mrath Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -11, D:1) a +0 naga barding (2, 6, D:1) a +3 dagger (9, 15, D:1) a +0 club (10, -19, D:1) a +0 dagger (11, 25, D:1) 24 sling bullets (12, 19, D:1) 20 stones (22, -3, D:1) a +0 short sword (25, 15, D:1) a +0 hunting sling (48, -1, D:1) 21 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, 0, D:2) a +0 dagger a +0 robe a +0 club (14, 11, D:2) a +0 club (18, 0, D:2) a +0 leather armour (22, 12, D:2) a +0 ring mail (28, 26, D:2) a +0 club (29, 8, D:2) a +0 club a +0 ring mail (33, 7, D:2) a +0 naga barding (38, 35, D:2) 16 stones (44, 40, D:2) a +2 dagger of draining Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling 16 stones (2, 0, D:3) a stone (3, 1, D:3) a stone (5, 1, D:3) a stone (18, 13, D:3) a +0 scale mail (30, -12, D:3) a +0 flail (30, -10, D:3) a +0 dagger (31, -12, D:3) a +0 hand axe (37, 39, D:3) a stone (39, 38, D:3) a stone (40, -7, D:3) a cursed +0 dagger (41, 38, D:3) a +0 short sword (42, 32, D:3) a +0 mace (44, 38, D:3) a +0 short sword (46, -19, D:3) a +0 club (48, 35, D:3) a +0 club (49, -8, D:3) a +0 dagger (50, 24, D:3) a +0 dagger of speed (51, -7, D:3) a +0 flail a +0 short sword a +2 hand axe of freezing a +0 ring mail Level 4 of the Dungeon (8, -22, D:4) 24 bolts (8, 6, D:4) 10 bolts (16, -2, D:4) a cursed -1 short sword a +0 leather armour (17, 5, D:4) a +0 quarterstaff (18, -12, D:4) a +0 giant club (18, 4, D:4) 18 sling bullets (21, -19, D:4) a +0 whip (34, 12, D:4) a +0 ring mail (48, 0, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +2 leather armour of magic resistance (19, -17, D:5) a cursed +0 flail a +0 halberd (20, -17, D:5) a +0 spear (21, -14, D:5) a +0 plate armour (22, 19, D:5) a +0 whip (23, 21, D:5) a +1 dagger of venom (23, 25, D:5) the +6 long sword of Articulation {flame, *Corrode MR+ Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (24, 21, D:5) a +0 spear (36, -15, D:5) a cursed -1 spear (55, -4, D:5) 26 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (2, 6, D:6) a +0 club (3, 1, D:6) a +0 robe a +0 dagger (4, 1, D:6) a +0 dagger (5, 1, D:6) a +0 leather armour a +0 club (26, -16, D:6) a cursed -1 quarterstaff (26, 29, D:6) a +0 scimitar a +0 chain mail (27, -19, D:6) a +0 hunting sling (33, -17, D:6) a +0 giant club (36, -16, D:6) a +0 spear (39, 17, D:6) 19 bolts (43, 5, D:6) 29 sling bullets (44, 13, D:6) 11 arrows a +0 shortbow (46, 13, D:6) an arrow (47, -2, D:6) a +0 scale mail (47, 14, D:6) an arrow (49, 16, D:6) an arrow (50, -10, D:6) a +0 hand axe (50, 17, D:6) an arrow a cursed -1 flail a +0 hand axe (51, -10, D:6) a +0 scale mail a +0 short sword (52, -11, D:6) a +0 club (52, -10, D:6) a +0 dagger a +0 robe (53, 13, D:6) a +0 giant spiked club (61, 0, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Didiam's Gadget Emporium a wand of flame (26/48) (140 gold) a wand of polymorph (3/24) (50 gold) a box of beasts (200 gold) a sack of spiders (200 gold) a wand of slowing (22/48) (180 gold) a disc of storms (200 gold) a wand of acid (9/15) (260 gold) a wand of confusion (21/48) (172 gold) a wand of confusion (35/48) (277 gold) (0, 0, D:7) 14 sling bullets (5, 6, D:7) a +0 club a +0 whip a +0 short sword (7, 13, D:7) a +0 flail a +0 leather armour (10, 6, D:7) a +0 short sword (10, 10, D:7) a +0 ring mail (17, 18, D:7) a +0 shortbow 9 arrows (18, -13, D:7) a +0 leather armour (25, -20, D:7) a +0 war axe (25, -12, D:7) a +0 rapier (28, 6, D:7) a +0 short sword (29, 6, D:7) a +0 leather armour a +0 falchion (32, -3, D:7) a +0 club (33, -7, D:7) 6 potions of mutation (34, 14, D:7) a +0 giant club (34, 15, D:7) a +0 short sword (34, 16, D:7) 12 bolts a +0 short sword a +0 hand crossbow (35, 11, D:7) a +0 dagger a +0 robe (35, 16, D:7) a +0 dagger (36, 13, D:7) a bolt (36, 15, D:7) a +0 dagger (42, 8, D:7) a +0 spear (46, 3, D:7) 4 arrows a +0 shortbow (48, 3, D:7) an arrow (49, 3, D:7) an arrow (50, 3, D:7) an arrow (51, 4, D:7) 3 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (0, 6, D:8) a cursed +0 animal skin (0, 8, D:8) a +3 dire flail a +0 robe (1, 7, D:8) a +0 animal skin (2, 14, D:8) a +0 giant club a river rat corpse (skeletalised by now) (7, 14, D:8) a +1 long sword a +0 scale mail (10, 18, D:8) a +2 hand axe of freezing a +0 robe a +2 whip of electrocution a +0 robe (13, 21, D:8) a +0 robe (16, 4, D:8) a +0 flail (21, 33, D:8) a +0 giant spiked club (32, -8, D:8) a +0 mace a +0 leather armour a +0 chain mail (33, -8, D:8) a +0 whip a +0 leather armour (33, 12, D:8) a cursed +1 mace a +0 robe (34, -8, D:8) a +0 mace a +0 leather armour (36, 13, D:8) a +0 dagger a +0 robe (37, 15, D:8) a +0 hand axe (38, 13, D:8) a stone (42, -12, D:8) a +0 war axe the Ecumenical Temple (13, 1, Temple) a wand of polymorph (3/24) an uncursed staff of conjuration a wand of flame (15/48) a book of Minor Magic a book of Fire