Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 5618391836094460470 12 mopl the Magician (level 2, -1/17 HPs) Began as an Octopode Hedge Wizard on Jan 6, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (831 turns). mopl the Magician (Octopode Hedge Wizard) Turns: 831, Time: 00:01:02 Health: -1/17 AC: 5 Str: 9 XL: 2 Next: 33% Magic: 3/6 EV: 13 Int: 16 God: Gold: 40 SH: 5 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect + h - amulet of reflection rElec . Harm . d - +4 ring of protection rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles i - 4 boomerangs Armour b - a +0 hat (worn) Jewellery d - a +4 ring of protection (left tentacle) h - an amulet of reflection (around mantle) Scrolls g - a scroll of identify {unknown} Potions c - a potion of magic e - a potion of lignification {unknown} f - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 1.7 Conjurations - Level 1.0 Summonings + Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 e - Blink Tloc 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Slow Hex 8% N/A 19% 1 Call Imp Summ 5% N/A 19% 2 Conjure Flame Conj/Fire 5% 6-21 36% 3 Dazzling Flash Conj/Hex 10% N/A 36% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 41% 3 Frozen Ramparts Ice 4% 1d1 50% 3 Hailstorm Conj/Ice 5% 3d4 77% 4 Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm misses you. You completely miss the endoplasm. You block the endoplasm's attack. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm closely misses you. An endoplasm is nearby! Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ### #.......# #.. ........# #.# #.......# ####### #.. #.......# #.....# #.. #.......# #.....# #.. #.......# #.....# #.. #.......# #..†..# #.. #.....J@###....(######.. ..........'.....+......> ###########..(..######.. ##'###........ #.# #........ #. #.# ########. #. #######.# ........ #.##### #.......# #######. #.....# ######.####### ........ You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mopl the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 410 | D:1 | Found a faded altar of an unknown god. 427 | D:1 | Reached XP level 2. HP: 4/17 MP: 0/6 684 | D:1 | Learned a level 2 spell: Blink 831 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, hellmonk_ecumenical_altar_crossroads Action || total -------------------------++------- Melee: Dagger || 31 Constrict || 5 Tentacles || 2 Punch || 1 Cast: Magic Dart || 8 Stab: Sleeping || 3 Armor: Skin || 5 Dodge: Dodged || 17 Block: Other || 3