ASSERT(!invalid_monster_type(type)) in 'monster.cc' at line 3264 failed. Version: Dungeon Crawl Stone Soup 0.24.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3181270658004619584, deterministic pregen: 1 Command line: /usr/games/crawl-0.24 -name mortelune -rc /dgldir/rcfiles/crawl-0.24/mortelune.rc -macro /dgldir/rcfiles/crawl-0.24/mortelune.macro -morgue /dgldir/morgue/mortelune/ -webtiles-socket /crawl-master/webserver/sockets/mortelune:2020-04-03.19:58:00.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-0.24(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x556fd57d041b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.24(_Z13do_crash_dumpv+0x47a) [0x556fd57d87fa]: do_crash_dump() /usr/games/crawl-0.24(_Z20crash_signal_handleri+0xae) [0x556fd57d078e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f61f2130f20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f61f24f5727]: /usr/games/crawl-0.24(+0x351e6b) [0x556fd57d7e6b]: /usr/games/crawl-0.24(+0x3520de) [0x556fd57d80de]: /usr/games/crawl-0.24(_ZNK7monster17base_armour_classEv+0x2d6) [0x556fd5b36d46]: monster::base_armour_class() const /usr/games/crawl-0.24(_ZNK7monster12armour_classEb+0x22) [0x556fd5b36e02]: monster::armour_class(bool) const /usr/games/crawl-0.24(_ZNK5actor8apply_acEii7ac_typeib+0x2f) [0x556fd5751c9f]: actor::apply_ac(int, int, ac_type, int, bool) const /usr/games/crawl-0.24(_Z14tornado_damageP5actorib+0xbe6) [0x556fd5c6d586]: tornado_damage(actor*, int, bool) /usr/games/crawl-0.24(_Z13player_reactsv+0x3e0) [0x556fd5b9bcb0]: player_reacts() /usr/games/crawl-0.24(_Z12world_reactsv+0x3a5) [0x556fd5d9b855]: world_reacts() /usr/games/crawl-0.24(+0x9178b0) [0x556fd5d9d8b0]: /usr/games/crawl-0.24(+0x917ea5) [0x556fd5d9dea5]: /usr/games/crawl-0.24(main+0x323) [0x556fd5730963]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f61f2113b97]: /usr/games/crawl-0.24(_start+0x2a) [0x556fd573108a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.24/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.24/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.24/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 14, depth = 1 Level id: Tomb:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 21 Level vaults: tomb_1 [tomb_1_centre_nicolae_necropolis, tomb_1_hall_stairs_old] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (40, 62): feature (stone_stairs_up_ii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A lich, 2 zombies and a skeleton come into view. Casting: Regeneration (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great vortex of raging winds appears and lifts you up. Casting: Tornado (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your body is suffused with negative energy! You stop regenerating. A Brimstone Fiend opens the door. Casting: Necromutation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hear a mighty clap of thunder! The lightning arc hits the lich!!! The lich is almost destroyed. The lightning arc hits the seven-headed hydra zombie!!! The seven-headed hydra zombie is heavily damaged. The lightning arc hits the lich!! You destroy the lich! Vehumet accepts your kill. You feel your power returning. The lightning arc hits you but does no damage. The lightning arc hits the eight-headed hydra skeleton!!! The eight-headed hydra skeleton is severely damaged. The lightning arc hits the seven-headed hydra zombie! The seven-headed hydra zombie is heavily damaged. The lightning arc hits the seven-headed hydra zombie!!! The seven-headed hydra zombie is almost destroyed. The lightning arc hits the eight-headed hydra skeleton!! The eight-headed hydra skeleton is almost destroyed. The lightning arc hits the seven-headed hydra zombie!! You destroy the seven-headed hydra zombie! Vehumet accepts your kill. You feel your power returning. The lightning arc hits you but does no damage. You resist. The lightning arc hits the Brimstone Fiend! The Brimstone Fiend is lightly wounded. You destroy the eight-headed hydra skeleton! Vehumet accepts your kill. Casting: Chain Lightning (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor A raging storm of fire appears! The great blast of fire engulfs the Brimstone Fiend!!! The Brimstone Fiend partially resists. The Brimstone Fiend is heavily wounded. The ice dragon zombie closely misses you. The ice dragon zombie misses you. The ice dragon zombie closely misses you. Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Brimstone Fiend Aim: a Brimstone Fiend (raging winds, heavily wounded) The crystal spear hits the Brimstone Fiend!!!! You kill the Brimstone Fiend! Vehumet accepts your kill. You feel your strength returning. Your Earth Magic skill increases to level 23! The ice dragon zombie misses you. The ice dragon zombie completely misses you. x2 Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice dragon zombie Aim: an ice dragon zombie (raging winds, severely damaged) The crystal spear hits the ice dragon zombie!!!! You destroy the ice dragon zombie! Vehumet accepts your kill. The winds around you start to calm down. You float gracefully downwards. You are engulfed in raging winds. Evoke which item? (* to show all) (? for menu, Esc to quit) You gaze into the crystal ball. You are suffused with power! You are engulfed in raging winds. You are engulfed in raging winds. The winds around you calm down. You open the door. There is an open door here. You now have 7559 gold pieces (gained 50). You now have 7602 gold pieces (gained 43). You now have 7625 gold pieces (gained 23). You now have 7671 gold pieces (gained 46). You now have 7692 gold pieces (gained 21). You now have 7722 gold pieces (gained 30). You now have 7738 gold pieces (gained 16). You now have 7759 gold pieces (gained 21). You now have 7799 gold pieces (gained 40). You now have 7818 gold pieces (gained 19). You now have 7853 gold pieces (gained 35). You now have 7880 gold pieces (gained 27). You now have 7895 gold pieces (gained 15). You now have 7932 gold pieces (gained 37). You now have 7949 gold pieces (gained 17). You now have 7976 gold pieces (gained 27). You now have 8009 gold pieces (gained 33). You now have 8052 gold pieces (gained 43). You shiver with fear. An iron dragon zombie comes into view. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iron dragon zombie Aim: an iron dragon zombie (moderately damaged) The crystal spear hits the iron dragon zombie!!!! The iron dragon zombie is almost destroyed. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iron dragon zombie Aim: an iron dragon zombie (almost destroyed) The crystal spear hits the iron dragon zombie!!!! You destroy the iron dragon zombie! Vehumet accepts your kill. You feel your power returning. There is an open door here. There is an open door here. Found 23 bolts. A hell knight comes into view. It is wielding a +4 demon blade of flaming. Your transformation is almost over. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell knight Aim: a hell knight, wielding a +4 demon blade of flaming and wearing a +0 chain mail (hasn't noticed you) The crystal spear misses the hell knight. The hell knight shouts! Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell knight Aim: a hell knight, wielding a +4 demon blade of flaming and wearing a +0 chain mail The crystal spear hits the hell knight!!!! You kill the hell knight! Vehumet accepts your kill. You feel your power returning. You feel yourself come back to life. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your body is suffused with negative energy! There is an open door here. There is an open door here. You feel very buoyant. You fly up into the air. Found a runed mace. "Die, mortal!" You feel clumsy. Found a wand of random effects (22). Found 15 stones. There is an open door here. Your magical contamination has completely faded away. You can't drink. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (Enter - Geh:7, ? - help) What level of the Tomb of the Ancients? (default 1, ? - help) There is an open door here. There is an open door here. You see here a +2 scimitar of flaming. There is an open door here. Items here: )))) a +0 trident; a +0 dire flail; a +2 demon whip of flaming a +2 great sword of flaming You now have 8098 gold pieces (gained 46). You see here a +3 scimitar of flaming. You now have 8221 gold pieces (gained 123). Items here: ))))) [[[ You hear words spoken in a strange and terrible language... A chorus of moans calls out to you! A tormentor, a small abomination, a zombie and a skeleton come into view. Things that are here: a +0 trident; a +3 scimitar of flaming Casting: Necromutation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to abjure the creatures around you! The small abomination disappears in a puff of smoke! The small abomination shudders. x2 Casting: Aura of Abjuration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great vortex of raging winds appears around you. The small abomination disappears in a puff of smoke! x2 Casting: Tornado (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - tormentor Aim: a tormentor (raging winds, lightly wounded) The crystal spear misses the tormentor. The iron dragon zombie barely misses you. x2 The iron dragon zombie closely misses you. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - tormentor Aim: a tormentor (raging winds, almost dead) The crystal spear hits the iron dragon zombie!!!! The iron dragon zombie is severely damaged. You kill the tormentor! Vehumet accepts your kill. You feel your power returning. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iron dragon zombie Aim: an iron dragon zombie (raging winds, almost destroyed) The crystal spear hits the iron dragon zombie!!!! You destroy the iron dragon zombie! Vehumet accepts your kill. You feel your power returning. You block the iron dragon skeleton's attack. The iron dragon skeleton misses you. The iron dragon skeleton completely misses you. