mopl Level 1 of the Dungeon (0, 0, D:1) 15 stones (15, -4, D:1) a +0 ring mail (17, -13, D:1) a +0 dagger 4 stones (18, -14, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (12, 14, D:2) a +1 robe a +0 dagger (13, 9, D:2) a +0 ring mail (14, 15, D:2) a +0 club (17, -13, D:2) a cursed -1 leather armour (17, 9, D:2) 5 large rocks (18, 29, D:2) a +0 club (18, 35, D:2) a +0 hunting sling (19, 13, D:2) 19 bolts (27, 11, D:2) a +0 short sword (34, 8, D:2) a +0 dagger (35, 25, D:2) a stone (37, 26, D:2) 3 stones (39, 18, D:2) a +0 scythe a +0 robe (50, 7, D:2) 19 stones (51, 26, D:2) 9 stones (54, 19, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -13, D:3) a +0 club (4, -4, D:3) a +2 dagger of pain (12, -23, D:3) 21 sling bullets (14, -28, D:3) a +0 club (15, -36, D:3) a +0 dagger (21, -8, D:3) a +0 dagger (24, -4, D:3) 23 arrows (28, -9, D:3) 25 arrows (34, -30, D:3) a +0 leather armour (35, -28, D:3) a +0 whip 17 stones (40, -26, D:3) 27 stones (43, -10, D:3) a +0 dagger (45, 1, D:3) a +0 flail (47, -27, D:3) 3 stones (48, 5, D:3) 20 sling bullets (49, -26, D:3) a stone (50, -29, D:3) 13 stones Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 leather armour a +0 ring mail (0, 1, D:4) a +0 dagger (7, 40, D:4) a +0 giant club (8, 7, D:4) 16 stones (14, 1, D:4) 8 stones (19, 13, D:4) a +0 whip (21, 19, D:4) a +0 robe (23, 6, D:4) 16 arrows (48, 16, D:4) a +0 club (52, 34, D:4) a +0 spear (53, 27, D:4) a +0 chain mail a +0 club (55, 17, D:4) a +0 club (57, 23, D:4) a +0 chain mail a +0 mace (58, 41, D:4) a +0 whip (60, 29, D:4) a +0 spear (unseen) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Cilemye" {+Fly MR- Int+5 SInv} (3500 gold) [ring of flight] It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. the ring of Orchefih {rPois rC+ Stlth+} (3900 gold) [ring of protection from cold] It protects you from cold. It protects you from poison. It makes you more stealthy. a +3 quarterstaff of draining (2420 gold) the cursed +2 dagger of Dried Tears {pain, rElec rC- MR+++ Int-5} (1970 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (0, 0, D:5) a +0 scale mail (7, -12, D:5) a +0 hand axe a +0 ring mail (9, -12, D:5) a +0 dagger (9, -11, D:5) a +1 dagger a +0 robe (14, 5, D:5) 3 arrows (15, -10, D:5) a +0 dagger (16, 5, D:5) a cursed +0 shortbow 13 arrows (21, 25, D:5) a +0 shortbow 19 arrows (23, -13, D:5) 14 sling bullets (30, 15, D:5) 16 stones (32, 16, D:5) a +0 trident (44, 5, D:5) a +0 short sword (49, 15, D:5) a +5 flail of pain a +0 chain mail (50, 4, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Yqa Maotza's Weapon Boutique 12 bolts (33 gold) the +9 dagger "Ysuma" {pierce, MR+} (848 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +2 mace of protection (218 gold) a +0 war axe (49 gold) 18 sling bullets (126 gold) a +0 trident (49 gold) 17 stones (23 gold) a +0 mace (42 gold) a +0 long sword of slicing (100 gold) a +0 trident (49 gold) 17 stones (23 gold) a +3 war axe of venom (296 gold) (0, 0, D:6) a spriggan skeleton (1, -2, D:6) a spriggan corpse (skeletalised by now) (2, 0, D:6) a spriggan corpse (skeletalised by now) (2, 2, D:6) a +0 club a +0 leather armour (4, 0, D:6) a wand of confusion (0/48) (6, 6, D:6) a worker ant corpse (6, 7, D:6) a +0 club (6, 8, D:6) a cursed -2 flail a +0 scale mail a human corpse (19, -9, D:6) a +0 short sword (19, 0, D:6) a +0 plate armour