mopl Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a +0 club (9, -6, D:1) a +0 club (11, -5, D:1) a +0 short sword (18, -8, D:1) a +0 scale mail (31, -14, D:1) 2 stones (34, -5, D:1) a +0 short sword (38, 32, D:1) a +0 pair of boots of rampaging (39, 22, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 2, D:2) 7 stones (13, -14, D:2) a +0 falchion (14, -20, D:2) a +0 flail (17, -6, D:2) a +2 dagger of electrocution (22, -31, D:2) a +0 hand axe (30, -27, D:2) 6 stones (37, -23, D:2) a staff of earth (39, -23, D:2) a +0 hand axe (43, 3, D:2) a staff of poison (45, -40, D:2) a +0 dagger (46, -22, D:2) 5 stones (49, -19, D:2) a +0 club (55, -1, D:2) a +0 hand axe (64, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 3 stones (0, 1, D:3) 5 stones (2, 20, D:3) a +0 short sword (7, 30, D:3) a +0 dagger (16, 2, D:3) 5 stones (25, 31, D:3) a +0 spear (27, -6, D:3) the +6 sling of Lust {elec, Fragile rElec rF++ Dex+4} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (30, -4, D:3) a +0 falchion (31, 35, D:3) a +0 dagger a +0 robe (41, 5, D:3) a +0 short sword a +0 scale mail (42, 4, D:3) a +0 leather armour (42, 13, D:3) the +0 chain mail of Qaukeif {Harm rPois rF- Stlth+} rF: It makes you vulnerable to fire. rPois: It protects you from poison. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (8, 12, D:4) 4 stones (8, 14, D:4) 5 large rocks (9, 16, D:4) a +1 dagger of venom (11, 15, D:4) a +0 club (12, 0, D:4) a ball python corpse (skeletalised by now) (18, 18, D:4) a +0 short sword 5 stones (22, -5, D:4) a +0 robe (23, 18, D:4) a +0 shortbow (24, -19, D:4) a +0 giant club (40, 16, D:4) a +0 dagger (42, 12, D:4) a quokka corpse (43, -7, D:4) a +0 club a quokka corpse