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iron dragon skeleton Aim: an iron dragon skeleton (raging winds, heavily damaged) The crystal spear hits the iron dragon skeleton!!! The iron dragon skeleton is almost destroyed. You destroy the iron dragon skeleton! Vehumet accepts your kill. You feel your power returning. Search for what [Enter for "fly", or ? for help]? . Things that are here: a +0 chain mail; a +3 broad axe of flaming; a +0 demon whip of venom The winds around you start to calm down. You see here a +1 demon whip of pain. You are engulfed in raging winds. The winds around you calm down. You see here an arrow. Your aura of abjuration expires. You are starting to lose your buoyancy. Things that are here: a +0 chain mail; a +5 war axe You float gracefully downwards. Things that are here: a +0 chain mail; a +4 great sword of distortion Things that are here: a +0 chain mail; a +3 demon trident of distortion A gut-wrenching scream fills the air! Your transformation is almost over. You see here a +1 demon whip of freezing. Things that are here: a +0 plate armour; a +5 demon whip of pain There is a gateway to Hell here. There is a gateway to Hell here. You can't go down here! You go up through the gate. Welcome back to the Vestibule of Hell! There is a gateway to the ashen valley of Gehenna here. Search for what [Enter for "."]? Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (Enter - Geh:7 @ (x,y), ? - help) What level of the Tomb of the Ancients? (default 1, ? - help) You feel yourself come back to life. HP restored. There is a gateway back into the Dungeon here. Thank you for visiting Hell. Please come again soon. You go up through the gate. Welcome back to the Depths! There is a gateway to Hell here. Magic restored. There is an open door here. You see here a large rock. You see here a +2 robe of resistance. You see here a large rock. There is an open door here. Things that are here: a +0 dire flail x2 There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a wand of polymorph (47). You see here a spear. You see here a +0 spear. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a shaft here. You see here a +0 troll leather armour. There is a staircase back to the Dungeon, spattered with blood here. Things that are here: 3 large rocks; 2 bolts You climb upwards. Welcome back to the Dungeon! There is a staircase to the Depths, spattered with blood here. You see here a +0 troll leather armour. Things that are here: a +0 robe; a +0 whip There is an open door here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a gate to the Vaults here. You go down through the gate. Welcome back to the Vaults! Level annotation: exclusion: downstairs There is a gate leading back out of this place here. You see here a bolt. There is an open door, spattered with blood here. Things that are here: 15 bolts; a +0 arbalest Things that are here: 23 bolts; a +0 arbalest Things that are here: a +0 ring mail; a +0 flail There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: Mennas and 1 more exclusion There is a stone staircase leading up here. You see here a +9 demon blade of flaming. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Items here: )) [[ a +0 scale mail; a +0 flail of distortion; a +0 chain mail; a +0 great mace There is an open door, spattered with blood here. There is a large open door here. You see here a bolt. Things that are here: a +0 plate armour; a +0 great mace of draining There is a large open door, spattered with blood here. There is a staircase to the Crypt here. You climb downwards. Welcome back to the Crypt! This branch is unnaturally silent, and so sound travels much further. There is a staircase back to the Vaults, spattered with blood here. There is a large open door here. Items here: )) [[ a +0 battleaxe; a +0 shield of protection; a +1 chain mail of fire resistance a +1 long sword of slicing You see here a halberd. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 robe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 dire flail. You see here a +0 war axe. Things that are here: a +0 scimitar; a +0 robe; a +0 dagger You see here a +0 mace. There is a large open door here. Items here: ))) [ a +0 robe; a +0 dagger; a +0 battleaxe; a +4 hand axe of flaming There is a large open door here. You see here a +2 war axe of electrocution. There is an open door here. There is an open door here. There is an open door here. There is a staircase to the Tomb here. Search for what [Enter for "."]? magic map There is an open door here. There is an open door here. You are feeling hungry. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (Enter - Vaults:5 @ (x,y), ? - help) There is an open door here. Things that are here: a +0 plate armour; a +0 great mace You see here a +2 war axe of freezing. You see here a +0 glaive. There is a large open door here. There is a large open door here. You see here a +2 short sword of venom. Things that are here: a +0 robe; a +0 dagger There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 robe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a halberd. There is a large open door here. Items here: )) [[ a +0 battleaxe; a +0 shield of protection; a +1 chain mail of fire resistance a +1 long sword of slicing Things that are here: a +3 plate armour of magic resistance; a +1 great mace of crushing There is a staircase back to the Vaults, spattered with blood here. You climb upwards. Welcome back to the Vaults! There is a staircase to the Crypt here. There is a dry fountain here. There is a large open door, spattered with blood here. There is a large open door here. There is an open door, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a bolt. There is an escape hatch in the ceiling here. Items here: ( ))) [[[[ Things that are here: a +0 plate armour; a +0 battleaxe; a bolt Things that are here: a +0 great mace; a +0 chain mail; a +0 halberd You see here a +0 broad axe of freezing. Things that are here: a +0 plate armour; a +2 broad axe of freezing Things that are here: a +0 plate armour; a +1 great mace Things that are here: a ring mail; a glowing long sword There is an open door here. There is an entrance to Zisucw's Magic Scroll Shop here. X - 3 scrolls of identify (gained 2) Q - 2 scrolls of magic mapping (gained 1) j - 39 scrolls of remove curse (gained 1) H - 9 scrolls of immolation (gained 1) Thank you for shopping at Zisucw's Magic Scroll Shop! There is an open door here. Welcome back, mortelune the Deep Elf Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You are feeling very hungry. Unknown command. Unknown command. Unknown command. Search for what [? for help]? Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (? - help) What level of the Tomb of the Ancients? (default 1, ? - help) Things that are here: a ring mail; a glowing long sword Items here: ( )) [ a +0 leather armour; 26 arrows; a +0 short sword; a +0 longbow Items here: ( ))) [ a +0 short sword; a +0 leather armour; a +0 rapier; 21 bolts; a +0 arbalest Things that are here: 4 bolts; a +0 arbalest; a +4 battleaxe of freezing You see here a +0 broad axe of freezing. Items here: )))) [[[ There is a stone staircase leading up here. Things that are here: 27 bolts; a +0 arbalest Things that are here: a bolt; a +0 plate armour; a +0 battleaxe There is a stone staircase leading up here. You see here a bolt. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door, spattered with blood here. There is a large open door here. You see here a bolt. Things that are here: a +0 plate armour; a +0 great mace of draining There is a large open door, spattered with blood here. There is a staircase to the Crypt here. You climb downwards. Welcome back to the Crypt! This branch is unnaturally silent, and so sound travels much further. There is a staircase back to the Vaults, spattered with blood here. There is a large open door here. Items here: )) [[ a +0 battleaxe; a +0 shield of protection; a +1 chain mail of fire resistance a +1 long sword of slicing You see here a halberd. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 robe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 dire flail. You see here a +0 war axe. Things that are here: a +0 scimitar; a +0 robe; a +0 dagger You see here a +0 mace. There is a large open door here. Items here: ))) [ a +0 robe; a +0 dagger; a +0 battleaxe; a +4 hand axe of flaming There is a large open door here. You see here a +2 war axe of electrocution. There is an open door here. There is an open door here. You are near starving! Unknown command. You eat one of the 50 rations. That ration really hit the spot! There is an open door here. Okay, then. Cast which spell? (? or * to list) Your body is suffused with negative energy! Casting: Necromutation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel very safe from missiles. There is a staircase to the Tomb here. You climb downwards. Welcome to the Tomb of the Ancients! This branch is unnaturally silent, and so sound travels much further. This branch contains the golden rune of Zot. A guardian mummy and 4 flying skulls come into view. Found 2 potions of berserk rage. There is a staircase back to the Crypt here. Casting: Deflect Missiles (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hear a mighty clap of thunder! The lightning arc hits the flying skull!! The flying skull resists. The flying skull is almost destroyed. The flying skull gives a hideous shriek! The lightning arc hits the flying skull! The flying skull resists. The flying skull is severely damaged. The flying skull gives a hideous shriek! The lightning arc hits the flying skull! