Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a4c4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17656945931314248739, deterministic pregen: 1 Command line: /usr/games/crawl-git-233958a4c4 -name mopl -rc /dgldir/rcfiles/crawl-git/mopl.rc -macro /dgldir/rcfiles/crawl-git/mopl.macro -morgue /dgldir/morgue/mopl/ -webtiles-socket /crawl-master/webserver/sockets/mopl:2024-03-01.09:36:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-233958a4c4(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x564c0a03051b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-233958a4c4(_Z13do_crash_dumpv+0x49b) [0x564c0a03b89b]: do_crash_dump() /usr/games/crawl-git-233958a4c4(_Z20crash_signal_handleri+0xae) [0x564c0a03088e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fe87c02ef20]: /usr/games/crawl-git-233958a4c4(_Z16armour_type_proph11armour_flag+0x24) [0x564c0a232684]: armour_type_prop(unsigned char, armour_flag) /usr/games/crawl-git-233958a4c4(_Z12equip_effect14equipment_typeibb+0x164) [0x564c0a468d74]: equip_effect(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_Z10equip_item14equipment_typeibb+0x4f) [0x564c0a46940f]: equip_item(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_ZN12EquipOnDelay6finishEv+0xda) [0x564c0a05310a]: EquipOnDelay::finish() /usr/games/crawl-git-233958a4c4(_ZN5Delay6handleEv+0x46) [0x564c0a054486]: Delay::handle() /usr/games/crawl-git-233958a4c4(_Z12handle_delayv+0x36) [0x564c0a054dc6]: handle_delay() /usr/games/crawl-git-233958a4c4(+0xa75819) [0x564c0a6bb819]: /usr/games/crawl-git-233958a4c4(+0xa75e4d) [0x564c0a6bbe4d]: /usr/games/crawl-git-233958a4c4(main+0x417) [0x564c09f7ca07]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fe87c011b97]: /usr/games/crawl-git-233958a4c4(_start+0x2a) [0x564c09f7d23a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-233958a4c4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = corridors, absdepth0 = 4 Level vaults: layout_loops_ring mainiacjoe_overflow_brackets nicolae_ossuary_entry_ruins Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword (moderately wounded, poisoned, weak, 76% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is heavily wounded. The orc priest looks even sicker. Your toxic aura wanes. The orc priest is no longer weakened. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword (heavily wounded, very poisoned, 76% to hit) The sting hits the orc priest but does no damage. The orc priest looks as sick as possible! The orc priest is heavily wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword (severely wounded, extremely poisoned, 76% to hit) The sting hits the orc priest. The orc priest looks as sick as possible! The orc priest is almost dead. The orc priest hits you with a +0 short sword. You tentacle-slap the orc priest. Your grab misses the orc priest. The orc priest is almost dead. The orc priest misses you. Unknown command. You tentacle-slap the orc priest. You kill the orc priest! Unknown command. Things that are here: a +0 short sword; an orc corpse There is an escape hatch in the ceiling here. Items here: )) [[ †. You see here a +0 ring mail. You see here a +0 flail. Things that are here: a +0 scale mail; a +0 hand axe; an orc corpse n - 2 boomerangs Things that are here: a +0 leather armour; a +1 dagger of electrocution; an orc corpse o - a +1 dagger of electrocution You hear the crackle of electricity. o - a +1 dagger of electrocution (weapon) Things that are here: a +0 leather armour; a +0 dagger Found a beast talisman. You now have 166 gold pieces (gained 17). Magic restored. p - a +5 ring of evasion p - a +5 ring of evasion (right tentacle) Okay, then. Found an escape hatch in the floor. Found a hand axe. Found a stone staircase leading up. A ball python comes into view. Found 5 gold pieces. Found a book of Minor Magic and a scroll labelled YCUMED CULA. The ball python hisses angrily. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You grab the ball python. The ball python is moderately wounded. You constrict the ball python. You kill the ball python! No target in view! You pick up a book of Minor Magic and begin reading... You add the spells Magic Dart, Blink and Call Imp to your library. You start memorising the spell. You continue memorising. x2 HP restored. You finish memorising. Spell assigned to 'd'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Blink Adjust to which letter? e - Blink q - a scroll labelled YCUMED CULA You now have 171 gold pieces (gained 5). There is an escape hatch in the floor here. Found a stone staircase leading up. