murphy Level 1 of the Dungeon (0, 0, D:1) a +0 club (27, -9, D:1) a +0 club (39, 17, D:1) a +0 whip (46, 18, D:1) a cursed -3 club Level 2 of the Dungeon (45, 9, D:2) a +0 club (46, 7, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 flail (21, -1, D:4) a +0 club (30, -2, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Otughoz's Jewellery Boutique an uncursed ring of magical power (200 gold) a cursed -3 ring of slaying (20 gold) an uncursed ring of resist corrosion (200 gold) an uncursed amulet of regeneration (300 gold) an uncursed ring of flight (175 gold) an uncursed ring of wizardry (300 gold) the ring of Abstinence {Wiz rF+ Dex+4} (524 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It protects you from fire. a +4 ring of dexterity (270 gold) (0, 0, D:5) a +1 mace of protection (37, -24, D:5) a +0 giant club (37, -8, D:5) a +0 whip Level 6 of the Dungeon [Shop] Pauts's Assorted Antiques a +0 leather armour (46 gold) 2 potions of might (184 gold) a crystal ball of energy (460 gold) Lom Lobon's Compendium of Orientation (5411 gold) Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Translocation 3 c - Malign Gateway Summoning/Translocation 7 d - Controlled Blink Translocation 8 the cursed +1 glaive of Vumi {elec, rPois} (676 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It has a curse placed upon it. a scroll of enchant armour (172 gold) 3 scrolls of enchant weapon (517 gold) a scroll of brand weapon (460 gold) a scroll of amnesia (80 gold) an uncursed staff of fire (575 gold) (23, -46, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Ecleh's Distillery a potion of curing (30 gold) a potion of curing (30 gold) a potion of ambrosia (80 gold) [Shop] Kiarph Cenee's Antique Weapon Emporium a +0 antimagic quarterstaff (336 gold) a +0 club (24 gold) a +0 flail (84 gold) the +8 scimitar of Niczed {antimagic, +Rage rF- MP+9 Int+2} (1886 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you go berserk. a +2 bardiche of chopping (612 gold) a +0 broad axe (96 gold) a +0 scimitar (96 gold) the +3 hand crossbow "Osil" {elec, Str+2 Stlth+} (904 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It makes you more stealthy. a +0 triple sword (240 gold) the +8 storm bow {elec} (1396 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (0, 0, D:7) a potion of degeneration {!q} (3, -17, D:7) a +0 robe a +0 dagger (8, -28, D:7) a +0 short sword a +2 ring mail of magic resistance (53, 11, D:7) a +0 ring mail (54, 15, D:7) 21 bolts Level 8 of the Dungeon (9, 5, D:8) a +0 long sword (unseen) (55, 11, D:8) a +0 flail of venom (56, 11, D:8) a +1 halberd of chopping a +0 plate armour (57, 11, D:8) a +1 chain mail of cold resistance Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant club (55, 8, D:9) a +5 spear a +0 robe (60, 35, D:9) a +0 dagger a +1 dagger of venom Level 10 of the Dungeon [Shop] Raokeiq's Weapon Emporium 20 bolts (52 gold) a stone (1 gold) 19 poisoned needles (98 gold) 8 needles of sleeping (52 gold) a +1 scythe of freezing (161 gold) a +0 great sword (84 gold) a +0 flail (45 gold) the +4 arbalest of No More Talking {penet, rPois rC+ MR- Stlth+} (624 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. a +8 whip of venom (585 gold) a +0 quarterstaff (52 gold) (0, 0, D:10) 11 poisoned needles (61, 24, D:10) a +0 dagger Level 11 of the Dungeon (9, 13, D:11) a +0 ring mail a +0 dire flail a +0 plate armour a +0 club a +0 whip (10, -39, D:11) a +0 whip (11, -39, D:11) a +0 short sword a +0 dagger (12, -16, D:11) a +0 hand axe a +0 robe a +0 scimitar a +0 robe (12, -15, D:11) a +0 trident a +0 robe (13, -13, D:11) a +3 battleaxe of freezing a +0 robe (13, 8, D:11) a +0 dagger a +0 robe (14, -12, D:11) a +2 morningstar a +0 robe (18, -7, D:11) a +0 long sword a +0 arbalest a +0 chain mail (19, -7, D:11) a +0 quarterstaff of protection Level 12 of the Dungeon Level 13 of the Dungeon (0, 0, D:13) a shapeshifter corpse (14, -22, D:13) 8 gold pieces (17, -20, D:13) a +0 mace (unseen) (20, -15, D:13) an arrow (21, -10, D:13) a cursed -2 flail (21, -9, D:13) an arrow (22, -14, D:13) 3 arrows (22, -13, D:13) 2 arrows (22, -12, D:13) a +0 whip (still there?) an arrow (still there?) (22, -11, D:13) an arrow the Ecumenical Temple (0, 0, Temple) the +5 executioner's axe of Gehan {flame, *Slow rC+++ Str+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+3). It renders you almost immune to cold. It may slow you when you take damage. the Almanac of Rationality Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Poisonous Vapours Poison/Air 2 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 Sif Muna's Almanac of the Ghastly Frostbite Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Control Undead Necromancy 4 an uncursed ring of stealth +0 steam dragon scales a +1 ring mail of fire resistance a book of Callings a +0 shield a book of Minor Magic Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (23, -20, Lair:3) a wand of confusion (0/48) Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (1, 1, Lair:5) a +0 robe (8, -27, Lair:5) a +0 great sword of holy wrath 8 poisoned needles Level 6 of the Lair of Beasts (0, 0, Lair:6) the +2 robe of the Quahog {+Fly MR- Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you fly. Level 5 of the Pits of Slime