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. You feel your power returning. The lightning arc hits the flying skull! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. The lightning arc hits the guardian mummy!! The guardian mummy is heavily damaged. The lightning arc hits you but does no damage. The lightning arc hits the flying skull. The flying skull resists. The flying skull is moderately damaged. The flying skull gives a hideous shriek! The lightning arc hits the flying skull. The flying skull resists. The flying skull is moderately damaged. The flying skull gives a hideous shriek! The lightning arc hits the flying skull. The flying skull resists. The flying skull is heavily damaged. The lightning arc hits the flying skull. The flying skull resists. The flying skull is moderately damaged. Casting: Chain Lightning (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hear a mighty clap of thunder! The lightning arc hits the flying skull!! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. You feel your power returning. The lightning arc hits you but does no damage. The lightning arc hits the guardian mummy!! You destroy the guardian mummy! Vehumet accepts your kill. You feel your power returning. The lightning arc hits the flying skull!! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. You feel your power returning. The lightning arc hits you but does no damage. The lightning arc grounds out. You feel extremely nervous for a moment... You feel weird for a moment. You start resting. Magic restored. You see here 2 potions of berserk rage. You see here 2 potions of berserk rage. There is a staircase back to the Crypt here. You climb upwards. Welcome back to the Crypt! There is a staircase to the Tomb here. You start waiting. Your transformation is almost over. You start waiting. You feel yourself come back to life. Casting: Chain Lightning (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your body is suffused with negative energy! You climb downwards. Welcome back to the Tomb of the Ancients! This branch is unnaturally silent, and so sound travels much further. This branch contains the golden rune of Zot. There is a staircase back to the Crypt here. Found a scroll of noise. Your transformation is almost over. You feel yourself come back to life. Casting: Necromutation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your body is suffused with negative energy! Found 19 gold pieces. Found a scroll of immolation. You now have 8044 gold pieces (gained 19). H - 10 scrolls of immolation (gained 1) Found a runed chain mail. A flying skull comes into view. A flying skull comes into view. 2 flying skulls come into view. A guardian mummy comes into view. A flying skull comes into view. Casting: Necromutation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hear a mighty clap of thunder! The lightning arc hits the flying skull!! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. You feel your power returning. The lightning arc hits the flying skull!! The flying skull resists. The flying skull is almost destroyed. The lightning arc hits the flying skull! The flying skull resists. The flying skull is severely damaged. The flying skull gives a hideous shriek! The lightning arc hits the flying skull!! The flying skull resists. The flying skull is almost destroyed. The lightning arc hits the flying skull! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. The lightning arc hits the flying skull! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. The lightning arc hits the flying skull. The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. The lightning arc hits the flying skull. The flying skull resists. The flying skull is lightly damaged. The flying skull gives a hideous shriek! The lightning arc hits you but does no damage. The lightning arc grounds out. A flying skull comes into view. Your transformation is almost over. Casting: Chain Lightning (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hear a mighty clap of thunder! The lightning arc hits the guardian mummy!!! You destroy the guardian mummy! Vehumet accepts your kill. You feel your power returning. The lightning arc hits the flying skull! The flying skull resists. The flying skull is heavily damaged. The lightning arc hits you but does no damage. You resist. The lightning arc hits the flying skull! The flying skull resists. The flying skull is severely damaged. The flying skull gives a hideous shriek! The lightning arc hits the flying skull! The flying skull resists. The flying skull is almost destroyed. The lightning arc hits the flying skull! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. The lightning arc hits the flying skull! The flying skull resists. You destroy the flying skull! Vehumet accepts your kill. You feel your power returning. The lightning arc hits you but does no damage. The lightning arc grounds out. You feel extremely nervous for a moment... Nothing appears to happen. You hear a shout! x5 You feel yourself come back to life. Casting: Chain Lightning (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your body is suffused with negative energy! Okay, then. A sphinx comes into view. Casting: Necromutation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hear a mighty clap of thunder! The lightning arc hits the sphinx!!! The sphinx is heavily wounded. The lightning arc hits you. You resist. The lightning arc hits the sphinx!!! The sphinx is almost dead. The lightning arc hits you but does no damage. The lightning arc grounds out. You hear a shout! Casting: Chain Lightning (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx (almost dead) The crystal spear hits the sphinx!!!! You kill the sphinx! Vehumet accepts your kill. You feel your power returning. A sphinx comes into view. x2 Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor A raging storm of fire appears! The great blast of fire engulfs the sphinx!!!! You kill the sphinx! Vehumet accepts your kill. You feel your power returning. You feel your dexterity returning. You hear a shout! x3 Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - sphinx Aim: a sphinx A raging storm of fire appears! The great blast of fire engulfs the sphinx!!!! You kill the sphinx! Vehumet accepts your kill. You hear a shout! A sphinx comes into view. Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 27 gold pieces. Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx (hasn't noticed you) The crystal spear hits the sphinx!!!! The sphinx is almost dead. The sphinx mumbles some strange words. You resist with almost no effort. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (almost dead) The crystal spear hits the sphinx!!!! You kill the sphinx! Vehumet accepts your kill. You feel your power returning. Evoke which item? (* to show all) (? for menu, Esc to quit) You gaze into the crystal ball. You are suffused with power! A sphinx comes into view. A guardian mummy comes into view. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor A raging storm of fire appears! The great blast of fire engulfs the guardian mummy!!!! You destroy the guardian mummy! Vehumet accepts your kill. You feel your power returning. The great blast of fire engulfs the sphinx!!! The sphinx is severely wounded. You feel extremely nervous for a moment... The world around you seems to dim momentarily. You hear a shout! The sphinx is engulfed in blazing flames. x2 The sphinx hits your fire vortex. x3 The sphinx is engulfed in blazing flames. You kill the sphinx! Vehumet accepts your kill. You feel your power returning. You feel your strength returning. You now have 8071 gold pieces (gained 27). A sphinx comes into view. Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx The crystal spear hits the sphinx!!!! You kill the sphinx! Vehumet accepts your kill. You feel your power returning. A sphinx comes into view. You see here a sphinx corpse. You see here a sphinx corpse. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx The crystal spear hits the sphinx!!!! You kill the sphinx! Vehumet accepts your kill. You feel your power returning. You see here a sphinx corpse. You see here a sphinx corpse. A troll skeleton comes into view. A guardian mummy comes into view. Casting: Lehudib's Crystal Spear (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor A raging storm of fire appears! The great blast of fire engulfs the guardian mummy!!!! You destroy the guardian mummy! Vehumet accepts your kill. You feel your power returning. You feel extremely nervous for a moment... You feel weird for a moment. You hear a shout! The troll skeleton bites your fire vortex! The troll skeleton claws your fire vortex. The troll skeleton barely misses your fire vortex. Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - troll skeleton Aim: a troll skeleton (flame) A raging storm of fire appears! The great blast of fire engulfs the troll skeleton!!!! You destroy the troll skeleton! Vehumet accepts your kill. You feel your power returning. Your transformation is almost over. Evoke which item? (* to show all) (? for menu, Esc to quit) You gaze into the crystal ball. You feel your power drain away! A death scarab comes into view. x2 A death scarab comes into view. x2 The death scarab bites your fire vortex! The death scarab drains your fire vortex's vigour! Your fire vortex seems to slow down. A death scarab comes into view. Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The death scarab bites your fire vortex!! Your fire vortex dissipates! