mopl Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -15, D:1) 15 stones (5, -15, D:1) a +0 short sword (5, -14, D:1) 15 bolts (11, -26, D:1) a +0 club (11, -25, D:1) a cursed +0 dagger (11, -12, D:1) a +0 helmet a +0 leather armour (13, -13, D:1) a +0 chain mail (18, -22, D:1) a +0 robe (21, -22, D:1) a stone (21, -21, D:1) a stone (26, -28, D:1) 23 stones (26, -20, D:1) a +0 dagger (26, 7, D:1) a +0 dagger (29, -22, D:1) a +0 dagger 3 stones (29, -21, D:1) a +0 club (43, -26, D:1) a +0 dagger (45, -18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 13 arrows (9, 22, D:2) 24 stones (10, 8, D:2) a +0 club (19, 13, D:2) a +0 dagger (20, 4, D:2) a +0 hunting sling (26, 8, D:2) a +0 club a +0 hunting sling 12 stones (28, 7, D:2) a stone (29, 7, D:2) a stone (33, 2, D:2) a +0 leather armour (33, 24, D:2) a +2 robe of magic resistance (36, 36, D:2) a +0 whip (38, 37, D:2) a +0 club (40, 8, D:2) a +0 dagger (44, 22, D:2) a +0 club Level 3 of the Dungeon (8, 10, D:3) a +0 scale mail (17, 0, D:3) 23 sling bullets (19, 12, D:3) a +0 hand axe a +0 dagger (19, 27, D:3) a +0 hunting sling (20, 5, D:3) a +2 club a +1 robe of cold resistance (23, 11, D:3) 26 stones (30, 1, D:3) 20 stones (31, 34, D:3) a +0 ring mail (34, 32, D:3) a +0 club (36, -9, D:3) 14 stones (36, 29, D:3) a stone (37, -2, D:3) a +0 robe a +3 dagger of pain (37, 0, D:3) a +0 mace a +0 leather armour a +0 mace (45, 7, D:3) a +0 whip (46, 9, D:3) a +0 robe (46, 17, D:3) a stone (47, 12, D:3) 11 stones (48, 18, D:3) 22 stones a +0 club (51, 12, D:3) a +0 robe Level 4 of the Dungeon [Shop] Hacwol's Antique Weapon Boutique a +0 quarterstaff (80 gold) a +1 great sword of holy wrath (374 gold) a cursed -1 great sword (2 gold) a +0 trident (70 gold) a cursed -2 mace (2 gold) a +3 giant spiked club (378 gold) a +0 hand axe (60 gold) a +0 mace (60 gold) a +0 short sword of speed (220 gold) a +0 war axe (70 gold) a +0 short sword (60 gold) (0, 0, D:4) 18 sling bullets (10, 2, D:4) a +0 dagger a +0 leather armour (10, 3, D:4) a +2 short sword of draining a +2 robe of cold resistance (23, 7, D:4) a +0 mace a cursed +0 chain mail (27, 29, D:4) 15 sling bullets (34, 3, D:4) a +0 ring mail (34, 5, D:4) 17 stones (35, 33, D:4) a +0 hand axe (36, 38, D:4) 8 stones (38, -3, D:4) a +0 dagger a +0 chain mail (39, -5, D:4) a +0 short sword (39, -4, D:4) a +0 short sword a +0 war axe a +0 scale mail (39, -3, D:4) a +0 falchion (46, 12, D:4) an uncursed staff of summoning (46, 15, D:4) the +4 hunting sling "Cuiryschu" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (49, 3, D:4) a +0 leather armour (49, 18, D:4) 17 bolts (59, 14, D:4) 18 stones Level 5 of the Dungeon (11, -1, D:5) a +0 robe (24, -13, D:5) a +0 war axe (24, -10, D:5) a +0 war axe (28, -11, D:5) a +0 spear (31, -30, D:5) 13 bolts (33, -7, D:5) a +0 flail of holy wrath a +0 leather armour (40, 2, D:5) 20 sling bullets (49, -31, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 helmet (3, 13, D:6) a +0 rapier (5, -6, D:6) a +0 helmet (31, 19, D:6) a wand of random effects (12) (37, 4, D:6) a +0 whip (38, 3, D:6) a cursed +0 leather armour (38, 4, D:6) a +2 short sword of flaming (42, 16, D:6) a +0 trident (46, -3, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) 22 stones (4, -7, D:7) a +0 helmet (8, 15, D:7) 25 stones (16, 22, D:7) an uncursed ring of see invisible (21, 5, D:7) 20 arrows (25, 21, D:7) 17 stones (34, 6, D:7) a +0 short sword (34, 17, D:7) a +0 longbow (35, 10, D:7) a +0 ring mail (36, 5, D:7) a +0 club a +0 whip (36, 6, D:7) a +0 scale mail a +0 whip (37, 5, D:7) a +1 robe of magic resistance a cursed -1 dagger (38, 5, D:7) a +0 leather armour a +0 flail (40, 5, D:7) an uncursed amulet of the acrobat (40, 12, D:7) 28 stones (42, 9, D:7) a +0 hand axe a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (0, 25, D:8) a +0 ring mail (3, 