mortelune Level 1 of the Dungeon (0, 0, D:1) a potion of curing (10, 36, D:1) a +0 club (15, -14, D:1) 22 sling bullets (16, 13, D:1) 26 stones (18, -5, D:1) a potion of heal wounds (22, -12, D:1) a +0 club a +0 robe (22, 36, D:1) a cursed -1 dagger (24, 18, D:1) 17 stones (31, 28, D:1) a +0 club (50, 10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (8, -15, D:2) 16 sling bullets (20, -35, D:2) 2 large rocks (22, -1, D:2) a +0 robe (23, -32, D:2) a potion of brilliance (30, 7, D:2) a +0 mace a +0 leather armour (31, -28, D:2) a cursed -1 robe (35, 9, D:2) a +0 whip (49, -22, D:2) 2 stones (51, -22, D:2) a +0 club (51, -18, D:2) 23 sling bullets (52, -23, D:2) a stone (55, -30, D:2) a cursed -3 club (56, -3, D:2) a +0 rapier (57, -36, D:2) a +0 club (61, -23, D:2) a potion of curing (63, -3, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, -1, D:3) a +0 hunting sling 5 stones (8, 2, D:3) a +0 club (8, 6, D:3) a +0 hunting sling 10 stones (9, -6, D:3) 2 stones (9, 7, D:3) a +0 club (10, 6, D:3) a stone a +0 club (11, -16, D:3) a +0 robe (11, -1, D:3) a +0 hunting sling 13 stones (12, -1, D:3) a +0 robe a +0 helmet (12, 7, D:3) a stone (12, 9, D:3) a stone (13, 6, D:3) a stone (13, 9, D:3) a stone (14, -13, D:3) a potion of heal wounds (14, 6, D:3) a stone (15, 7, D:3) a +0 club a stone (18, -38, D:3) 11 arrows (20, -36, D:3) a ration (21, -14, D:3) 22 stones (still there?) a +0 hand axe (still there?) (22, -26, D:3) a potion of resistance (22, -13, D:3) a +0 leather armour a +0 dagger (22, -9, D:3) a +0 hand axe (23, -6, D:3) a +0 club (27, 8, D:3) a +0 club (29, -3, D:3) a +0 club (31, -50, D:3) a +0 dagger (31, -36, D:3) a +0 club (52, 9, D:3) a +0 quarterstaff (56, -27, D:3) a +0 hand axe (58, -11, D:3) a +0 club (59, -36, D:3) a ration (61, -21, D:3) a potion of degeneration (64, -44, D:3) 6 stones (66, -6, D:3) a +0 club a +0 robe (67, -45, D:3) a potion of curing (67, -39, D:3) a stone (67, -4, D:3) a ration (68, -6, D:3) a potion of curing (74, -7, D:3) a +0 leather armour Level 4 of the Dungeon (3, 1, D:4) a +0 leather armour a +0 flail (4, 0, D:4) a potion of might (5, -37, D:4) a +0 giant spiked club (5, -11, D:4) a +0 falchion (5, -1, D:4) a +0 chain mail a +0 club a +0 leather armour (6, -3, D:4) a potion of haste (7, -2, D:4) a +0 leather armour a +0 flail (8, -22, D:4) a +0 dagger (9, -5, D:4) a +0 falchion (11, -3, D:4) 2 potions of curing (12, -2, D:4) a +0 short sword (14, -7, D:4) a +0 whip (14, -6, D:4) a +0 flail a +0 ring mail a potion of brilliance (17, -6, D:4) a potion of might (19, -39, D:4) a ration (20, 0, D:4) a +0 chain mail (21, -32, D:4) a ration (32, 3, D:4) a +0 hand axe a +0 chain mail (33, 7, D:4) a +0 war axe a +0 dagger a cursed +0 robe (34, 6, D:4) a +0 dagger a +0 robe (40, -12, D:4) a ration (41, -10, D:4) 23 stones (48, -19, D:4) a potion of mutation (60, -13, D:4) 28 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (1, 23, D:5) a ration (8, -7, D:5) 16 stones (8, -2, D:5) a +0 long sword (13, 17, D:5) a ration (31, 8, D:5) a ration (50, -6, D:5) a +0 leather armour (55, 20, D:5) a ration (58, 30, D:5) a ration Level 6 of the Dungeon (2, -9, D:6) a +0 dagger (2, -8, D:6) a +0 dagger a +0 scale mail (5, -6, D:6) a +1 dagger of venom a +0 robe (5, -1, D:6) 12 stones (10, -4, D:6) a ration (15, 12, D:6) a +0 robe (19, -7, D:6) a potion of resistance (28, 15, D:6) 22 stones (32, -16, D:6) a ration (32, -15, D:6) a +0 ring mail (33, -8, D:6) a potion of curing (39, -13, D:6) 2 curare-tipped darts (50, -20, D:6) a +0 war axe (50, -8, D:6) 4 arrows (51, -8, D:6) 2 arrows (55, -8, D:6) a +0 shortbow 10 arrows Level 7 of the Dungeon [Shop] Larasoxy's Assorted Antiques a scroll of fear (63 gold) a +0 hand axe (54 gold) the cursed +0 arbalest of Mobrea {elec, MR++ Dex+8} (727 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+8). