Dungeon Crawl Stone Soup version 0.25-a0-632-g7713895373 (webtiles) character file. Game seed: 7008963288851612824, levelgen mode: deterministic 45 mopl the Cleaver (level 3, 0/35 HPs) Began as a Formicid Monk on Mar 19, 2020. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (498 turns). mopl the Cleaver (Formicid Monk) Turns: 498, Time: 00:01:20 Health: 0/35 AC: 8 Str: 14 (16) XL: 3 Next: 90% Magic: 3/3 EV: 6 Int: 8 (9) God: Gold: 47 SH: 0 Dex: 11 (13) Spells: 2/2 levels left rFire . . . SeeInvis + e - +1 dagger (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . h - +0 chain mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.08/turn (no ring) @: brilliant A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 hand axe e - a +1 dagger of draining (weapon) Missiles b - 16 atropa-tipped darts g - 6 datura-tipped darts (quivered) Armour h - a +0 chain mail (worn) Scrolls d - 3 scrolls of identify {unknown} i - a scroll of teleportation {unknown} k - a scroll of fog {unknown} Comestibles c - a ration l - 2 chunks of flesh Skills: + Level 6.8 Fighting * Level 8.3 Axes - Level 2.6 Dodging - Level 2.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Your chain mail prevents you from hitting Sigmund. Sigmund is lightly wounded. Sigmund barely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of brilliance. You feel clever all of a sudden. Sigmund barely misses you. It was a potion of experience. You feel more experienced! Your Fighting skill gained 3 levels and is now at level 6! Your Axes skill gained 5 levels and is now at level 8! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 15, Int 9, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Sigmund hits you with a +0 scythe. You die... { #.....### .......# ..#...# .....# ################.#....# .........@@......#....# ###....###########.†.## +................÷..# #....#..(..#####.##.# #..................<# # #.######.....#####.## # #.....# #..# #.....# ##.# ####### .# You could see Sigmund (invisible). Vanquished Creatures A dart slug (D:1) 5 goblins 3 hobgoblins (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mopl the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 88 | D:1 | Reached XP level 2. HP: 19/24 MP: 2/2 484 | D:2 | Noticed Sigmund 498 | D:2 | Reached skill level 6 in Fighting 498 | D:2 | Reached skill level 8 in Axes 498 | D:2 | Reached XP level 3. HP: 4/35 MP: 3/3 498 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms, dk_noncrumbling_4 D:2: layout_basic, chequers_ecumenical_altar_simple_redux, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 6 | 6.8 Axes | 8 | 8.3 Dodging | | 2.6 Stealth | | 2.4 Action || total -------------------------++------- Melee: Hand axe || 13 Dagger || 29 Use: Potion || 3 Armor: Chain mail || 5 Dodge: Dodged || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 27 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------