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Cloud Cone Press: ? - help, Dir - move target cursor, f - death scarab Aim: a death scarab You create a blast of poison gas! You feel yourself come back to life. A death scarab comes into view. The death scarab completely misses you. You block the death scarab's attack. The death scarab closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) You produce a hideous howling noise! You block the death scarab's attack. The death scarab bites you! The death scarab completely misses you. The death scarab bites your hell beast!! The death scarab bites you! The death scarab misses you. x2 The death scarab barely misses your hell beast. The death scarab completely misses you. The death scarab barely misses you. The death scarab completely misses you. Your hell beast misses the death scarab. Your hell beast tramples the death scarab. The death scarab stumbles backwards! Your hell beast bites the death scarab! Your hell beast closely misses the death scarab. Your hell beast is engulfed in poison gas. Your hell beast is poisoned. Your hell beast bites the death scarab! Your hell beast misses the death scarab. The death scarab barely misses your hell beast. The death scarab bites your hell beast!! The death scarab drains your hell beast's vigour! Your hell beast seems to slow down. You hit the death scarab but do no damage. You electrocute the death scarab. The death scarab is moderately damaged. The death scarab bites your hell beast. The death scarab completely misses you. The death scarab closely misses your hell beast. The death scarab bites your hell beast!! The death scarab closely misses your hell beast. The death scarab misses you. Your hell beast barely misses the death scarab. Your hell beast tramples the death scarab. The death scarab holds its ground! Your hell beast is engulfed in poison gas. Your hell beast looks even sicker. Your hell beast bites the death scarab!! The death scarab is destroyed! Vehumet accepts your kill. The death scarab bites you. The death scarab drains your vigour! You feel yourself slow down. The death scarab completely misses you. Your hell beast bites the death scarab. Your hell beast barely misses the death scarab. You hit the death scarab. You burn the death scarab. You destroy the death scarab! Vehumet accepts your kill. You feel your power returning. You feel your dexterity returning. The death scarab bites your hell beast!! Your hell beast dies! The death scarab closely misses you. The death scarab bites your hell beast! The death scarab bites you. The death scarab draws strength from your injuries! A sphinx comes into view. Your hell beast bites the death scarab! The death scarab is destroyed! Vehumet accepts your kill. Your hell beast is engulfed in poison gas. Your hell beast looks even sicker. Your hell beast bites the death scarab but does no damage. Your hell beast closely misses the death scarab. The death scarab misses your hell beast. You completely miss the death scarab. The death scarab misses you. x2 The death scarab bites you! The death scarab drains your vigour! You feel as though you will be slow longer. The death scarab draws strength from your injuries! Your hell beast bites the death scarab! Your hell beast closely misses the death scarab. Your hell beast is engulfed in poison gas. Your hell beast looks as sick as possible! The sphinx is engulfed in poison gas. The sphinx is poisoned. The death scarab misses you. The death scarab bites you. The death scarab drains your vigour! You feel as though you will be slow longer. Your hell beast misses the death scarab. Your hell beast tramples the death scarab. The death scarab stumbles backwards! Your hell beast bites the death scarab. Your hell beast tramples the death scarab! The death scarab stumbles backwards! The death scarab is destroyed! Vehumet accepts your kill. You hit the death scarab. You electrocute the death scarab. The death scarab is severely damaged. The death scarab bites you! The death scarab drains your vigour! You feel as though you will be slow longer. The death scarab draws strength from your injuries! The death scarab barely misses your hell beast. The death scarab bites your hell beast!! The death scarab drains your hell beast's vigour! Your hell beast seems to slow down. The sphinx is engulfed in poison gas. The sphinx looks even sicker. Your hell beast is engulfed in poison gas. Your hell beast looks as sick as possible! Your hell beast completely misses the death scarab. Your hell beast closely misses the death scarab. You kill your hell beast! The death scarab bites you but does no damage. The death scarab barely misses your hell beast. The sphinx is engulfed in poison gas. The sphinx looks even sicker. The death scarab closely misses your hell beast. The sphinx is engulfed in poison gas. The sphinx looks as sick as possible! Your hell beast misses the death scarab. Your hell beast closely misses the death scarab. The death scarab closely misses your hell beast. The death scarab bites you but does no damage. The sphinx is engulfed in poison gas. The