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 war axe (63 gold) a scroll of teleportation (54 gold) 2 potions of ambrosia (288 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a +0 leather armour (36 gold) a wand of random effects (12) (126 gold) a potion of might (72 gold) a +0 robe (12 gold) (0, 0, D:7) a +0 hand axe a +0 leather armour a +0 robe a +3 halberd (0, 1, D:7) a +0 dagger a +0 leather armour (0, 37, D:7) a potion of agility (1, -1, D:7) a +0 plate armour a +0 hand axe a +0 robe a +5 war axe of freezing (2, -1, D:7) a +0 dagger a +0 robe (5, 31, D:7) a +0 ring mail (7, -5, D:7) a ration (17, 8, D:7) a +0 robe a +0 dagger (18, 8, D:7) a +0 robe a +0 dagger (18, 10, D:7) a +0 robe a +0 dagger (18, 34, D:7) 13 stones (19, 10, D:7) a +0 flail (20, -2, D:7) 16 arrows (20, -1, D:7) a +0 leather armour (21, -4, D:7) a cursed +0 halberd a +0 robe (22, -2, D:7) a potion of berserk rage (22, 18, D:7) an arrow (22, 19, D:7) an arrow (22, 46, D:7) a potion of curing (23, -4, D:7) a potion of might (23, 21, D:7) an arrow (23, 22, D:7) an arrow (23, 23, D:7) an arrow (25, 25, D:7) 7 arrows a +0 shortbow (25, 40, D:7) a ration 11 stones (29, 0, D:7) a +0 leather armour (30, 31, D:7) a ration Level 8 of the Dungeon (0, 0, D:8) a +0 morningstar (11, 0, D:8) a +0 leather armour (13, 4, D:8) a +1 spear a +2 animal skin (18, -13, D:8) a potion of curing (18, -7, D:8) 2 rations (18, 25, D:8) a +0 dagger a +0 robe (19, -7, D:8) 2 rations (21, 17, D:8) 11 arrows a +4 shortbow (22, 17, D:8) an arrow (22, 18, D:8) 5 arrows (23, -13, D:8) a potion of ambrosia (26, 15, D:8) 4 arrows (26, 25, D:8) 17 sling bullets (32, 15, D:8) 20 stones (33, -8, D:8) a potion of lignification (36, 5, D:8) a +0 robe a +5 spear (39, 10, D:8) a +0 short sword (40, 9, D:8) a +0 robe a cursed +0 war axe (40, 26, D:8) 17 bolts (46, -1, D:8) 18 stones (47, -10, D:8) a potion of curing Level 9 of the Dungeon [Shop] Amefezo's Antique Weapon Emporium a +5 shortbow of freezing (972 gold) the +9 halberd of Zupitamu {flame, Str+4} (2028 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). the cursed +0 fustibalus of Eternal Night {flame, *Contam rF+ rC++} (1497 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It greatly protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. the cursed +1 dagger "Pugoasei" {pain, Dex+8 Stlth+} (1008 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It makes you more stealthy. It has a curse placed upon it. the +8 mithril axe "Arga" {speed, MR+} (1938 gold) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. the +1 morningstar "Yfifun" {crush, rElec rPois} (876 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. the +7 broad axe of Gehenna {flame, rPois Dex+8} (2106 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It protects you from poison. the cursed +1 hand axe of Jaininke {chop, Str+6} (783 gold) It inflicts extra damage upon your enemies. It affects your strength (+6). It has a curse placed upon it. a +0 hunting sling of flaming (141 gold) the +2 shortbow "Ivuinin" {speed, rElec rF+ Stlth+} (1284 gold) Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It makes you more stealthy. a +1 dagger of venom (282 gold) a +1 dire flail of protection (354 gold) a +3 long sword of draining (699 gold) a +1 flail of protection (336 gold) a +1 scythe of freezing (372 gold) (0, 0, D:9) a stone (1, 3, D:9) 26 stones a +0 flail (4, -20, D:9) a ration (4, 1, D:9) 18 sling bullets (6, -6, D:9) a ration (6, -1, D:9) 