mrath Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -1, D:1) a +0 leather armour (14, 24, D:1) a +0 hand axe (18, 5, D:1) a +0 dagger (22, 21, D:1) a +0 club (38, 5, D:1) 21 bolts (39, -15, D:1) 9 bolts (53, -15, D:1) a +0 dagger (53, 3, D:1) 8 arrows Level 2 of the Dungeon (0, 0, D:2) 17 arrows (6, 38, D:2) 5 large rocks (11, 17, D:2) 15 arrows (15, -6, D:2) a cursed +0 leather armour (15, 32, D:2) a +0 whip (16, 23, D:2) a +0 spear (16, 32, D:2) a +0 club (17, 23, D:2) a +0 spear (23, 24, D:2) a +0 ring mail (29, 11, D:2) a +0 whip (31, 41, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (11, -16, D:3) a +0 robe (22, 10, D:3) a +0 whip (25, -15, D:3) a +0 trident (29, 1, D:3) a +0 ring mail (34, -1, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed ring of Summer {Str+2 Int+4 Dex-3 Stlth+} (1890 gold) [ring of dexterity] It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). It makes you more stealthy. It has a curse placed upon it. the +1 ring mail "Tuumonk" {rF- Int+7 SInv} (2790 gold) It affects your intelligence (+7). It makes you vulnerable to fire. It lets you see invisible. the +2 pair of boots "Nivuf" {MR+ Dex+4} (3550 gold) It affects your dexterity (+4). It affects your resistance to hostile enchantments. the cursed +1 robe "Totzom" {*Confuse rF+++ Dex+6} (5170 gold) It affects your dexterity (+6). It renders you almost immune to fire. It may confuse you when you take damage. It has a curse placed upon it. (0, 0, D:4) a +0 ring mail (5, -11, D:4) 13 arrows (21, 25, D:4) a +0 trident (29, 18, D:4) a +0 leather armour (31, -27, D:4) a +0 whip (36, -27, D:4) 10 bolts (59, -4, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 ring mail (0, 2, D:5) a +2 dagger of venom a +0 robe (3, 8, D:5) 14 bolts of frost (11, -26, D:5) 13 arrows (18, -27, D:5) a +0 long sword (18, 7, D:5) a +0 robe a +0 animal skin (19, 16, D:5) a +0 animal skin a +0 animal skin (22, -40, D:5) a +0 ring mail (30, -27, D:5) a +0 shortbow 8 arrows (32, -27, D:5) an arrow (33, -35, D:5) a +0 leather armour (33, -27, D:5) an arrow (34, -27, D:5) an arrow (34, -25, D:5) an arrow (35, -32, D:5) a +0 robe (35, -26, D:5) an arrow (36, -26, D:5) 20 bolts (37, -38, D:5) a cursed -1 ring mail (37, -27, D:5) an arrow (53, -24, D:5) a cursed +0 quarterstaff (57, -36, D:5) a +0 club Level 6 of the Dungeon [Shop] Pezew's Jewellery Shoppe an uncursed amulet of magic regeneration (300 gold) an uncursed amulet of the gourmand (300 gold) a cursed -3 ring of dexterity (20 gold) a +3 ring of evasion (210 gold) the ring of Finality {SustAt *Confuse rC++ Int+6} (490 gold) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+6). It greatly protects you from cold. It may confuse you when you take damage. an uncursed ring of positive energy (200 gold) an uncursed ring of poison resistance (200 gold) an uncursed ring of fire (250 gold) [Shop] Paodoski's Antique Weapon Shoppe a +0 great mace (182 gold) a +0 quarterstaff (112 gold) a +0 shortbow (84 gold) a +1 dagger of holy wrath (296 gold) a +0 spear (84 gold) a +0 hunting sling (42 gold) a +0 flail (98 gold) a +0 war axe (98 gold) a +0 whip (70 gold) a +0 spear (84 gold) (6, -22, D:6) a +0 mace a +0 club (7, -22, D:6) a +0 scale mail a +0 war axe a +0 club (12, -12, D:6) a +0 dagger (13, -9, D:6) an arrow (14, -13, D:6) 23 arrows a +0 shortbow (14, -11, D:6) an arrow (14, -10, D:6) an arrow (36, 12, D:6) a +0 robe (44, -13, D:6) 20 arrows (49, 18, D:6) a +0 dagger (54, 16, D:6) 2 javelins Level 7 of the Dungeon (0, 0, D:7) a scroll of random uselessness a -2 ring of intelligence (3, -3, D:7) a -2 ring of evasion (12, 7, D:7) a +0 robe (17, -12, D:7) a +0 short sword (18, -15, D:7) a +0 leather armour a +0 short sword (18, -13, D:7) a +0 mace a +0 chain mail (25, 23, D:7) 21 steel bolts (48, -1, D:7) a +0 robe Level 8 of the Dungeon [Shop] Waatod's Weapon Emporium 21 poisoned needles (109 gold) a +0 falchion (39 gold) a +0 glaive (84 gold) a +0 broad axe (52 gold) a +0 morningstar (52 gold) a cursed -3 hand axe (1 gold) the cursed +2 falchion of Circularity {slice, MR+ MP-9 Str+2 SInv} (422 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. 24 bolts (62 gold) (0, 0, D:8) a cursed -1 pair of boots (5, 22, D:8) a +0 short sword (5, 29, D:8) a +0 trident (18, 37, D:8) a +0 cloak (32, -5, D:8) a +0 ring mail (33, -5, D:8) a +0 flail a +0 scale mail (34, -6, D:8) a +0 whip a +0 leather armour (34, -5, D:8) a +0 war axe (34, 9, D:8) a +0 rapier (35, 8, D:8) a +0 ring mail (36, -4, D:8) a +0 short sword (37, 27, D:8) a +0 robe (37, 30, D:8) a +0 dagger a +0 leather armour (38, 30, D:8) a +0 hand axe the Ecumenical Temple (15, 0, Temple) an uncursed ring of stealth a book of Necromancy a book of Maledictions Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 spear (38, -23, Lair:1) 9 arrows (46, -37, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 pair of boots (22, -18, Lair:2) a +0 ring mail (26, -37, Lair:2) a +0 glaive (30, -6, Lair:2) a book of Conjurations a fruit (30, -4, Lair:2) a +1 ring mail of magic resistance a +0 chain mail a +1 scale mail of magic resistance the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (30, -3, Lair:2) a +0 morningstar a +2 trident of pain a +0 flail (31, -7, Lair:2) 12 poisoned needles (31, -6, Lair:2) a +0 hunting sling 65 sling bullets 19 sling bullets of flame 123 stones (32, -5, Lair:2) 3 meat rations 4 beef jerkies 4 bread rations (33, -6, Lair:2) a throwing net (33, -3, Lair:2) a +0 hand axe (34, -5, Lair:2) an uncursed ring of ice (35, -6, Lair:2) a wand of flame (14/48) a wand of slowing (37/48) a wand of flame (20/48) a wand of slowing (23/48) a wand of polymorph (9/24) (35, -5, Lair:2) a scroll of fear a scroll of acquirement a scroll of noise a scroll of magic mapping 2 scrolls of recharging a scroll of immolation (36, -5, Lair:2) a potion of heal wounds a potion of brilliance a potion of haste a potion of cure mutation a potion of invisibility a potion of cancellation a potion of agility 3 potions of ambrosia (47, 23, Lair:2) a +0 mace (56, -22, Lair:2) a +0 robe (58, -13, Lair:2) 25 bolts (59, 9, Lair:2) 20 silver bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 spear (3, -16, Lair:3) 15 stones (5, 16, Lair:3) a +0 leather armour (10, 17, Lair:3) 14 arrows (22, 13, Lair:3) a +0 robe (25, -23, Lair:3) a cursed +0 battleaxe (28, -20, Lair:3) a +0 war axe (31, 3, Lair:3) 23 stones (31, 4, Lair:3) a cursed +0 flail (35, -30, Lair:3) 7 bolts of frost (52, -24, Lair:3) 26 stones (52, -21, Lair:3) a +0 morningstar Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 javelins of returning (0, 4, Lair:4) a +0 plate armour (3, 0, Lair:4) a tomahawk (7, -6, Lair:4) 7 javelins (29, 8, Lair:4) a crocodile skeleton (30, -6, Lair:4) a cursed -3 war axe