32, D:8) a +2 dagger of draining (6, 1, D:8) 10 stones (8, 25, D:8) 17 gold pieces (9, 24, D:8) 13 gold pieces (9, 25, D:8) 5 gold pieces (9, 26, D:8) 21 gold pieces (10, 24, D:8) 15 gold pieces (10, 25, D:8) 16 gold pieces (10, 26, D:8) 14 gold pieces (14, 25, D:8) a +0 dagger a cursed +0 robe (16, 33, D:8) 21 stones (17, 14, D:8) a +0 halberd (17, 20, D:8) 19 stones (20, 13, D:8) a +0 chain mail (23, 38, D:8) a +0 chain mail a +0 whip a +0 halberd a +0 flail a +0 falchion a +0 hand axe a +0 chain mail a +0 hand axe (24, 38, D:8) a +0 hand axe a +0 chain mail the cursed +3 halberd "Arcanum" {flame, Str+9 Int-5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It affects your intelligence (-5). It affects your dexterity (+4). It has a curse placed upon it. a +0 robe 33 arrows a +0 shortbow (26, 36, D:8) a +1 leather armour of poison resistance (27, 35, D:8) a +0 spear (28, 36, D:8) a +0 flail (40, 14, D:8) a book of Changes Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, -2, D:9) a +0 club a +0 ring mail (1, 0, D:9) a +0 broad axe a +0 plate armour (1, 9, D:9) a potion of degeneration (1, 24, D:9) 28 bolts (12, 11, D:9) a +0 hunting sling (13, -10, D:9) a +0 flail (13, -9, D:9) 2 potions of degeneration (30, 4, D:9) a +0 morningstar a cursed +0 robe (31, 4, D:9) a cursed +0 long sword a +0 robe (32, 2, D:9) a +0 falchion a +0 robe (39, 11, D:9) 2 arrows 20 stones (40, -17, D:9) a +4 morningstar of freezing a +0 robe a +3 falchion a +0 robe a +0 leather armour (40, 10, D:9) a +0 giant spiked club a +0 giant club (41, 11, D:9) a +0 shortbow 11 arrows (43, 10, D:9) an arrow (45, -23, D:9) a +0 hunting sling (47, -16, D:9) a cursed +0 mace a +0 robe (47, -15, D:9) the +3 falchion "Winim" {vorpal, *Corrode +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. a cursed +0 robe (50, 15, D:9) a +0 robe (53, -11, D:9) 20 sling bullets (55, 17, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (0, 1, D:10) a +0 hand axe a +0 plate armour (1, 0, D:10) a +0 dagger a +0 robe (16, 16, D:10) 24 stones (31, -12, D:10) 27 stones (37, 7, D:10) a +0 hand axe (48, 18, D:10) 17 sling bullets (53, 17, D:10) a +0 dagger a +1 vampiric dagger a +0 robe a +0 dagger a +0 robe (53, 18, D:10) a +0 halberd a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 22 stones (5, -12, Lair:1) a +0 chain mail (5, 25, Lair:1) a +0 arbalest (11, 29, Lair:1) 10 sling bullets (12, 2, Lair:1) a +0 ring mail (33, -2, Lair:1) a +1 spear of flaming (36, 28, Lair:1) a +0 chain mail (43, 9, Lair:1) a cursed +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 long sword (3, 5, Lair:2) a +0 club (13, -31, Lair:2) 10 stones (14, -41, Lair:2) a +0 falchion (18, -11, Lair:2) a potion of berserk rage (21, -39, Lair:2) a +0 robe (22, -3, Lair:2) a +0 rapier (24, -9, Lair:2) a scroll of teleportation (24, 6, Lair:2) 10 stones (26, -3, Lair:2) 21 arrows (29, -48, Lair:2) a +0 plate armour (30, -33, Lair:2) a +0 quarterstaff (32, -40, Lair:2) a cursed -2 flail Level 3 of the Lair of Beasts (0, 0, Lair:3) the +7 great sword "Boaqachu" {vorpal, +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. (12, -22, Lair:3) a +0 great mace (29, 11, Lair:3) a +0 quarterstaff of freezing a +2 robe of cold resistance an uncursed ring of ice (35, -7, Lair:3) a +0 broad axe (36, 30, Lair:3) a +0 great sword (38, -9, Lair:3) a +0 glaive (38, -8, Lair:3) a +0 trident (43, -21, Lair:3) a +0 ring mail (45, -27, Lair:3) a +0 scale mail (45, 17, Lair:3) a +0 falchion (45, 28, Lair:3) a +0 helmet Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 plate armour (4, -12, Lair:4) a +0 chain mail (6, -1, Lair:4) 27 stones (9, -13, Lair:4) 17 stones (43, -5, Lair:4) the cursed +1 falchion "Tinn" {vorpal, *Contam MP+9 Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. Level 5 of the Lair of Beasts (0, 0, Lair:5) a wand of iceblast (4)