mopl the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the cursed +0 leather armour of the Harvest {rF+ MP+9 Str+3} It affects your strength (+3). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (62, 1, D) a +0 short sword (67, 1, D) a book of Clouds (68, 1, D) a book of Hinderance (69, 1, D) a +0 quarterstaff of distortion (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) a +0 leather armour (62, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (73, 2, D) a book of Air (75, 2, D) the cursed +0 leather armour of Orey {MR- Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) the +6 quarterstaff "Jaex Aco" {distort, *Drain rElec rC- rN+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. a +0 leather armour a +0 club a +0 leather armour (62, 4, D) a +2 antimagic short sword a +0 leather armour a +0 ring mail an orc corpse (skeletalised by now) (73, 4, D) a ball python corpse (skeletalised by now) (4, 5, D) a +5 battleaxe (10, 5, D) an uncursed ring of flight (67, 5, D) a ball python corpse (skeletalised by now) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +5 triple sword "Firal" {freeze, *Contam *Drain rC+++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It renders you almost immune to cold. It causes magical contamination when unequipped. It causes draining when unequipped. (62, 9, D) a plain deck of summoning (63, 9, D) a book of Callings (70, 9, D) an uncursed staff of cold (71, 9, D) a book of Summonings (72, 9, D) a +1 dagger of venom (62, 10, D) a +6 quarterstaff of protection (70, 10, D) an uncursed ring of sustain attributes (72, 10, D) a book of the Tempests (62, 13, D) a tarantella corpse (70, 13, D) a polar bear corpse (61, 17, D) a +0 short sword (62, 17, D) an uncursed staff of summoning (64, 17, D) an uncursed staff of poison (72, 17, D) a phial of floods (73, 17, D) a +5 blowgun (62, 18, D) a +3 ring of dexterity (63, 18, D) a +4 plate armour of cold resistance (64, 18, D) a +3 hand crossbow of flaming (71, 18, D) the cursed +1 spear "Sabboss" {drain, MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 18, D) an uncursed ring of fire (63, 20, D) a +2 spear of distortion a wasp corpse (62, 21, D) a +4 hand axe of chopping (unseen) (64, 21, D) a black bear corpse (64, 22, D) a +0 rapier (unseen) (72, 22, D) a wind drake corpse (50, 25, D) an uncursed staff of fire (51, 25, D) a +1 leather armour of poison resistance (52, 25, D) an uncursed ring of wizardry (53, 25, D) an uncursed ring of wizardry (54, 25, D) a +3 shortbow of velocity (55, 25, D) a scroll of recharging (50, 26, D) a cursed -2 ring of dexterity (52, 26, D) a phial of floods (61, 27, D) a +1 trident of protection (62, 27, D) a +2 robe (64, 27, D) a +2 scale mail of magic resistance (71, 27, D) a +3 mace of crushing (73, 27, D) a lamp of fire (62, 28, D) the +7 scimitar of Ytapam {flame, *Rage Str+2 Int+10 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+10). It may make you go berserk in combat. It makes you more stealthy. (63, 28, D) a +2 dagger of electrocution (64, 28, D) a +1 flail of protection (71, 28, D) a +4 longbow of flaming (72, 28, D) a +2 robe of magic resistance (51, 29, D) a shapeshifter corpse (52, 29, D) a glowing shapeshifter corpse (53, 29, D) a shapeshifter corpse (51, 30, D) a glowing shapeshifter corpse (53, 30, D) a glowing shapeshifter corpse (54, 31, D) a glowing shapeshifter corpse (63, 31, D) a hell hound corpse (62, 32, D) a hell hound corpse (71, 32, D) a necrophage corpse (72, 32, D) a +0 falchion a +0 robe (64, 33, D) a hell hound corpse (53, 37, D) an uncursed ring of invisibility (59, 37, D) a +3 short sword of venom (60, 37, D) a +0 vampiric hand axe (61, 37, D) a +2 robe of fire resistance (62, 37, D) a +0 leather armour (69, 37, D) a book of the Warp (70, 37, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (71, 37, D) an uncursed amulet of clarity (73, 37, D) the +9 dagger "Dragonbane" {pierce, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. (49, 38, D) a +3 chain mail of magic resistance (50, 38, D) a +0 longbow of flaming (51, 38, D) an uncursed staff of conjuration {!a} (53, 38, D) a +2 robe of the Archmagi (59, 38, D) a book of Clouds (60, 38, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (61, 38, D) a book of Clouds (72, 38, D) a +0 scale mail of fire resistance (61, 41, D) a +0 quarterstaff a +0 leather armour (62, 41, D) a +0 dire flail (unseen) (62, 42, D) a +2 dagger of venom (60, 43, D) an uncursed staff of power