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard shouts! The orc wizard is poisoned. Unknown command. Your toxic aura wanes. You hit the orc wizard but do no damage. You grab the orc wizard. The orc wizard is heavily wounded. You constrict the orc wizard. The orc wizard misses you. You hit the orc wizard but do no damage. Lightning courses through the orc wizard!! You kill the orc wizard! Your Spellcasting skill increases to level 4! No target in view! No target in view! f - 4 scrolls labelled DYIVVI ZOLLIRI (gained 1) Things that are here: a +0 dagger; a +0 robe; an orc corpse Found a shadowy altar of Dithmenos. r - a brown potion Found a leather armour. You see here a +0 leather armour. A ball python comes into view. A ball python is nearby! Found a ring mail. The sting hits the ball python! The ball python is poisoned. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. A scorpion comes into view. Found a stone staircase leading down. An adder comes into view. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The scorpion is poisoned. The adder hisses angrily. The adder is poisoned. The adder looks even sicker. An iguana comes into view. Unknown command. The adder looks even sicker. The iguana hisses angrily. The iguana is poisoned. Your toxic aura wanes. You kill the adder! Casting: Olgreb's Toxic Radiance (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The scorpion looks even sicker. The iguana looks even sicker. The scorpion looks even sicker. You kill the scorpion! Unknown command. The iguana looks even sicker. Your toxic aura wanes. You closely miss the iguana. You grab the iguana. The iguana is severely wounded. You constrict the iguana. You kill the iguana! Your Translocations skill increases to level 1! You have reached level 7! s - 2 bubbling red potions An adder comes into view. Found a robe. The adder hisses angrily. The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The adder bites you but does no damage. The sting hits the adder. The adder looks even sicker. The adder is severely wounded. The adder bites you. The adder closely misses you. You hit the adder but do no damage. Lightning courses through the adder! You kill the adder! No target in view! You see here an adder corpse. You see here a +0 robe. t - 5 atropa-tipped darts Found a stone staircase leading down. f - 6 scrolls labelled DYIVVI ZOLLIRI (gained 2) You see here a beast talisman. Found a stone staircase leading down. There is a stone staircase leading down here. i - 2 bubbling pink potions (gained 1) You see here a +0 hand axe. A ribbon worm comes into view. A jelly comes into view. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The sting misses the ribbon worm. The web tears apart. Your magical contamination has completely faded away. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (92% to hit) The sting hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is moderately wounded. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, poisoned, 92% to hit) The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, very poisoned, 92% to hit) The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is severely wounded. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, very poisoned, 92% to hit) The sting hits the ribbon worm. The ribbon worm looks as sick as possible! The ribbon worm is almost dead. You kill the ribbon worm! No target in view! You start resting. Magic restored. Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. Okay, then. You see here a ribbon worm corpse. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Cast which spell? (? or * to list) Aiming: Mercury Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! Unknown command. You see here a ribbon worm corpse. Casting: Mercury Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! Unknown command. Casting: Mercury Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target, f - jelly Aim: a jelly (asleep, chance to weaken: 100%) Out of range. Okay, then. Casting: Mercury Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target, f - jelly Aim: a jelly (asleep, chance to weaken: 100%) Fumes of mercury billow around the jelly! The jelly looks weaker. The jelly quivers. Unknown command. Casting: Mercury Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (weak, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is poisoned. The jelly is moderately wounded. