mopl the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 falchion of holy wrath (63, 1, D) a book of Air (67, 1, D) the +8 chain mail of Nemelex Xobeh's Favour {rCorr} It protects you from acid and corrosion. (68, 1, D) the +2 plate armour "Vetileud" {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (66, 2, D) a manual of Transmutations (75, 2, D) a +2 chain mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (9, 3, D) a +0 leather armour (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a scorpion corpse (62, 4, D) a scorpion corpse (63, 4, D) a scorpion corpse (68, 4, D) a hell hound corpse (75, 4, D) a raiju corpse (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of death (62, 9, D) a plain deck of wonders (70, 9, D) a book of Beasts (71, 9, D) a manual of Short Blades (72, 9, D) the +3 dagger of Destiny {elec, MR+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (62, 10, D) a +0 scale mail of fire resistance (70, 10, D) the +9 flail of Linearity {elec, +Inv rElec rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (72, 10, D) an uncursed staff of summoning (71, 17, D) a stone of tremors (72, 17, D) a plain deck of changes (73, 17, D) an uncursed staff of power (71, 18, D) a book of Conjurations (72, 18, D) an uncursed staff of earth (73, 18, D) the Volume of Transmutation and Augmentations Spells Type Level a - Repel Missiles Charms/Air 2 b - Sticks to Snakes Transmutation 2 c - Spectral Weapon Hexes/Charms 3 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7