Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a4c4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17656945931314248739, deterministic pregen: 1 Command line: /usr/games/crawl-git-233958a4c4 -name mopl -rc /dgldir/rcfiles/crawl-git/mopl.rc -macro /dgldir/rcfiles/crawl-git/mopl.macro -morgue /dgldir/morgue/mopl/ -webtiles-socket /crawl-master/webserver/sockets/mopl:2024-03-01.09:30:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-233958a4c4(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55b11b36651b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-233958a4c4(_Z13do_crash_dumpv+0x49b) [0x55b11b37189b]: do_crash_dump() /usr/games/crawl-git-233958a4c4(_Z20crash_signal_handleri+0xae) [0x55b11b36688e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f0bc2372f20]: /usr/games/crawl-git-233958a4c4(_Z16armour_type_proph11armour_flag+0x24) [0x55b11b568684]: armour_type_prop(unsigned char, armour_flag) /usr/games/crawl-git-233958a4c4(_Z12equip_effect14equipment_typeibb+0x164) [0x55b11b79ed74]: equip_effect(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_Z10equip_item14equipment_typeibb+0x4f) [0x55b11b79f40f]: equip_item(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_ZN12EquipOnDelay6finishEv+0xda) [0x55b11b38910a]: EquipOnDelay::finish() /usr/games/crawl-git-233958a4c4(_ZN5Delay6handleEv+0x46) [0x55b11b38a486]: Delay::handle() /usr/games/crawl-git-233958a4c4(_Z12handle_delayv+0x36) [0x55b11b38adc6]: handle_delay() /usr/games/crawl-git-233958a4c4(+0xa75819) [0x55b11b9f1819]: /usr/games/crawl-git-233958a4c4(+0xa75e4d) [0x55b11b9f1e4d]: /usr/games/crawl-git-233958a4c4(main+0x417) [0x55b11b2b2a07]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f0bc2355b97]: /usr/games/crawl-git-233958a4c4(_start+0x2a) [0x55b11b2b323a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-233958a4c4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic uniq_ijyb Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, mopl the Octopode Alchemist. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. b - an amulet of reflection There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You enter the shallow water. You enter the shallow water. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You enter the deep water. Found a scale mail. Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. The sting misses the hobgoblin. The sting hits the hobgoblin but does no damage. The hobgoblin looks even sicker. The hobgoblin is severely wounded. You kill the hobgoblin! A ball python comes into view. The ball python hisses angrily. The sting hits the ball python. The ball python is poisoned. You kill the ball python! A bat comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the bat. The bat is poisoned. You kill the bat! A goblin comes into view. It is wielding a +0 club. Found a ring mail. A hobgoblin comes into view. The goblin shouts! You hear a shout! The sting hits the goblin. The goblin is poisoned. The goblin is heavily wounded. A kobold comes into view. It is wielding a +0 whip. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! x3 The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin looks more healthy. The sting hits the hobgoblin. The hobgoblin is poisoned. You kill the hobgoblin! A rat comes into view. The sting hits the kobold. The kobold is poisoned. You kill the kobold! A bat comes into view. The bat moves out of view. Things that are here: a +0 whip; a kobold corpse The sting hits the rat but does no damage. The rat is poisoned. The rat squeaks loudly. The sting misses the rat. You closely miss the rat. Your grab misses the rat. The rat is heavily wounded. The rat barely misses you. You tentacle-slap the rat. You kill the rat! The bat hits you. You have reached level 2! The bat barely misses you. You closely miss the bat. You grab the bat. You squeeze the bat. The bat is moderately wounded. You constrict the bat. The bat hits you. The bat escapes! You tentacle-slap the bat. Your grab misses the bat. Your squeeze misses the bat. The bat is severely wounded. The bat barely misses you. The bat misses you. You tentacle-slap the bat. You kill the bat! HP restored. A hobgoblin comes into view. The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. The hobgoblin shouts! The sting misses the hobgoblin. You tentacle-slap the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! No target in view! c - a fizzy clear potion d - a glowing puce potion A goblin comes into view. It is wielding a +0 club. Found a long sword. The goblin shouts! The sting hits the goblin. The goblin is poisoned. The goblin is heavily wounded. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You kill the goblin! Your magical contamination has completely faded away. You see here a +0 long sword. Found a dagger. You open the door. There is an open door here. Magic restored. You see here a +0 dagger. A rat comes into view. The rat squeaks loudly. The sting hits the rat. The rat is poisoned. The rat is severely wounded. You kill the rat! You now have 12 gold pieces. You open the door. Found Mozaxom's Antique Armour Shop. There is an open door here. There is an entrance to Mozaxom's Antique Armour Shop here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You now have 23 gold pieces (gained 11). Found a plate armour. No target in view! A quokka comes into view. Found a scroll labelled DYIVVI ZOLLIRI. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the quokka. The quokka is poisoned. The quokka is lightly wounded. The sting misses the quokka. The sting hits the quokka but does no damage. The quokka looks even sicker. The quokka is heavily wounded. The quokka barely misses you. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. The quokka is heavily wounded. The quokka closely misses you. You tentacle-slap the quokka. You grab the quokka. The quokka is almost dead. You constrict the quokka. You kill the quokka! No target in view! No target in view! e - a scroll labelled UDETOR UGEM You see here a quokka corpse. f - a scroll labelled DYIVVI ZOLLIRI You open the door. A hobgoblin comes into view. Found an escape hatch in the floor. A ball python and a rat come into view. There is an open door here. A giant cockroach comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The rat squeaks loudly. You hear a bark! There is an open door here. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You closely miss the rat. You grab the rat. You constrict the rat. You kill the rat! No target in view! You see here a rat corpse. A jackal comes into view. A jackal comes into view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal barks! You hear a bark! Unknown command. You kill the jackal! You see here a rat corpse. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is lightly wounded. Unknown command. You kill the jackal! Things that are here: a jackal corpse; a rat corpse A jackal comes into view. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 71% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barks! The hobgoblin shouts! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (71% to hit) You miscast Sting. Nothing appears to happen. A jackal comes into view. Unknown command. Unknown command. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (71% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. A jackal comes into view. An endoplasm comes into view. Unknown command. You barely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. A jackal comes into view. The jackal barks! You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal completely misses you. x2 Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. The ball python hisses angrily. The jackal closely misses you. The jackal bites you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal stops to sniff the ground. You tentacle-slap the jackal. You kill the jackal! Your magical contamination has completely faded away. You miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! The jackal closely misses you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal closely misses you. x2 You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! The ball python barely misses you. You tentacle-slap the ball python. You grab the ball python. The ball python is heavily wounded. You constrict the ball python. You kill the ball python! The jackal stops to sniff the ground. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You tentacle-slap the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. You kill the endoplasm! Items here: ††††. There is an open door here. Found a mace. A ball python comes into view. The ball python hisses angrily. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (68% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! Unknown command. An endoplasm comes into view. A ball python comes into view. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The endoplasm quivers. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. Unknown command. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is lightly wounded. Unknown command. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, very poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. You kill the endoplasm! No target in view! The ball python hisses angrily. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (68% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! Unknown command. You see here a ball python corpse. A quokka comes into view. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is moderately wounded. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, poisoned, 60% to hit) The sting hits the quokka. The quokka looks even sicker. The quokka is almost dead. Unknown command. You kill the quokka! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You now have 29 gold pieces (gained 6). Found a ring mail. You now have 41 gold pieces (gained 12). You see here a +0 ring mail. You see here a +0 mace. You see here a quokka skeleton. There is an open door here. You see here a +0 club. You see here a rat skeleton. Partly explored, can't reach some places. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Things that are here: a +0 club; a goblin skeleton You see here a +0 ring mail. Done exploring. What level of the Dungeon? (default 1, ? - help) You see here a rat skeleton. Things that are here: a +0 whip; a kobold skeleton There is a stone staircase leading down here. You climb downwards. Found 6 gold pieces and a scroll labelled DYIVVI ZOLLIRI. There is a stone staircase leading up here. An endoplasm is nearby! The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. You kill the endoplasm! No target in view! No target in view! f - 2 scrolls labelled DYIVVI ZOLLIRI (gained 1) You now have 47 gold pieces (gained 6). A rat comes into view. The rat squeaks loudly. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (71% to hit) The sting hits the rat but does no damage. The rat is poisoned. Unknown command. You tentacle-slap the rat. You grab the rat. You squeeze the rat. You kill the rat! You see here a rat corpse. You now have 61 gold pieces (gained 14). Your magical contamination has completely faded away. A ball python comes into view. The sting hits the ball python. The ball python is poisoned. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. Found a stone staircase leading up. Natasha, Servant of Life and Death comes into view. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 8 gold pieces. Found a stone staircase leading down. Found a glowing orb and 6 stones. A ball python comes into view. Found a clear potion. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is moderately wounded. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, poisoned, 68% to hit) The sting hits the ball python. The ball python looks even sicker. You kill the ball python! Unknown command. A kobold comes into view. It is wielding a +0 whip. Found a scale mail. The kobold shouts! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (64% to hit) The sting misses the kobold. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (64% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! Unknown command. You now have 69 gold pieces (gained 8). Things that are here: a +0 whip; an orb of energy; a kobold corpse g - an orb of energy h - a clear potion Found 11 gold pieces. Unknown command. Unknown command. There is a stone staircase leading up here. Okay, then. You start resting. Magic restored. A hobgoblin comes into view. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The hobgoblin shouts! You hear a shout! The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 80 gold pieces (gained 11). A bat comes into view. The bat moves out of view. There is a stone staircase leading up here. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a gold piece. You now have 81 gold pieces (gained 1). Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (asleep, 100% to hit) The sting hits Natasha. Natasha is poisoned. Natasha is moderately wounded. Natasha hisses angrily. Natasha stares at you and mumbles some strange words. The magic dart hits you! Natasha hisses. Natasha wildly gestures. You feel disoriented. Natasha casts a spell at you. You resist with significant effort. There is a stone staircase leading up here. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (severely wounded, poisoned, 64% to hit) The sting hits Natasha. Natasha looks even sicker. Natasha is almost dead. You kill Natasha! Natasha screams in pain as she dies! Your Conjurations skill increases to level 2! Your Alchemy skill increases to level 4! You have reached level 4! You start resting. Magic restored. HP restored. Found a pair of boots. Found a stone staircase leading down. A bat is nearby! No target in view! No target in view! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the bat. The bat is poisoned. The bat is moderately wounded. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. A kobold comes into view. It is wielding a +0 club. No target in view! No target in view! i - a bubbling pink potion No target in view! No target in view! A dart slug comes into view. The sting hits the dart slug. The dart slug is poisoned. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. The sting hits the dart slug. The dart slug looks even sicker. The dart slug is almost dead. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a dagger. You see here a ball python corpse. A bat comes into view. The bat hits you. The sting hits the bat. The bat is poisoned. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 94 gold pieces (gained 13). You see here a rat skeleton. An endoplasm comes into view. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm quivers. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm misses you. The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stormy altar of Qazlal. A goblin comes into view. It is wielding a +0 club. You see here 8 gold pieces. A kobold comes into view. It is wielding a +0 club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the goblin. The goblin is poisoned. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the kobold. The kobold is poisoned. The kobold is severely wounded. The kobold shouts! You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 102 gold pieces (gained 8). c - 2 fizzy clear potions (gained 1) Natasha, Servant of Life and Death comes into view. Natasha moves out of view. Natasha hisses angrily. Natasha mumbles some strange words. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cerulean imp Aim: a cerulean imp, wielding a +0 spear (summoned, 57% to hit) The sting misses the cerulean imp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha, p - cerulean imp Aim: Natasha (64% to hit) The sting hits Natasha. Natasha is poisoned. Natasha is lightly wounded. The cerulean imp hits you from afar with a +0 spear. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target, f/p - Natasha Aim: Natasha (moderately wounded, poisoned, chance to weaken: 96%) Fumes of mercury billow around Natasha! Natasha looks even sicker. Natasha looks weaker. You feel your attacks grow feeble. The cerulean imp hits you but does no damage. Natasha claws you. Casting: Mercury Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (lightly wounded, very poisoned, weak, 64% to hit) The sting misses Natasha. The cerulean imp hits you from afar with a +0 spear. Natasha closely misses you. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, very poisoned, weak, 64% to hit) The sting hits Natasha but does no damage. Natasha looks even sicker. Natasha is moderately wounded. The cerulean imp barely misses you. Natasha claws you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, very poisoned, weak, 64% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The cerulean imp completely misses you. Natasha closely misses you. You barely miss Natasha. You grab Natasha. Natasha is moderately wounded. You constrict Natasha. The cerulean imp hits you from afar with a +0 spear. Natasha closely misses you. You tentacle-slap Natasha but do no damage. Natasha is heavily wounded. You constrict Natasha. The cerulean imp barely misses you. Natasha claws you. You tentacle-slap Natasha but do no damage. You squeeze Natasha. Natasha is severely wounded. You constrict Natasha. You kill Natasha! You hear a faint echoing roar filled with hate and sorrow! The cerulean imp disappears in a puff of smoke! Your Spellcasting skill increases to level 3! You start resting. Your magical contamination has completely faded away. You start resting. Your attacks no longer feel as feeble. There is a stone staircase leading up here. You start resting. Natasha, Servant of Life and Death comes into view. Natasha hisses angrily. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Natasha There is a stone staircase leading up here. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (67% to hit) The sting hits Natasha. Natasha is poisoned. Natasha is moderately wounded. Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, poisoned, 67% to hit) The sting misses Natasha. Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, poisoned, 67% to hit) The sting misses Natasha. Natasha claws you! Unknown command. You completely miss Natasha. Your grab misses Natasha. Natasha is heavily wounded. Natasha closely misses you. You closely miss Natasha. You grab Natasha. Natasha is heavily wounded. You constrict Natasha. Natasha misses you. You tentacle-slap Natasha. Natasha is almost dead. You constrict Natasha. You kill Natasha! You feel Natasha's spirit has finally been put to rest. You have reached level 5! You feel agile. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Olgreb's Toxic Radiance Adjust to which letter? o - Olgreb's Toxic Radiance The sting hits the kobold. The kobold is poisoned. You kill the kobold! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Magic restored. There is a stone staircase leading up, spattered with blood here. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! The sting hits the hobgoblin. The hobgoblin is poisoned. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (57% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder closely misses you. Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (57% to hit) The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The adder bites you but does no damage. The adder bites you. Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 57% to hit) The sting hits the adder. The adder looks even sicker. The adder is almost dead. The adder closely misses you. Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, very poisoned, 57% to hit) The sting hits the adder. The adder looks even sicker. You kill the adder! Unknown command. Your magical contamination has completely faded away. HP restored. A frilled lizard comes into view. The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a frilled lizard corpse. Found a stone staircase leading down. Magic restored. f - 3 scrolls labelled DYIVVI ZOLLIRI (gained 1) You open the door. There is an open door here. An orc comes into view. It is wielding a +0 dagger. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The sting hits the orc. The orc is poisoned. The orc is almost dead. The orc shouts! You kill the orc! An orc comes into view. It is wielding a +0 mace. An orc wizard comes into view. It is wielding a +0 dagger. The sting hits the orc. The orc is poisoned. The orc is heavily wounded. The orc shouts! Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard is poisoned. You kill the orc! The orc wizard looks even sicker. Unknown command. Unknown command. The orc wizard looks even sicker. Your toxic aura wanes. The orc wizard gestures at you while chanting. You are confused. Your magical contamination has completely faded away. You feel a bit more experienced. You bump into the rock wall. You bump into the rock wall. You feel less confused. Things that are here: a +0 dagger; a +0 robe; an orc corpse Found a whip. You see here a +0 mace. Things that are here: a +0 dagger; an orc corpse Found 9 gold pieces. Found a fizzy clear potion. You now have 111 gold pieces (gained 9). c - 3 fizzy clear potions (gained 1) A kobold comes into view. It is wielding a +0 club. Casting: Olgreb's Toxic Radiance (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. The kobold shouts! You hear a shout! Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (moderately wounded, poisoned, 67% to hit) The sting misses the kobold. Unknown command. The kobold barely misses you. You tentacle-slap the kobold. You kill the kobold! A hobgoblin comes into view. You see here a +0 club. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 74% to hit) The sting hits the hobgoblin! The hobgoblin is poisoned. You kill the hobgoblin! Unknown command. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. An orc comes into view. It is wielding a +0 flail. The orc misses you. You tentacle-slap the orc. Your grab misses the orc. The orc is lightly wounded. The orc barely misses you. You tentacle-slap the orc. Your grab misses the orc. You squeeze the orc. You kill the orc! No target in view! No target in view! You see here a +0 flail. Magic restored. Found a stone staircase leading down. There is a stone staircase leading down here. j - an orange potion You open the door. There is an open door here. An adder comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The adder hisses angrily. The sting misses the adder. The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder barely misses you. The sting misses the adder. The adder bites you. x2 The sting hits the adder. The adder looks even sicker. The adder is almost dead. You kill the adder! Your Conjurations skill increases to level 3! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You now have 118 gold pieces (gained 7). Found a pair of glowing boots. There is a stone staircase leading up here. Saving game... please wait. Welcome back, mopl the Octopode Alchemist. Press ? for a list of commands and other information. As you read the scroll labelled DYIVVI ZOLLIRI, it crumbles to dust. It is a scroll of identify. j - a potion of lignification As you read the scroll of identify, it crumbles to dust. i - a potion of heal wounds As you read the scroll of identify, it crumbles to dust. h - a potion of curing As you read the scroll labelled UDETOR UGEM, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! x3 You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. b - an amulet of reflection (around mantle) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a4c4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mopl] Species: Octopode Job: Alchemist HP: 31/31; mods: 0/0 MP: 9/10; mod: 0 Stats: 7 (7) 19 (19) 13 (13) Position: (58, 27), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 34 | 3 | 462 | 106/238 Conjurations | X | 1 | 33 | 3 | 301 | 1/200 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 33 | 4 | 554 | 134/210 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 118 #49: 163 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) nimble swimmer: 1 (innate) tentacles: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #1: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#### #.##.####### #†.......... #....####### #....# #.. #....# #.# # #.##.# #.# #. #.##.####g# #.###.##.....@# ####....^#######.# ................[# #######..######### .............# #######......# .............# #######......# .............# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>