mortelune Level 1 of the Dungeon (0, 0, D:1) a cursed -3 hunting sling (1, -23, D:1) a stone (2, 4, D:1) a +0 hunting sling (4, -13, D:1) a +0 club (5, -14, D:1) 14 stones (15, -20, D:1) a stone a +0 dagger (21, -22, D:1) a +0 short sword (22, -27, D:1) a stone (23, 0, D:1) a +0 spear (24, -2, D:1) a +0 club (25, -23, D:1) a +0 dagger a +0 club (26, -23, D:1) a +0 club (26, -22, D:1) 2 stones (27, -23, D:1) a stone (30, -5, D:1) 2 stones a +0 club (32, -17, D:1) a stone (33, -22, D:1) a +0 short sword (34, -21, D:1) 13 sling bullets (35, -20, D:1) 18 stones (35, 11, D:1) 13 stones (39, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 1, D:2) a +0 dagger (8, -27, D:2) 19 bolts (11, -29, D:2) a +0 club (13, -15, D:2) a +0 dagger (13, 15, D:2) a +0 club (16, -5, D:2) a +0 dagger (16, 12, D:2) a +0 hunting sling (24, -25, D:2) a +0 plate armour (27, -24, D:2) a +0 club (28, -23, D:2) a +0 dagger (29, -27, D:2) a +0 club (31, 1, D:2) a +0 quarterstaff (42, -29, D:2) 24 arrows (49, -34, D:2) a cursed -3 quarterstaff (52, -23, D:2) a +0 hunting sling a +0 club Level 3 of the Dungeon (0, 0, D:3) 2 stones (1, -1, D:3) a cursed -1 dagger (unseen) (1, 8, D:3) a bat corpse (skeletalised by now) (3, -2, D:3) a +0 dagger (unseen) (5, 2, D:3) 3 stones (7, 0, D:3) a stone (9, 1, D:3) a stone (25, -1, D:3) a jackal skeleton (28, 5, D:3) 16 arrows (31, 26, D:3) a +0 club (35, -1, D:3) a +0 ring mail (40, 5, D:3) a +0 ring mail (43, 1, D:3) a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 17 arrows Level 6 of the Dungeon (0, 0, D:6) the +6 mace of Risk Management {elec, rPois Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from poison.