mopl Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -3, D:1) a stone (40, -13, D:1) 12 stones (40, 0, D:1) a +0 ring mail (40, 7, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) 16 sling bullets (5, 0, D:2) a +0 short sword 5 stones (6, 13, D:2) a +0 whip (7, 22, D:2) 21 arrows (18, -1, D:2) a stone (19, -3, D:2) a +0 short sword a stone (21, 2, D:2) a cursed +0 leather armour (28, -6, D:2) a cursed +0 scale mail (33, 9, D:2) a +0 club (34, 33, D:2) a cursed -1 club (35, 17, D:2) a +0 club (36, 27, D:2) a +0 whip (37, 13, D:2) 16 stones (39, 0, D:2) a +0 robe (42, -5, D:2) a +0 chain mail (44, 20, D:2) a +0 club (46, 27, D:2) a +0 ring mail (47, 23, D:2) 18 sling bullets (52, 23, D:2) 21 stones Level 3 of the Dungeon (9, -30, D:3) a +0 leather armour (13, -20, D:3) a +0 short sword (14, -7, D:3) a +0 club (45, -28, D:3) 16 stones (46, -16, D:3) 27 stones (52, -40, D:3) a +1 mace of protection (56, -50, D:3) an uncursed ring of ice (56, -39, D:3) a +2 quarterstaff of chaos Level 4 of the Dungeon [Shop] Doix's Weapon Boutique a +0 flail (42 gold) the +8 rapier of Contradiction {protect, MR+ MP+9 Str+5} (1041 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the +1 spear "Powujoac" {flame, +Blink rElec rF- rC+++} (712 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. It lets you blink. the +6 war axe "Luxkoaff" {holy, Int+5} (645 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). a +0 war axe (42 gold) the +9 dagger of Distant Worlds {flame, rPois Str-5 Int+4} (692 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+4). It protects you from poison. a +1 dagger of holy wrath (127 gold) a +0 hand crossbow (42 gold) a +0 flail (42 gold) a +0 quarterstaff (48 gold) (0, 0, D:4) 22 stones (29, 7, D:4) a +0 fustibalus (32, 6, D:4) a +0 ring mail (34, 6, D:4) a +0 rapier (35, 11, D:4) a wand of random effects (21) (35, 12, D:4) a +0 dagger (40, -3, D:4) 20 arrows Level 5 of the Dungeon (0, 0, D:5) 12 stones (13, -19, D:5) a +0 cloak (14, -5, D:5) 16 arrows Level 6 of the Dungeon (0, 0, D:6) a jackal skeleton a jackal skeleton (2, -12, D:6) a +0 chain mail (2, -10, D:6) a +0 hand axe (3, -12, D:6) a +0 dagger a +0 robe (3, -11, D:6) a +0 dagger a +0 robe (8, 15, D:6) a +0 robe (41, -4, D:6) a +0 hand axe (42, -4, D:6) the +7 long sword of Instinct {flame, rN+ MR- Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (42, -2, D:6) an arrow Level 7 of the Dungeon (0, 0, D:7) 10 gold pieces (3, 3, D:7) a +0 club (unseen)