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, poisoned, weak, 100% to hit) The sting hits the jelly. The jelly looks even sicker. The jelly is moderately wounded. The jelly closely misses you. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, very poisoned, weak, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is severely wounded. The jelly hits you. You are splashed with acid! Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead, very poisoned, weak, 100% to hit) The sting hits the jelly. The jelly looks even sicker. The jelly is almost dead. You kill the jelly! Your Conjurations skill increases to level 4! Found a ring mail. You now have 185 gold pieces (gained 14). You see here a +0 ring mail. A ball python comes into view. A ball python is nearby! The sting hits the ball python! The ball python is poisoned. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. u - a scroll labelled OCAPRI KOOMIL k - 2 scrolls labelled PEREIF FISCHE (gained 1) Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. The sting hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is lightly wounded. The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is moderately wounded. The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is almost dead. The ribbon worm barely misses you. The sting hits the ribbon worm but does no damage. The ribbon worm looks as sick as possible! The ribbon worm is severely wounded. The ribbon worm misses you. The sting hits the ribbon worm. The ribbon worm looks as sick as possible! You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. You see here a ribbon worm corpse. Found a stone staircase leading up. Found a sand-covered staircase. Found a stone staircase leading down. Okay, then. Found 14 gold pieces. You now have 199 gold pieces (gained 14). There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. A kobold zombie comes into view. The kobold zombie moves out of view. A jackal zombie comes into view. The jackal zombie moves out of view. A centaur zombie comes into view. An orc zombie comes into view. You hit the kobold zombie. You grab the kobold zombie. The kobold zombie is heavily damaged. You constrict the kobold zombie! You destroy the kobold zombie! The centaur zombie hits you but does no damage. The centaur zombie kicks you. You hit the centaur zombie. Lightning courses through the centaur zombie! The centaur zombie is moderately damaged. An adder zombie comes into view. The centaur zombie hits you. The centaur zombie kicks you. You hit the centaur zombie. You squeeze the centaur zombie. The centaur zombie is heavily damaged. The jackal zombie bites you but does no damage. The centaur zombie hits you. The centaur zombie barely misses you. You hit the centaur zombie. Lightning courses through the centaur zombie! The centaur zombie is almost destroyed. The centaur zombie hits you. The centaur zombie kicks you. The jackal zombie barely misses you. The jackal zombie closely misses you. The centaur zombie hits you. The centaur zombie misses you. You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie hits you. The centaur zombie kicks you. The jackal zombie completely misses you. You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie closely misses you. The centaur zombie barely misses you. The jackal zombie misses you. You hit the centaur zombie. Lightning courses through the centaur zombie!! You destroy the centaur zombie! The jackal zombie bites you. An adder zombie comes into view. The adder zombie bites you. You hit the orc zombie. Lightning courses through the orc zombie!! You destroy the orc zombie! The jackal zombie closely misses you. The adder zombie barely misses you. A ball python zombie comes into view. You hit the jackal zombie. You grab the jackal zombie. You squeeze the jackal zombie! You destroy the jackal zombie! The adder zombie bites you but does no damage. You closely miss the adder zombie. You grab the adder zombie. You squeeze the adder zombie, but do no damage. You constrict the adder zombie. The adder zombie bites you but does no damage. You hit the adder zombie. Lightning courses through the adder zombie! You destroy the adder zombie! A kobold zombie comes into view. You hit the adder zombie. You grab the adder zombie. The adder zombie is lightly damaged. You constrict the adder zombie. The adder zombie completely misses you. You hit the adder zombie but do no damage. Lightning courses through the adder zombie! You destroy the adder zombie! The ball python zombie bites you. The ball python zombie barely misses you. You hit the ball python zombie but do no