Dungeon Crawl Stone Soup version 0.25-a0-474-ga8a2ee3166 (webtiles) character file. Game seed: 16182609264839938841, levelgen mode: deterministic 2 mopl the Skirmisher (level 1, 0/14 HPs) Began as a Gargoyle Monk on Feb 6, 2020. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (80 turns). mopl the Skirmisher (Gargoyle Monk) Turns: 80, Time: 00:00:22 Health: 0/14 AC: 3 Str: 14 XL: 1 Next: 30% Magic: 1/1 EV: 12 Int: 10 God: Gold: 13 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg + . . Faith . d - +0 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn b - -2 ring of protection (curse) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour d - a +0 leather armour (worn) Jewellery b - a cursed -2 ring of protection (left hand) Comestibles c - 2 rations Skills: + Level 3.3 Fighting * Level 3.1 Maces & Flails - Level 2.4 Dodging - Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a +0 club. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the hobgoblin. The hobgoblin is almost dead. A bat comes into view. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your leather armour prevents you from hitting the hobgoblin. The hobgoblin is almost dead. The bat misses you. The hobgoblin hits you with a +0 club. You die... ##.....###...#####..####.. ######......(..##..##....# # ####....#............ # #.#..#............ .......##......... .......(.##........ ..........##........ ...........#....###.. ...........g@..### . #...........b.### ........# ......... .......## .###.#. ..#. ####) You could see a hobgoblin and a bat. Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mopl the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 80 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, minmay_misc_feat_secret_circle Action || total -------------------------++------- Melee: Mace || 10 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------