musteatbrain the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +0 Sword of Power the +7 Singing Sword the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a lantern of shadows (40, 1, D) a stone of tremors (41, 1, D) an uncursed ring of protection from magic a book of Debilitation (42, 1, D) an uncursed staff of earth (49, 1, D) an uncursed staff of cold (50, 1, D) the +6 scale mail of the Saviour {+Fly rN+ Str+2 Dex-2} It affects your strength (+2). It affects your dexterity (-2). It protects you from negative energy. It lets you fly. (51, 1, D) a +3 blowgun of evasion (52, 1, D) an uncursed ring of poison resistance (53, 1, D) an uncursed staff of air (55, 1, D) a book of Alchemy (61, 1, D) an uncursed staff of summoning (69, 1, D) a +4 giant club (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (35, 2, D) 2 scrolls of fear a wand of cold (5) (36, 2, D) a +1 flail of draining (39, 2, D) the amulet of Steqabri {+Blink +Rage +Fly rC- Int+6 Dex-5} [amulet of rage] It affects your intelligence (+6). It affects your dexterity (-5). It makes you vulnerable to cold. It lets you fly. It lets you blink. It lets you go berserk. (42, 2, D) a lamp of fire (49, 2, D) an uncursed amulet of stasis (51, 2, D) an uncursed staff of death (53, 2, D) a fan of gales (54, 2, D) an uncursed staff of fire (55, 2, D) an uncursed staff of summoning (62, 2, D) a +2 scale mail of poison resistance (73, 2, D) a +2 leather armour of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (50, 3, D) 7 scrolls of fog (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (39, 4, D) a book of the Warp Sif Muna's Reference Book on Ashen Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 e - Ice Form Ice/Transmutation 4 f - Hydra Form Transmutation 6 Trog disapproves of the use of such an item. the Catalogue of Burning Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 Trog disapproves of the use of such an item. Sif Muna's Compendium of the Damaging Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Condensation Shield Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. a book of Unlife (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (50, 5, D) an uncursed ring of protection from magic an uncursed ring of protection from fire a book of Clouds (53, 5, D) a +0 short sword a +0 chain mail the cursed ring "Shuebod" {+Fly rPois rC+ MP-9 EV-2 SInv} [ring of evasion] It affects your evasion (-2). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). It enhances your eyesight. It lets you fly. It has a curse placed upon it. (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) 8 large rocks a wand of magic darts (37) (53, 6, D) a troll hide {Snorg} (54, 6, D) a throwing net (61, 6, D) a +2 hand axe of electrocution (4, 7, D) a +3 large shield a +3 shield a +3 buckler (53, 7, D) a large rock a cursed -2 dire flail a +0 ring mail (4, 8, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (38, 8, D) a +2 falchion of flaming a +0 hunting sling 13 stones a +0 robe a +0 buckler a +0 long sword of flaming a +0 shortbow 22 arrows a +0 robe an uncursed ring of wizardry (39, 8, D) a +2 eudemon blade of holy wrath a +0 large shield (40, 8, D) a +2 scimitar of holy wrath a +0 large shield (52, 8, D) a large rock (53, 8, D) a large rock a throwing net (39, 9, D) 4 stones (40, 9, D) a +1 whip of holy wrath a +0 robe (61, 9, D) a +6 blowgun (62, 9, D) a +1 robe of cold resistance (70, 9, D) a +0 hand axe (still there?) a +0 hand axe (still there?) the +7 battleaxe of Dawn {chop, +Inv rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. (71, 9, D) an uncursed staff of wizardry (72, 9, D) a +4 chain mail of magic resistance (52, 10, D) a large rock a throwing net (62, 10, D) an uncursed staff of poison (70, 10, D) the cursed -1 arbalest "Zeukhat" {flame, rF- rN+ Str+4 Int+6 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (72, 10, D) a +2 plate armour of fire resistance (49, 13, D) a +6 ring of strength a +5 rod of ignition (14/14) (50, 13, D) an uncursed staff of fire (51, 13, D) a +5 iron rod (9/9) a +6 ring of strength a +6 ring of strength a +2 iron rod (13/13) (53, 13, D) a +0 shield of fire resistance (55, 13, D) a +2 chain mail of magic resistance (50, 14, D) the +6 scythe of Midwinter {pain, rF- Str+2 Dex+11} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+11). It makes you vulnerable to fire. (51, 14, D) a +3 leather armour of cold resistance (52, 14, D) the +0 cloak of Limeth {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (53, 14, D) the +9 trident of Beogh's Reproof {speed, -Tele rN+ MP+9 Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from negative energy. It affects your magic capacity (+9). It prevents most forms of teleportation. (54, 14, D) the -2 morningstar "Starlight" {crush, rPois rF+ rN+ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from fire. It protects you from poison. It protects you from negative energy. (35, 15, D) a phantom mirror (37, 15, D) an uncursed staff of cold (38, 15, D) a book of Clouds (39, 15, D) a +3 dagger of speed (40, 15, D) a +1 bardiche of flaming (43, 15, D) a +2 ring of protection (35, 16, D) an uncursed staff of fire (36, 16, D) the cursed +3 scimitar of Qoaddem {pain, MR+ Str+6 Int-4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (37, 