mopl Level 1 of the Dungeon (0, 0, D:1) 5 stones (2, -8, D:1) a +0 war axe of freezing (3, -28, D:1) 8 stones (5, -5, D:1) a potion of lignification (6, -23, D:1) a +0 club (15, -39, D:1) a maw talisman (26, -30, D:1) a +0 robe (27, -24, D:1) a +0 club (32, -44, D:1) a +0 whip (32, -33, D:1) a +0 whip (33, -8, D:1) 4 stones (51, -34, D:1) 5 stones (52, -3, D:1) a +0 whip Level 2 of the Dungeon [Shop] Riyl's Armour Shop a +0 leather armour (28 gold) a +0 robe (9 gold) a +2 robe of cold resistance (247 gold) the +5 chain mail of the True Pharaoh {rElec rC+ Slay-3 SInv} (589 gold) Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 ring mail (56 gold) a +0 ring mail (56 gold) (0, 0, D:2) a +0 club (2, -2, D:2) a +0 dagger (6, -28, D:2) a +0 club (6, -24, D:2) a +0 dagger 4 stones (10, -29, D:2) a +0 sling (13, -28, D:2) 2 stones (14, -22, D:2) the +3 great sword "Jelly's Curse" {drain, ^Fragile Will+++ rCorr Dex-5} Dex-5: It affects your dexterity (-5). Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (17, -25, D:2) a +0 club (20, -35, D:2) a +0 club (26, -22, D:2) a +0 robe (27, -35, D:2) a +0 leather armour (27, -3, D:2) a +0 flail (32, -33, D:2) a +0 whip (38, -12, D:2) a +0 leather armour (39, -28, D:2) a +0 scythe a +0 robe (40, -7, D:2) a flux talisman (48, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a beast talisman (3, -4, D:3) a +0 short sword (6, 3, D:3) a scroll of brand weapon (6, 5, D:3) a potion of berserk rage (7, 2, D:3) a potion of degeneration (8, 2, D:3) a scroll of identify (8, 4, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (8, 6, D:3) a potion of curing (14, -6, D:3) a +0 hand axe a +0 leather armour (14, 6, D:3) a serpent talisman (23, -12, D:3) a +0 short sword (26, 23, D:3) a +0 rapier (27, -25, D:3) a +0 short sword (27, 0, D:3) a +0 dagger (37, 4, D:3) a ball python corpse (skeletalised by now) (38, 6, D:3) a +1 dagger (39, 6, D:3) a goblin corpse (skeletalised by now)