Dungeon Crawl Stone Soup version 0.32-a0-1407-g9bcd2ff519 (webtiles) character file. Game seed: 9332814897623117298 9 mopl the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on June 11, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (202 turns). mopl the Apothecary(Octopode Alchemist) Turns: 202, Time: 00:00:22 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 16% Magic: 2/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of revelation {unknown} e - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} d - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting + Level 1.2 Conjurations * Level 3.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Freeze Ice 4% 1d3 19% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Hailstorm Conj/Ice 4% 3d5 41% 3 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Frozen Ramparts Ice 2% 1d1 50% 3 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +0 club. The sting hits the goblin. The goblin is poisoned. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Your magical contamination has completely faded away. The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm but do no damage. The endoplasm hits you. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! An endoplasm is nearby! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... # ###### . #....# . #....# . # #.J..# ..#### #.#..@.# ..... #.#....# #...## #......# ...# #......# #+#####+#.## #......# ............ #......+ ..........## #...)..###..........# #####.............### ##.##..........# You could see an endoplasm (poisoned). Vanquished Creatures 3 goblins (D:1) 3 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mopl the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 86 | D:1 | Reached XP level 2. HP: 7/17 MP: 1/5 202 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 11 Constrict || 3 Tentacles || 1 Cast: Sting || 9 Stab: Sleeping || 1 Armour: Skin || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 202 | 202 | 0 | 42 | 110 | 1 | 202.0 | Dungeon | 202 | 202 | 0 | 42 | 110 | 1 | 202.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 202 daAuts