16, D) a crystal ball of energy (38, 16, D) a +1 battleaxe of freezing (39, 16, D) an ornate deck of destruction {the Orb} (40, 16, D) the +8 long sword of Eternal War {speed, rElec Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It insulates you from electricity. (41, 16, D) a +0 hand axe of electrocution (42, 16, D) a book of Alchemy (43, 16, D) a +0 flail of holy wrath (61, 17, D) a +1 great sword of electrocution (62, 17, D) an uncursed staff of earth (63, 17, D) an uncursed staff of death (64, 17, D) a +1 quarterstaff of protection (62, 18, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (71, 18, D) the cursed +2 flail of the Beginning {pain, rF+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (52, 19, D) a +3 short sword of protection (62, 20, D) a cursed -2 dagger a +0 robe (63, 20, D) a +0 dire flail a +0 plate armour a +0 short sword 4 tomahawks a +0 chain mail a +0 battleaxe a +0 plate armour (64, 20, D) a +0 mace a +0 club (71, 20, D) an uncursed staff of fire (unseen) (72, 20, D) a +0 dagger a +0 robe (73, 20, D) 6 potions of agility (64, 21, D) a +3 trident of protection a +0 scale mail (72, 21, D) a +0 flail a +0 leather armour (73, 21, D) a +0 leather armour (39, 22, D) a +0 spear a +0 longbow 20 arrows (72, 22, D) a +1 battleaxe of chopping (39, 23, D) a +0 quarterstaff a +2 hunting sling of evasion 20 sling bullets a +0 robe (40, 23, D) a +4 antimagic quarterstaff a +2 robe of magic resistance the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. a +0 animal skin (41, 23, D) a +0 robe (39, 24, D) a +1 antimagic broad axe a +0 longbow a +0 quarterstaff 19 arrows a +2 antimagic broad axe a +0 robe (40, 24, D) a +5 hand axe of chopping 2 arrows a +1 antimagic hand axe 8 poisoned javelins (49, 25, D) a +2 trident of freezing (50, 25, D) the ring of Equivalence {Fire +Fly rN+ MP-9 Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (-9). It lets you fly. (51, 25, D) an uncursed staff of power (53, 25, D) an uncursed amulet of rage (54, 25, D) the +9 glaive of Power {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (55, 25, D) a +2 scimitar of holy wrath (50, 26, D) a +1 hunting sling of flaming (51, 26, D) a disc of storms (53, 26, D) a +5 rod of ignition (10/10) (54, 26, D) an uncursed staff of power (55, 27, D) a +6 ring of intelligence a +6 ring of intelligence (62, 27, D) a +1 leather armour of cold resistance (64, 27, D) a +0 short sword of speed (65, 27, D) a +1 falchion of pain (71, 27, D) a cursed staff of air (72, 27, D) the +6 hand axe of Power {elec, Noisy rPois rF+ rN+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. It protects you from poison. It protects you from negative energy. It may make noises in combat. (73, 27, D) a +0 great sword of electrocution (62, 28, D) the +6 rapier "Plefit" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (63, 28, D) an uncursed staff of energy (64, 28, D) a cursed ring of loudness (71, 28, D) the cursed -4 leather armour "Litessemepn" {rC+ rN+} It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (72, 28, D) a cursed ring of loudness (73, 28, D) an uncursed ring of wizardry (38, 30, D) a plain deck of changes (39, 30, D) a +0 short sword (40, 30, D) a box of beasts (72, 31, D) a +0 spear (71, 32, D) the ring "Frujoix" {Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It makes you more stealthy. a +3 ring of evasion a +0 iron rod (10/10) a +0 chain mail a +7 war axe of flaming (73, 32, D) a +0 spear a +0 blowgun 2 curare-tipped needles (52, 33, D) a +8 antimagic dagger (62, 33, D) a +3 hunting sling of flaming (63, 33, D) a +1 scimitar of flaming (72, 33, D) a +2 antimagic hand axe (73, 33, D) a +0 short sword a +0 robe (39, 36, D) an arrow (49, 37, D) a +0 spear of venom (51, 37, D) a +0 spear (52, 37, D) a +1 fire dragon armour (54, 37, D) the +10 hand axe of the Lame Duck {elec, rElec MR+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (60, 37, D) the +6 mace of Intimidation {freeze, Contam +Blink rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. (61, 37, D) a +1 hunting sling of flaming (69, 37, D) a +4 war axe of flaming (71, 37, D) an uncursed staff of fire (73, 37, D) a +1 scale mail of magic resistance (37, 38, D) an arrow (39, 38, D) 3 arrows (40, 38, D) a +0 long sword (unseen) (49, 38, D) an uncursed staff of cold (50, 38, D) a +0 centaur barding of fire resistance (52, 38, D) a +2 ring mail of poison resistance (53, 38, D) a +3 scale mail of cold resistance (62, 38, D) the +8 plate armour "Twiot" {rN+ Str-2 Dex+7 Slay+2 Stlth+} It affects your strength (-2). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It makes you more stealthy. (63, 38, D) a +4 hunting sling (71, 38, D) a +2 falchion of draining (73, 38, D) an uncursed staff of cold (39, 39, D) 2 arrows (40, 39, D) an arrow (unseen) (50, 41, D) a +0 spear a +3 arbalest of flaming (71, 41, D) a cursed +0 dagger of speed a +0 robe (50, 42, D) a +3 antimagic war axe a +2 quarterstaff of draining (51, 42, D) a +1 antimagic spear 7 javelins a +0 leather armour (52, 42, D) a +1 trident of piercing the +3 longbow "Killer Klown's Death" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a +0 trident (50, 43, D) 2 javelins (62, 44, D) a +4 shortbow of velocity (51, 45, D) a throwing net 3 javelins