musteatbrain the Dungeon (0, 0, D) a +1 great mace of holy wrath (6, 0, D) a +2 dire flail of protection (7, 0, D) an adder corpse a hippogriff corpse a crocodile corpse (8, 0, D) an iguana corpse (10, 0, D) a black mamba corpse (17, 0, D) the +9 battleaxe of Moderation {venom, Noisy rElec rF+ Str+2 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It may make noises in combat. (18, 0, D) a water moccasin corpse (19, 0, D) an adder corpse (-14, 4, D) a stone (-8, 4, D) 3 stones (-3, 4, D) a +0 dagger (27, 4, D) 2 scrolls of amnesia (28, 4, D) an uncursed staff of energy (29, 4, D) the +2 scimitar "Dugupn" {flame, Noisy +Blink rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It lets you blink. It may make noises in combat. a +4 quarterstaff of speed a +2 halberd of protection a +2 morningstar of draining a +2 rapier of venom (31, 4, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +0 cloak (still there?) (32, 4, D) a +0 animal skin (35, 4, D) an arrow a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) (37, 4, D) a +0 shortbow 20 arrows