sphinx looks as sick as possible! You closely miss the death scarab. The death scarab is severely damaged. You block the death scarab's attack. The sphinx is engulfed in poison gas. The sphinx looks as sick as possible! The death scarab misses you. The death scarab bites your hell beast. The death scarab drains your hell beast's vigour! Your hell beast seems to slow down. The death scarab closely misses you. The death scarab completely misses you. Your hell beast completely misses the death scarab. Your hell beast tramples the death scarab but does no damage. The death scarab closely misses you. You block the death scarab's attack. x2 The death scarab completely misses you. The death scarab misses your hell beast. You block the death scarab's attack. The death scarab completely misses you. The sphinx hits you! You block the sphinx's attack. The sphinx misses you. Casting: Fire Storm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There are friendlies around, are you sure you want to hurt them? A great vortex of raging winds appears and lifts you up. You destroy the death scarab! Vehumet accepts your kill. You feel your power returning. You destroy the death scarab! Vehumet accepts your kill. You feel your power returning. The sphinx hits you. The sphinx completely misses you. The sphinx hits you but does no damage. You barely miss the sphinx. The sphinx is severely wounded. You kill the sphinx! Vehumet accepts your kill. You feel your power returning. Your hell beast disappears in a puff of smoke! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mortelune] Species: Deep Elf Job: Fire Elementalist HP: 126/181; mods: 0/0 MP: 14/65; mod: 0 Stats: 9 (11) 55 (55) 17 (18) Position: (14, 15), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 20 | 22086 | 2358/2545 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 10 | 3905 | 576/773 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 12 | 4203 | 3/850 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 15 | 10127 | 157/1626 Dodging | X | 0 | 0 | 25 | 17292 | 4/1803 Stealth | X | 0 | 0 | 20 | 8295 | 1/1071 Shields | X | 0 | 0 | 4 | 716 | 9/353 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 27 | 17689 | 0/0 Conjurations | X | 0 | 0 | 27 | 25016 | 0/0 Hexes | | 0 | 0 | 0 | 0 | 0/29 Charms | X | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 0 | 0 | 8 | 1518 | 5/379 Necromancy | X | 0 | 0 | 15 | 4988 | 3/813 Translocations | X | 0 | 0 | 15 | 5938 | 10/967 Transmutations | X | 0 | 0 | 12 | 3539 | 8/715 Fire Magic | X | 1 | 25 | 26 | 23436 | 732/2312 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 27 | 29750 | 0/0 Earth Magic | X | 2 | 50 | 23 | 17195 | 546/1892 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 25 | 22 | 15700 | 817/1766 Spell bugs: Durations: #3: 296 #9: 45 #66: 45 Attributes: #4: 1571099 #12: 16484 #13: 8413 #20: 1 #23: 145921 #24: 1258769626 #27: 4808951 #44: 1 #49: 17630 #59: 1 #61: 5 Mutations: thin metallic scales: 1 thin skeletal structure: 1 berserk: 1 clumsy: 1 deformed body: 1 mutation resistance: 1 Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} eq slot #1, inv slot #22: +0 cloak "Olut Boa" {MP+9 Int+8 Stlth-} eq slot #2, inv slot #20: +2 hat of magic resistance eq slot #3, inv slot #18: +1 pair of gloves of Brilliance {Int+6 Dex+3} eq slot #4, inv slot #7: +2 pair of boots of running eq slot #5, inv slot #37: +3 buckler of protection eq slot #6, inv slot #46: +6 faerie dragon scales {rC+ rCorr Clar} eq slot #7, inv slot #27: ring "Opoeh" {Wiz *Slow rF+ rN++ Str+3} eq slot #8, inv slot #30: ring of Ruir Aca {+Fly rF+ rC+ Int+6} eq slot #9, inv slot #39: amulet "Engar" {Acrobat *Slow +Blink Int+4 SInv} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####################### #...................... #...................... #...................... #...................... #..§.....§............. #...§§§§§§.....†....... #..§§§§§§.............. #...§§@§§..†.††.†...... #..§§§§§§.............. #...§§§§§.............. #...§..§.§............. #...................... #........^############# #.........# #.........# #.........# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ziggurat: builder: ellipse monster_hook: false zig_exc: 99 colour: magenta fix_slime_vaults: true ice_cave_hard: true tomb_guardian_sets: 1: 2 2: 1 3: 1 4: 1 5: 1 6: 1 slime_fixup_done: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (26, 28): {{{{ CLASS: PortalDescriptor props: _hatch_name: tomb1_hall_exit_2 }}}} Lua marker 2 at (50, 36): {{{{ CLASS: PortalDescriptor props: _hatch_name: tomb2_entry }}}} Lua marker 3 at (50, 36): {{{{ CLASS: PortalDescriptor props: _hatch_dest_name: tomb2_exit }}}} Lua marker 4 at (52, 28): {{{{ CLASS: PortalDescriptor props: _hatch_dest_name: tomb1_hall_entry }}}} Lua marker 5 at (55, 25): {{{{ CLASS: PortalDescriptor props: _hatch_name: tomb1_hall_exit_1 }}}} >>>>>>>>>>>>>>>>>>>>>>