damage. Lightning courses through the ball python zombie! You destroy the ball python zombie! A kobold zombie comes into view. The kobold zombie closely misses you. You hit the kobold zombie. You grab the kobold zombie. The kobold zombie is moderately damaged. You constrict the kobold zombie. The kobold zombie misses you. You hit the kobold zombie. You destroy the kobold zombie! You hit the kobold zombie. You grab the kobold zombie. The kobold zombie is moderately damaged. You constrict the kobold zombie. The kobold zombie completely misses you. You hit the kobold zombie but do no damage. Lightning courses through the kobold zombie!! You destroy the kobold zombie! No target in view! A jackal zombie comes into view. You hit the jackal zombie. Lightning courses through the jackal zombie!! You destroy the jackal zombie! A kobold zombie comes into view. The kobold zombie misses you. You hit the kobold zombie. Lightning courses through the kobold zombie! You destroy the kobold zombie! No target in view! A jackal zombie comes into view. An adder zombie comes into view. The adder zombie bites you but does no damage. You hit the adder zombie but do no damage. Lightning courses through the adder zombie! Your grab misses the adder zombie. The adder zombie is heavily damaged. The adder zombie barely misses you. You hit the adder zombie. Your grab misses the adder zombie. Your squeeze misses the adder zombie. The adder zombie is heavily damaged. The adder zombie barely misses you. The jackal zombie barely misses you. You closely miss the adder zombie. Your grab misses the adder zombie. You squeeze the adder zombie! The adder zombie is almost destroyed. The adder zombie completely misses you. The jackal zombie misses you. You hit the adder zombie. Lightning courses through the adder zombie!! You destroy the adder zombie! The jackal zombie closely misses you. An adder zombie comes into view. You hit the jackal zombie. Your grab misses the jackal zombie. The jackal zombie is lightly damaged. The jackal zombie barely misses you. x2 You barely miss the jackal zombie. Your grab misses the jackal zombie. The jackal zombie is lightly damaged. The jackal zombie closely misses you. You hit the jackal zombie. Lightning courses through the jackal zombie! You destroy the jackal zombie! The adder zombie barely misses you. You hit the adder zombie but do no damage. Lightning courses through the adder zombie!! You destroy the adder zombie! No target in view! A human zombie comes into view. You barely miss the human zombie. Your grab misses the human zombie. The human zombie closely misses you. You hit the human zombie but do no damage. Your grab misses the human zombie. You hit the human zombie. Lightning courses through the human zombie! You grab the human zombie. The human zombie is moderately damaged. You constrict the human zombie. The human zombie misses you. You hit the human zombie. Lightning courses through the human zombie! The human zombie is heavily damaged. You constrict the human zombie. The human zombie hits you! You hit the human zombie but do no damage. Lightning courses through the human zombie! The human zombie is almost destroyed. You constrict the human zombie. The human zombie hits you. You hit the human zombie but do no damage. You squeeze the human zombie. You destroy the human zombie! An adder zombie comes into view. The adder zombie closely misses you. The adder zombie barely misses you. You hit the adder zombie but do no damage. Your grab misses the adder zombie. You squeeze the adder zombie! The adder zombie is heavily damaged. The adder zombie misses you. You closely miss the adder zombie. You grab the adder zombie. You squeeze the adder zombie! The adder zombie is almost destroyed. You constrict the adder zombie. You destroy the adder zombie! No target in view! No target in view! You open the large door. A human zombie and an elf zombie come into view. An adder zombie comes into view. The elf zombie moves out of view. There is a large open door here. The helpless human zombie fails to defend itself. You hit the human zombie. You grab the human zombie. The human zombie is lightly damaged. You constrict the human zombie. You hit the human zombie but do no damage. You squeeze the human zombie! The human zombie is moderately damaged. You constrict the human zombie. The human zombie misses you. You hit the human zombie but do no damage. You squeeze the human zombie. The human zombie is heavily damaged. You constrict the human zombie. The human zombie hits