock (61, 20, D) a +4 scythe of flaming a +0 robe (62, 21, D) a +0 long sword a +0 robe a +3 flail of protection a +0 chain mail a wand of frost (18) (63, 21, D) a +1 battleaxe of venom a +0 robe (64, 21, D) a cursed +6 ring of dexterity a +3 quarterstaff of chaos a +2 cloak (36, 22, D) a +0 rapier of flaming (unseen) (37, 22, D) a +0 dagger (unseen) (38, 23, D) a +0 robe a +6 lightning rod (13/13) a +0 robe a cursed -5 ring of dexterity a +0 long sword a +0 robe a cursed -2 war axe a +0 robe (39, 23, D) a +0 robe the amulet "Gaoge" {Gourm rF+ rC+ MR-} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 23, D) a +0 robe (54, 24, D) 5 potions of agility (71, 24, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a +0 buckler (49, 25, D) a cursed staff of poison (50, 25, D) a +0 trident of venom (51, 25, D) a scroll of brand weapon (52, 25, D) a +2 rod of inaccuracy (12/12) (53, 25, D) a +2 rapier of draining (54, 25, D) the Collected Works on Flight Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (55, 25, D) a +3 trident of venom (50, 26, D) a plain deck of changes (51, 26, D) an uncursed staff of earth (52, 26, D) the +2 leather armour "Deyzuste" {-Cast rElec Str+7 Slay+2} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It prevents spellcasting. (54, 26, D) an uncursed staff of earth (62, 27, D) the ring of Scepticism {-Cast Contam +Blink rPois AC+3 Int+7} [ring of protection] It affects your AC (+3). It affects your intelligence (+7). It protects you from poison. It lets you blink. It prevents spellcasting. It causes magical contamination when unequipped. (63, 27, D) the +2 mace of Dulod {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). (64, 27, D) a +0 scimitar of protection (65, 27, D) an uncursed staff of cold (72, 27, D) the cursed -1 longbow of the Toadstool {flame, +Inv rC- MR+ Str+2 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (73, 27, D) an uncursed staff of air (44, 28, D) 2 scrolls of identify (62, 28, D) an uncursed staff of air (63, 28, D) a +1 mace of protection (64, 28, D) a lantern of shadows (71, 28, D) the +5 flail of the Fool {venom, rN++ Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It greatly protects you from negative energy. (73, 28, D) an uncursed ring of ice (36, 29, D) an uncursed staff of conjuration (38, 29, D) the Tome of Mutagenic Cold Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Hydra Form Transmutation 6 (39, 29, D) Iskenderun's Almanac of Conjuration Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 (41, 29, D) an uncursed amulet of stasis (43, 29, D) the +7 chain mail "Caidaoz" {MR+} It affects your resistance to hostile enchantments. (35, 30, D) a +6 ring of strength (37, 30, D) a phantom mirror (38, 30, D) 2 potions of brilliance (39, 30, D) a +0 dagger (40, 30, D) a crystal ball of energy (54, 30, D) a cursed +2 dagger (unseen) (50, 31, D) a +0 dagger (unseen) (52, 32, D) 2 scrolls of fear (53, 32, D) a +1 falchion of freezing (unseen) (49, 37, D) a book of Ice (50, 37, D) a +2 ring of protection (51, 37, D) the ring of Contentment {SustAb +Fly rElec} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It insulates you from electricity. It lets you fly. (52, 37, D) a +0 antimagic scythe (53, 37, D) a +2 spear of venom (54, 37, D) the ring of Fallacy {Contam rPois rC- rN+ MP+9 SInv} [ring of magical power] It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. It causes magical contamination when unequipped. (59, 37, D) a +0 war axe of flaming (61, 37, D) a +3 scale mail of fire resistance (62, 37, D) the +3 mace "Zaxuzaky" {crush, rC+ rN+ Int-2 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. (63, 37, D) a cursed ring of loudness (69, 37, D) an uncursed staff of summoning (70, 37, D) a plain deck of defence (71, 37, D) the +1 robe of the Gate {-Cast +Inv rF+ rCorr} It protects you from fire. It lets you turn invisible. It prevents spellcasting. It protects you from acid and corrosion. (72, 37, D) a crystal ball of energy (73, 37, D) an uncursed staff of power (39, 38, D) a +0 battleaxe of electrocution a +0 robe (49, 38, D) a +0 quarterstaff of protection (50, 38, D) 4 scrolls of amnesia an uncursed staff of summoning (51, 38, D) the +3 hunting sling of Linearity {freeze, Contam rF- MR++ Dex-2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It enhances your eyesight. It causes magical contamination when unequipped. (52, 38, D) a plain deck of summoning (59, 38, D) a plain deck of defence (60, 38, D) the +4 mace "Kumaewuzie" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (61, 38, D) a +2 shortbow of freezing (63, 38, D) the +6 plate armour of Feasting {SInv} It enhances your eyesight. (70, 38, D) an uncursed staff of death (72, 38, D) the ring of Afinaitu {MR+ Stlth+} [ring of protection from magic] It affects your resistance to hostile enchantments. It makes you more stealthy. (38, 39, D) a +0 robe an uncursed ring of wizardry (39, 39, D) a +0 short sword a +3 long sword a +0 robe a +3 scimitar of freezing a +0 robe (40, 39, D) a +3 mace a +0 robe an uncursed ring of stealth a +0 dagger a +0 robe a +0 dire flail the ring "Stuffere" {+Fly rC+ rN+ MP+9 Str-3 Int+3} [ring of flight] It affects your strength (-3). It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. a +1 flail of draining (38, 40, D) a +2 broad axe of freezing a +0 robe an uncursed staff of cold a +0 robe (39, 40, D) a wand of hasting (1) (50, 42, D) a +2 dire flail a +0 robe (60, 42, D) a +0 long sword (61, 42, D) a +0 rapier a +0 scale mail (63, 42, D) a +2 trident a +0 robe (51, 44, D) a +2 trident (unseen)