mopl Level 1 of the Dungeon (26, 22, D:1) a +0 club (36, 26, D:1) 18 sling bullets (47, -5, D:1) a cursed -1 club (48, 49, D:1) a +0 club (56, 41, D:1) a +0 club (58, 0, D:1) a +0 club Level 2 of the Dungeon (16, -61, D:2) a stone (16, -55, D:2) a +0 dagger (28, -54, D:2) a +0 ring mail (30, -64, D:2) a +0 leather armour (30, -5, D:2) 20 stones (32, -58, D:2) a +0 dagger (37, -7, D:2) a +0 whip (39, -48, D:2) a +0 club (42, -29, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 0, D:3) a +0 mace (3, -1, D:3) a cursed +0 leather armour (3, 0, D:3) 16 stones (7, -46, D:3) a +0 short sword (7, -20, D:3) a +0 club (8, -47, D:3) a +0 rapier (9, -50, D:3) the +3 robe "Duzegh" {+Blink rC+ MR+ SInv} It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (10, -50, D:3) 8 gold pieces (10, -22, D:3) a +0 flail (11, -50, D:3) an uncursed staff of cold (12, -50, D:3) 12 gold pieces (14, -40, D:3) a rat skeleton (28, -21, D:3) a kobold corpse (skeletalised by now)