mopl Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (4, 16, D:1) a +0 dagger (7, 19, D:1) a +0 barding (12, 15, D:1) a +0 hand axe (22, 26, D:1) a +0 ring mail (41, -5, D:1) a +0 robe (48, -7, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 7 stones (4, -8, D:2) a +0 club (5, -14, D:2) a +0 club (16, 7, D:2) a +0 club (18, 11, D:2) a +0 spear (21, 11, D:2) a +0 dagger (28, 5, D:2) a +0 spear (32, -24, D:2) a +0 dagger (33, -22, D:2) a +0 dagger (33, -21, D:2) a +0 dagger a +0 sling a +0 club a +0 club a +0 animal skin a +0 dagger (33, -20, D:2) a +0 club a +0 club (33, -18, D:2) a +0 club (34, -2, D:2) a +0 flail (34, 0, D:2) a +0 club (37, -4, D:2) a +0 flail (61, 3, D:2) 6 stones Level 3 of the Dungeon (3, -44, D:3) a +0 leather armour (3, -38, D:3) a +0 dagger (3, 5, D:3) 6 stones (23, -28, D:3) a staff of conjuration (23, -7, D:3) the +3 leather armour of Discretion {Harm Drain rC+ SInv} rC: It protects you from cold. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (unseen) (24, -12, D:3) a bat corpse (29, -6, D:3) a +0 dagger (29, -5, D:3) a hobgoblin corpse (30, -43, D:3) a +0 leather armour (30, -23, D:3) a +0 dagger (31, -14, D:3) a rat corpse (43, -36, D:3) a +0 short sword (45, -44, D:3) a +0 plate armour (50, -35, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club