19 stones (unseen) (7, -3, D:9) the ring "Yzatik" {Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you more stealthy. (unseen) (7, -2, D:9) a potion of curing (8, -1, D:9) a +0 pair of gloves (unseen) (12, -18, D:9) a potion of curing (13, -29, D:9) a +0 club (14, -3, D:9) a +0 dagger a +0 ring mail (14, 1, D:9) 18 sling bullets (16, -30, D:9) a +0 ring mail (17, -30, D:9) a +0 flail a +0 ring mail a +0 dagger a +0 hand axe a +0 plate armour a +0 battleaxe a +0 giant club 2 boomerangs a +0 war axe a +0 giant spiked club a cursed -3 giant spiked club (17, -17, D:9) a potion of heal wounds (20, -2, D:9) a +0 short sword (25, -20, D:9) a +0 glaive a +0 chain mail (27, -16, D:9) a +0 war axe (32, -17, D:9) a +0 ring mail (35, -8, D:9) a cursed +0 mace (35, -5, D:9) a ration (39, 5, D:9) a +0 whip of freezing a +0 robe (41, -3, D:9) a +0 robe a +0 dagger (42, 2, D:9) a ration Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (3, -14, D:10) a +0 robe (3, 8, D:10) a +0 long sword (4, -13, D:10) a +0 scale mail (8, 1, D:10) an arrow (9, 0, D:10) an arrow (11, -1, D:10) 11 stones (11, 0, D:10) an arrow (12, -1, D:10) an arrow (13, -1, D:10) an arrow (15, -6, D:10) 7 boomerangs (15, -2, D:10) 18 arrows a +0 shortbow (16, -5, D:10) a +0 hand axe of flaming (16, -3, D:10) a +0 mace (17, 0, D:10) a cursed -3 giant club a +0 giant spiked club (26, 28, D:10) 10 gold pieces (33, 1, D:10) 15 arrows a +0 shortbow (34, 0, D:10) an arrow (36, 20, D:10) 13 gold pieces (39, 0, D:10) an arrow (45, -33, D:10) 19 gold pieces Level 11 of the Dungeon (0, 0, D:11) 23 gold pieces (7, 9, D:11) 11 gold pieces (unseen) (8, -4, D:11) 10 gold pieces (11, 10, D:11) a stone (22, -4, D:11) a +0 spear (29, 10, D:11) 21 sling bullets (33, -21, D:11) a +0 falchion (34, 4, D:11) a cursed -2 giant spiked club a +0 giant club (43, -3, D:11) 18 stones (45, -25, D:11) a +0 giant club a +0 giant spiked club (50, -21, D:11) a ration (53, 10, D:11) a +1 trident of piercing a +0 leather armour (60, -15, D:11) a +0 leather armour a cursed -2 mace a +0 leather armour (60, -14, D:11) a +0 hand axe a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a ration (7, -1, Lair:1) a +0 falchion (28, 4, Lair:1) 11 gold pieces Level 2 of the Lair of Beasts (6, 25, Lair:2) a ration (7, 12, Lair:2) a +0 trident (9, 22, Lair:2) 22 stones (10, -24, Lair:2) a +0 rapier (12, 4, Lair:2) a +0 trident (12, 5, Lair:2) a +0 spear (12, 6, Lair:2) a +0 spear (13, -15, Lair:2) a +0 trident (14, 21, Lair:2) a +0 chain mail (29, 3, Lair:2) a +0 great sword (34, 3, Lair:2) a +0 flail (36, 24, Lair:2) a +0 chain mail (40, -17, Lair:2) a +0 plate armour (41, 13, Lair:2) 23 bolts (43, -8, Lair:2) 10 stones (51, 7, Lair:2) a +0 flail (52, 15, Lair:2) a potion of degeneration (53, -18, Lair:2) a +0 great sword Level 3 of the Lair of Beasts (0, 0, Lair:3) 21 stones (2, 3, Lair:3) a +0 plate armour (3, 5, Lair:3) a potion of curing (7, -3, Lair:3) a ration (10, 3, Lair:3) a potion of curing (13, -5, Lair:3) a +0 mace (20, -8, Lair:3) a potion of heal wounds (22, -5, Lair:3) a +0 robe (24, -14, Lair:3) a potion of berserk rage (24, -7, Lair:3) 25 stones (36, -22, Lair:3) 16 arrows (37, 8, Lair:3) 19 stones (42, -9, Lair:3) a +0 pair of gloves (49, -16, Lair:3) a ration Level 4 of the Lair of Beasts (0, 0, Lair:4) 26 gold pieces (3, -26, Lair:4) 23 gold pieces (4, -22, Lair:4) 17 gold pieces (14, 11, Lair:4) a +0 whip (19, 13, Lair:4) 6 gold pieces (21, -33, Lair:4) 11 gold pieces (21, 13, Lair:4) 8 gold pieces (32, 16, Lair:4) 16 gold pieces (33, 16, Lair:4) 19 gold pieces (35, 15, Lair:4) 15 gold pieces (37, -29, Lair:4) 18 gold pieces (52, -26, Lair:4) 18 gold pieces