you. You hit the human zombie. Lightning courses through the human zombie! The human zombie is almost destroyed. You constrict the human zombie. You destroy the human zombie! You barely miss the adder zombie. Your grab misses the adder zombie. The adder zombie barely misses you. You hit the adder zombie. Your grab misses the adder zombie. The adder zombie is lightly damaged. The adder zombie barely misses you. You hit the adder zombie. Your grab misses the adder zombie. The adder zombie is moderately damaged. The adder zombie misses you. You hit the adder zombie. Your grab misses the adder zombie. The adder zombie is moderately damaged. The adder zombie barely misses you. You hit the adder zombie but do no damage. You grab the adder zombie. The adder zombie is moderately damaged. You constrict the adder zombie. The adder zombie misses you. You hit the adder zombie. The adder zombie is severely damaged. You constrict the adder zombie. You destroy the adder zombie! You barely miss the elf zombie. Your grab misses the elf zombie. You squeeze the elf zombie. The elf zombie is lightly damaged. You barely miss the elf zombie. Your grab misses the elf zombie. The elf zombie is lightly damaged. The elf zombie hits you. You hit the elf zombie. You grab the elf zombie. You squeeze the elf zombie! The elf zombie is moderately damaged. You constrict the elf zombie. The elf zombie barely misses you. You hit the elf zombie. The elf zombie is moderately damaged. You constrict the elf zombie! The elf zombie misses you. You hit the elf zombie. Lightning courses through the elf zombie! The elf zombie is severely damaged. You constrict the elf zombie. The elf zombie misses you. You hit the elf zombie. You squeeze the elf zombie, but do no damage. The elf zombie is almost destroyed. You constrict the elf zombie! You destroy the elf zombie! Your Translocations skill increases to level 2! No target in view! A ball python zombie comes into view. An elf zombie comes into view. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python zombie Aim: a ball python zombie (wandering, hasn't noticed you, 89% to hit) The sting hits the ball python zombie. The ball python zombie partially resists. The ball python zombie is moderately damaged. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python zombie Aim: a ball python zombie (moderately damaged, 89% to hit) The sting hits the ball python zombie. The ball python zombie partially resists. The ball python zombie is heavily damaged. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python zombie Aim: a ball python zombie (heavily damaged, 89% to hit) The sting hits the ball python zombie. The ball python zombie partially resists. The ball python zombie is almost destroyed. Unknown command. You hit the ball python zombie. Lightning courses through the ball python zombie! You destroy the ball python zombie! No target in view! No target in view! Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. A human zombie comes into view. Unknown command. You hit the human zombie. Lightning courses through the human zombie! Your grab misses the human zombie. The human zombie is moderately damaged. The human zombie closely misses you. You hit the human zombie. You grab the human zombie. The human zombie is heavily damaged. You constrict the human zombie. The human zombie closely misses you. You hit the human zombie. The human zombie is heavily damaged. You constrict the human zombie! The human zombie hits you. You completely miss the human zombie. The human zombie is severely damaged. You constrict the human zombie. The human zombie completely misses you. You hit the human zombie. The human zombie is almost destroyed. You constrict the human zombie. You hit the human zombie but do no damage. You squeeze the human zombie. The human zombie is almost destroyed. You constrict the human zombie. You destroy the human zombie! Cast which spell? (? or * to list) Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elf zombie Aim: an elf zombie (73% to hit) The sting hits the elf zombie. The elf zombie partially resists. The elf zombie is lightly damaged. You hit the elf zombie. Your grab misses the elf zombie. Your squeeze misses the elf zombie. The elf zombie is lightly damaged. The elf zombie barely misses you. You hit the elf zombie. Your grab misses the elf zombie. The elf zombie is lightly damaged. The elf zombie misses you. You hit the elf zombie. Your grab misses the elf zombie. The elf zombie is moderately damaged. The elf zombie hits you. You