mopl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -4, D:1) a +0 leather armour (6, 19, D:1) a +0 spear (7, 11, D:1) 6 stones (12, -3, D:1) a +0 robe (14, 18, D:1) a staff of cold (20, 21, D:1) a +0 dagger (22, -11, D:1) a +0 hand axe (23, 23, D:1) a scarf of resistance (26, 2, D:1) a +0 club (36, -8, D:1) 8 stones (42, 21, D:1) a +0 robe (43, 4, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (9, -4, D:2) a +0 club (10, -2, D:2) a +0 club (19, 24, D:2) 5 stones (25, 8, D:2) a +0 spear (25, 9, D:2) a +0 club (30, -4, D:2) a +0 ring mail (31, -2, D:2) the +3 scale mail "Piniefeu" {Harm rF+++ Dex+3 Slay-3} Dex+3: It affects your dexterity (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rF+++: It renders you almost immune to fire. Harm: It increases damage dealt and taken. (45, 23, D:2) a +0 dagger (50, 25, D:2) the +1 leather armour of the Storm King {+Blink rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. (55, 19, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Boec's General Store a blade talisman (520 gold) a scroll of fear (52 gold) a +0 dagger (26 gold) an amulet of the acrobat (390 gold) a +0 spear (39 gold) (0, 0, D:3) a +0 whip (1, 15, D:3) a +0 club (6, 29, D:3) a +0 long sword (8, 30, D:3) a book of the Hunter (41, 11, D:3) a +0 spear (45, 15, D:3) a +0 whip 7 stones (46, 1, D:3) a +0 spear a +0 sling (52, -7, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail (0, 4, D:4) a +2 cloak (3, -1, D:4) a +0 whip a stone (6, -6, D:4) a hound corpse (6, -2, D:4) a hobgoblin corpse (11, 25, D:4) a ball python corpse (skeletalised by now) (12, 11, D:4) a staff of fire (14, 19, D:4) a +2 short sword of venom a +0 robe (22, 39, D:4) a +0 club 3 stones (42, 32, D:4) a +0 giant club (44, 19, D:4) 3 stones (45, 34, D:4) a +0 pair of gloves (47, -1, D:4) a +0 club (51, -15, D:4) a +0 club a +0 leather armour (55, -5, D:4) a +0 helmet (57, 46, D:4) a +2 mace of protection