mopl Level 1 of the Dungeon (4, 9, D:1) a +0 dagger (7, -12, D:1) a +0 dagger 3 stones (12, -23, D:1) a +0 dagger (13, 5, D:1) a +0 club (15, 10, D:1) 7 stones (16, 9, D:1) a +0 leather armour (18, -18, D:1) a +1 mace of protection (21, -1, D:1) a +0 dagger (25, 7, D:1) a +0 whip (27, 18, D:1) a +0 dagger (27, 19, D:1) a +0 whip (29, -10, D:1) 5 stones (31, 11, D:1) a rat corpse (skeletalised by now) (39, 7, D:1) a +0 dagger (41, -8, D:1) a jackal corpse (skeletalised by now) (41, -7, D:1) a jackal corpse (skeletalised by now) (48, 2, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a jackal corpse a bat corpse (4, -1, D:2) a giant cockroach corpse (4, 2, D:2) a hobgoblin corpse (7, 7, D:2) a +0 robe (10, 7, D:2) a ball python corpse (11, 8, D:2) a ball python corpse (15, 8, D:2) a staff of fire (17, 11, D:2) a stone (20, -2, D:2) 6 stones (20, 16, D:2) a +0 spear (22, 13, D:2) a +0 spear (23, -20, D:2) a +0 spectral quarterstaff (unseen) (24, 6, D:2) a +0 war axe (25, 5, D:2) a +0 hand axe (28, -14, D:2) a potion of curing (28, -12, D:2) a scroll of identify