hit the elf zombie. Your grab misses the elf zombie. The elf zombie is moderately damaged. You completely miss the elf zombie. Your grab misses the elf zombie. The elf zombie is moderately damaged. The elf zombie closely misses you. You barely miss the elf zombie. Your grab misses the elf zombie. The elf zombie is moderately damaged. The elf zombie barely misses you. You hit the elf zombie. You grab the elf zombie. The elf zombie is moderately damaged. You constrict the elf zombie. The elf zombie closely misses you. You hit the elf zombie. The elf zombie is moderately damaged. You constrict the elf zombie. The elf zombie hits you. You hit the elf zombie. The elf zombie is heavily damaged. You constrict the elf zombie. You completely miss the elf zombie. The elf zombie is heavily damaged. You constrict the elf zombie. The elf zombie barely misses you. You hit the elf zombie but do no damage. The elf zombie is severely damaged. You constrict the elf zombie. The elf zombie hits you. You hit the elf zombie. Your squeeze misses the elf zombie. The elf zombie is severely damaged. You constrict the elf zombie. The elf zombie closely misses you. You hit the elf zombie. You squeeze the elf zombie! You destroy the elf zombie! Your Alchemy skill increases to level 6! No target in view! You start resting. Magic restored. You start resting. HP restored. Okay, then. Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. Found a gate leading back out of this place. You open the door. A mummy comes into view. Found 35 gold pieces. You hit the mummy but do no damage. Your grab misses the mummy. You barely miss the mummy. You grab the mummy. You constrict the mummy. The mummy misses you. You hit the mummy. The mummy is moderately damaged. You constrict the mummy. You hit the mummy. You squeeze the mummy. The mummy is severely damaged. You constrict the mummy. You destroy the mummy! No target in view! No target in view! There is an open door here. You now have 217 gold pieces (gained 18). You now have 234 gold pieces (gained 17). There is an open door here. You open the door. There is an open door here. There is an open door here. There is a large open door here. You open the large door. A jackal zombie and a centaur zombie come into view. The sting misses the jackal zombie. A jackal zombie comes into view. The jackal zombie bites you. You barely miss the jackal zombie. Your grab misses the jackal zombie. You squeeze the jackal zombie. The jackal zombie is moderately damaged. The jackal zombie closely misses you. You hit the jackal zombie. Lightning courses through the jackal zombie! You destroy the jackal zombie! The jackal zombie bites you but does no damage. You hit the jackal zombie. You grab the jackal zombie. You squeeze the jackal zombie! You destroy the jackal zombie! An elf zombie and a ball python zombie come into view. There is a large open door here. A bullfrog simulacrum comes into view. There is a large open door here. You hit the centaur zombie but do no damage. You squeeze the centaur zombie! The centaur zombie is moderately damaged. The centaur zombie hits you. The centaur zombie barely misses you. You hit the centaur zombie. The centaur zombie is moderately damaged. The centaur zombie misses you. The centaur zombie barely misses you. You hit the centaur zombie. Lightning courses through the centaur zombie! The centaur zombie is severely damaged. The centaur zombie barely misses you. The centaur zombie completely misses you. The centaur zombie closely misses you. The centaur zombie barely misses you. You hit the centaur zombie but do no damage. The centaur zombie is severely damaged. The centaur zombie hits you. The centaur zombie barely misses you. You hit the centaur zombie. Lightning courses through the centaur zombie!! You destroy the centaur zombie! No target in view! You start resting. A ball python zombie is nearby! The sting hits the ball python zombie. The ball python zombie partially resists. The ball python zombie is moderately damaged. The sting hits the ball python zombie. The ball python zombie is heavily damaged. You hit the ball python zombie. Your grab misses the ball python zombie. The ball python zombie is almost destroyed. The ball python zombie misses you. The ball python zombie completely misses you. You hit the ball python zombie. You destroy the ball python zombie! No target in view! Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. There is a large open door here. