mopl Level 1 of the Dungeon (0, 0, D:1) a flux talisman (7, 12, D:1) a +0 short sword (19, -14, D:1) a scarf of shadows (35, 14, D:1) a staff of air (41, 22, D:1) a +0 dagger (41, 25, D:1) a +0 club (42, 24, D:1) a +0 club (47, -10, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -2, D:2) a +0 war axe (6, -13, D:2) a +0 robe (6, -4, D:2) a +0 leather armour (7, -7, D:2) a +0 club (7, -2, D:2) a +0 robe (17, 13, D:2) an orb of mayhem (30, 29, D:2) a +0 club (33, 4, D:2) a +0 dagger (39, 13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe 3 boomerangs (0, 25, D:3) the +6 long sword of Zojetzig {freeze, rElec rPois rF- Dex+6} Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison (0, 45, D:3) a +0 dagger (3, 1, D:3) 2 scrolls of amnesia (7, 31, D:3) a +0 short sword (16, 37, D:3) a +0 dagger of venom (21, 1, D:3) a +0 leather armour (23, 42, D:3) a +0 short sword an orc corpse (skeletalised by now) (26, 3, D:3) a ball python corpse (26, 15, D:3) a +0 dagger (34, 37, D:3) a +0 dagger (37, 43, D:3) a +0 dagger (38, 46, D:3) a bat corpse (44, 50, D:3) a +0 whip (46, 44, D:3) a stone