Dungeon Crawl Stone Soup version 0.23-a0-78-gc252fe1 (webtiles) character file. 0 mopl the Charlatan (level 1, 16/16 HPs) Began as a Formicid Wanderer on Aug 10, 2018. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). mopl the Charlatan (Formicid Wanderer) Turns: 1, Time: 00:00:11 Health: 16/16 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis + a - +2 shortbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 shortbow (weapon) c - a +0 mace Missiles b - 26 arrows (quivered) Armour e - a +0 robe (worn) Potions d - a potion of lignification {!q} Comestibles f - a ration Skills: + Level 2.1 Fighting + Level 1.5 Bows + Level 1.1 Armour + Level 1.1 Spellcasting Level 2.1 Transmutations Level 2.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, mopl the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Currently training: Fighting(2.1), Short Blades(0), Long Blades(0), Axes(0), Maces & Flails(0), Polearms(0), Staves(0), Unarmed Combat(0), Bows(1.5), Crossbows(0), Throwing(0), Slings(0), Armour(1.1), Dodging(0), Shields(0), Spellcasting(1.1), Conjurations(0), Hexes(0), Charms(0), Summonings(0), Necromancy(0), Translocations(0), Transmutations(2.1), Fire Magic(0), Ice Magic(0), Air Magic(0), Earth Magic(0), Poison Magic(0), Invocations(0), Evocations(2.1), Stealth(0). Choose a target skill level: Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #### ..... ...# .... ...# #... ...# #...##...# ###........# ....>..@...# ...........# .#######...# ...# ...# ...# ...# ...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mopl the Formicid Wanderer began the quest for the Orb. 0 | D:1 | mopl set off with: a +2 shortbow, 26 arrows, a +0 mace, a potion of lignification {!q}, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_boxorama, minmay_misc_feat_hallway, corexii_leaking_fountain, lemuel_another_geyser Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count G = Total turns spent on level A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------