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Cast which spell? (? or * to list) Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elf zombie Aim: an elf zombie (73% to hit) The sting hits the elf zombie. The elf zombie partially resists. The elf zombie is lightly damaged. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog simulacrum Aim: a bullfrog simulacrum (wandering, hasn't noticed you, 85% to hit) The sting hits the bullfrog simulacrum. The bullfrog simulacrum partially resists. The bullfrog simulacrum is moderately damaged. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target, f/p - bullfrog simulacrum Aim: a bullfrog simulacrum (moderately damaged, chance to weaken: 92%) Fumes of mercury billow around the bullfrog simulacrum! The bullfrog simulacrum looks weaker. The bullfrog simulacrum misses you. Unknown command. Casting: Mercury Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog simulacrum Aim: a bullfrog simulacrum (moderately damaged, weak, 85% to hit) The sting hits the bullfrog simulacrum. The bullfrog simulacrum is moderately damaged. The bullfrog simulacrum barely misses you. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog simulacrum Aim: a bullfrog simulacrum (moderately damaged, weak, 85% to hit) The sting hits the bullfrog simulacrum. The bullfrog simulacrum partially resists. The bullfrog simulacrum is heavily damaged. The bullfrog simulacrum barely misses you. You barely miss the bullfrog simulacrum. You grab the bullfrog simulacrum. The bullfrog simulacrum is heavily damaged. You constrict the bullfrog simulacrum. The bullfrog simulacrum vaporises! You have reached level 8! Unknown command. You hit the elf zombie. Your grab misses the elf zombie. You squeeze the elf zombie. The elf zombie is lightly damaged. You hit the elf zombie. You grab the elf zombie. The elf zombie is lightly damaged. You constrict the elf zombie. The elf zombie hits you but does no damage. You hit the elf zombie. The elf zombie is moderately damaged. You constrict the elf zombie. The elf zombie closely misses you. You hit the elf zombie. The elf zombie is moderately damaged. You constrict the elf zombie. The elf zombie misses you. You hit the elf zombie. Lightning courses through the elf zombie!! You squeeze the elf zombie. The elf zombie is almost destroyed. You constrict the elf zombie. The elf zombie misses you. You hit the elf zombie but do no damage. You squeeze the elf zombie. You destroy the elf zombie! Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. You open the door. Found a scroll labelled PYAJUE OPUYGI and a scroll labelled DYIVVI ZOLLIRI. There is an open door here. v - a scroll labelled PYAJUE OPUYGI f - 7 scrolls labelled DYIVVI ZOLLIRI (gained 1) There is an open door here. You open the door. A mummy comes into view. Found a scroll labelled PYAJUE OPUYGI. The mummy barely misses you. There is an open door here. You hit the mummy. You grab the mummy. The mummy is lightly damaged. You constrict the mummy. The mummy misses you. You hit the mummy but do no damage. Lightning courses through the mummy! The mummy is severely damaged. You constrict the mummy. You hit the mummy. The mummy is almost destroyed. You constrict the mummy. You destroy the mummy! v - 2 scrolls labelled PYAJUE OPUYGI (gained 1) There is an open door here. A centaur zombie and a weeping skull come into view. The weeping skull gives a chilling moan. The weeping skull barely misses you. You hit the weeping skull but do no damage. You grab the weeping skull. You squeeze the weeping skull, but do no damage. You constrict the weeping skull! The centaur zombie hits you. The centaur zombie kicks you. The weeping skull misses you. You hit the weeping skull but do no damage. The weeping skull is moderately damaged. You constrict the weeping skull. The centaur zombie completely misses you. The centaur zombie misses you. The weeping skull closely misses you. You hit the weeping skull but do no damage. The weeping skull is moderately damaged. You constrict the weeping skull. The centaur zombie hits you. The centaur zombie barely misses you. The weeping skull touches you. You feel drained. You hit the weeping skull but do no damage. The weeping skull is heavily damaged. You constrict the weeping skull. