Dungeon Crawl Stone Soup version 0.25-a0-366-g516bc45ae0 (webtiles) character file. Game seed: 9512735381561320711, levelgen mode: deterministic 53 mopl the Vandal (level 4, -2/30 HPs) Began as a Halfling Hunter on Jan 6, 2020. Slain by a leopard gecko (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (620 turns). mopl the Vandal (Halfling Hunter) Turns: 620, Time: 00:01:31 Health: -2/30 AC: 3 Str: 14 XL: 4 Next: 10% Magic: 4/4 EV: 15 Int: 9 God: Gold: 25 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . SeeInvis . a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (-2 -> -7) A: small, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles d - a sling bullet (quivered) e - 20 stones Armour c - a +0 leather armour (worn) Scrolls h - a scroll of amnesia {unknown} i - a scroll of identify {unknown} j - a scroll of noise {unknown} Comestibles f - a ration Skills: + Level 2.5 Fighting + Level 6.5 Slings + Level 3.1 Dodging - Level 1.1 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The sling bullet hits the worm! You kill the worm! The leopard gecko completely misses you. The adder misses you. Unknown command. Firing (i - inventory. (/) - cycle) d - 3 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a sling bullet. The sling bullet completely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The leopard gecko misses you. Firing (i - inventory. (/) - cycle) d - 2 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! You have reached level 4! The leopard gecko bites you. You die... #.......... #.......... #.......(.( #........<. ####........$. ............ #########...).# ......l@(((<# ############# You could see a leopard gecko. Vanquished Creatures An adder (D:2) An ooze (D:1) A worm (D:2) 3 leopard geckos 4 goblins (D:1) 3 hobgoblins (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) 8 kobolds 7 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mopl the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 47 | D:1 | Reached skill level 6 in Slings 60 | D:1 | Reached skill level 2 in Fighting 60 | D:1 | Reached XP level 2. HP: 12/19 MP: 2/2 248 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/3 595 | D:2 | Reached skill level 3 in Dodging 620 | D:2 | Reached XP level 4. HP: 3/30 MP: 4/4 620 | D:2 | Slain by a leopard gecko Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms D:2: layout_basic, gammafunk_temple_overflow_pools, hangedman_decor_growths, minivault_24, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Slings | 6 | 6.5 Fighting | 2 | 2.5 Dodging | 3 | 3.1 Stealth | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 48 | || 48 Fire: Hunting sling | 59 | || 59 Stab: Sleeping | 2 | || 2 Armor: Leather armour | 9 | || 9 Dodge: Dodged | 75 | || 75 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 76 | 0 | 0.0 | 34 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 52 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 24 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------