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you. The centaur zombie misses you. The weeping skull touches you! You hit the weeping skull. Lightning courses through the weeping skull! You squeeze the weeping skull. You destroy the weeping skull! The centaur zombie hits you. The centaur zombie completely misses you. Your life force feels restored. You hit the centaur zombie. Lightning courses through the centaur zombie!! You squeeze the centaur zombie! The centaur zombie is severely damaged. The centaur zombie hits you. The centaur zombie barely misses you. Unknown command. You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie barely misses you. The centaur zombie kicks you. The centaur zombie hits you. The centaur zombie kicks you. You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie misses you. The centaur zombie kicks you. You hit the centaur zombie. You squeeze the centaur zombie. You destroy the centaur zombie! Your Spellcasting skill increases to level 5! Your Translocations skill increases to level 3! You start resting. HP restored. Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. You open the door. A mummy comes into view. Found an orange potion, 2 glowing puce potions and a clear potion. Found a gate leading back out of this place. Found a fizzy pink potion and a potion of magic. Cast which spell? (? or * to list) Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - mummy Aim: a mummy (dormant, chance to weaken: 100%) Out of range. Okay, then. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - mummy Aim: a mummy (chance to weaken: 100%) Fumes of mercury billow around the mummy! The mummy looks weaker. Unknown command. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (weak, 89% to hit) The sting hits the mummy. The mummy partially resists. The mummy is lightly damaged. Unknown command. You hit the mummy but do no damage. You grab the mummy. The mummy is lightly damaged. You constrict the mummy. You hit the mummy but do no damage. You squeeze the mummy, but do no damage. The mummy is moderately damaged. You constrict the mummy. The mummy hits you. You hit the mummy but do no damage. You squeeze the mummy, but do no damage. The mummy is heavily damaged. You constrict the mummy. The mummy barely misses you. You hit the mummy but do no damage. The mummy is severely damaged. You constrict the mummy. You completely miss the mummy. The mummy is almost destroyed. You constrict the mummy. You destroy the mummy! No target in view! There is an open door here. j - 2 orange potions (gained 1) d - 3 glowing puce potions (gained 2) h - 2 clear potions (gained 1) a - 2 potions of magic (gained 1) w - a fizzy pink potion Done exploring. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. As you read the scroll labelled DYIVVI ZOLLIRI, it crumbles to dust. It is a scroll of identify. j - 2 potions of lignification As you read the scroll of identify, it crumbles to dust. i - 2 potions of heal wounds As you read the scroll of identify, it crumbles to dust. d - 3 potions of might As you read the scroll of identify, it crumbles to dust. k - 2 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. q - a scroll of vulnerability As you read the scroll of identify, it crumbles to dust. u - a scroll of enchant armour As you read the scroll of identify, it crumbles to dust. v - 2 scrolls of poison You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. b - an amulet of reflection (around mantle) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a4c4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mopl] Species: Octopode Job: Alchemist HP: 46/46; mods: 0/0 MP: 15/15; mod: 0 Stats: 7 (7) 19 (19) 13 (13) Position: (58, 45), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: collapsed entrance Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 25 | 5 | 909 | 18/357 Conjurations | X | 1 | 25 | 4 | 744 | 244/250 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 25 | 3 | 313 | 13/200 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 25 | 6 | 1003 | 121/295 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 234 #34: 1 #49: 314 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) nimble swimmer: 1 (innate) tentacles: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #14: +1 dagger of electrocution eq slot #9, inv slot #1: amulet of reflection eq slot #10, inv slot #4: ring of wizardry eq slot #11, inv slot #15: +5 ring of evasion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ## .[# ###.# #.###.#.# . ## #.##....##### # ..# #. ............#.# ....##.##............ #.......#...#.#..# #....<†.##.....#.##### ####.##.##...@........ ####.##.#..#.....##... ...........#...#....# #................##.# ..###.#.####....>...# .. #.#.# ###...### .. #.#.# #.#... # #.# #.####. #<# .# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>