Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a4c4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 546071373014563564, deterministic pregen: 1 Command line: /usr/games/crawl-git-233958a4c4 -name mopl -rc /dgldir/rcfiles/crawl-git/mopl.rc -macro /dgldir/rcfiles/crawl-git/mopl.macro -morgue /dgldir/morgue/mopl/ -webtiles-socket /crawl-master/webserver/sockets/mopl:2024-02-29.17:28:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-233958a4c4(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55f0f3ba551b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-233958a4c4(_Z13do_crash_dumpv+0x49b) [0x55f0f3bb089b]: do_crash_dump() /usr/games/crawl-git-233958a4c4(_Z20crash_signal_handleri+0xae) [0x55f0f3ba588e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f44d960bf20]: /usr/games/crawl-git-233958a4c4(_Z16armour_type_proph11armour_flag+0x24) [0x55f0f3da7684]: armour_type_prop(unsigned char, armour_flag) /usr/games/crawl-git-233958a4c4(_Z12equip_effect14equipment_typeibb+0x164) [0x55f0f3fddd74]: equip_effect(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_Z10equip_item14equipment_typeibb+0x4f) [0x55f0f3fde40f]: equip_item(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_ZN12EquipOnDelay6finishEv+0xda) [0x55f0f3bc810a]: EquipOnDelay::finish() /usr/games/crawl-git-233958a4c4(_ZN5Delay6handleEv+0x46) [0x55f0f3bc9486]: Delay::handle() /usr/games/crawl-git-233958a4c4(_Z12handle_delayv+0x36) [0x55f0f3bc9dc6]: handle_delay() /usr/games/crawl-git-233958a4c4(+0xa75819) [0x55f0f4230819]: /usr/games/crawl-git-233958a4c4(+0xa75e4d) [0x55f0f4230e4d]: /usr/games/crawl-git-233958a4c4(main+0x417) [0x55f0f3af1a07]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f44d95eeb97]: /usr/games/crawl-git-233958a4c4(_start+0x2a) [0x55f0f3af223a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-233958a4c4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: psy_arrival_conway layout_loops_corners Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (8, 8): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, mopl the Formicid Warper. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Welcome back, mopl the Formicid Warper. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. A hobgoblin comes into view. A hobgoblin is nearby! An endoplasm comes into view. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm misses you. You slash the endoplasm! You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. You now have 10 gold pieces. d - a ring of wizardry HP restored. You sense a monster nearby. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You slash the goblin! You kill the goblin! The hobgoblin barely misses you. You completely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You slash the hobgoblin! You kill the hobgoblin! No target in view! You now have 20 gold pieces (gained 10). Found 5 large rocks. Found a dagger. You now have 26 gold pieces (gained 6). You see here a +0 dagger. A rat comes into view. The rat twitches its whiskers. You slash the rat! You kill the rat! You have reached level 2! You open the door. A bat comes into view. A bat is nearby! There is an open door here. The bat hits you but does no damage. The bat barely misses you. You slash the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! You sense a monster nearby. You open the door. There is an open door here. A bat comes into view. The bat hits you but does no damage. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 37 gold pieces (gained 11). You see here a bat corpse. An endoplasm comes into view. An endoplasm is nearby! The endoplasm quivers. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A kobold comes into view. It is wielding a +2 short sword of venom. A kobold is nearby! You barely miss the kobold. The kobold hits you but does no damage. You are poisoned. You hit the kobold. You kill the kobold! You feel sick. No target in view! No target in view! You feel sick. You see here a +2 short sword of venom. e - a +2 short sword of venom You feel sick. Adjust to which letter? (? for menu, Esc to quit) b - a +2 short sword of venom; e - a +0 leather armour (worn) You feel sick. You feel sick. You feel sick. You are no longer poisoned. Found a trident. f - an amulet of reflection There is an open door here. Found a robe. g - a smoky inky potion You open the door. There is an open door here. h - a lumpy puce potion You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a hobgoblin skeleton. As you open the door, it creaks loudly! Okay, then. Saving game... please wait. Welcome back, mopl the Formicid Warper. Press ? for a list of commands and other information. d - a ring of wizardry (left hand) You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. f - an amulet of reflection (around neck) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a4c4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mopl] Species: Formicid Job: Warper HP: 23/23; mods: 0/0 MP: 5/5; mod: 0 Stats: 15 (15) 12 (12) 13 (13) Position: (27, 18), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 180 | 54/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 34 | 2 | 171 | 21/150 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 1 | 69 | 19/100 Armour | X | 0 | 0 | 1 | 72 | 30/84 Dodging | X | 0 | 0 | 1 | 162 | 103/119 Stealth | X | 0 | 0 | 0 | 0 | 0/29 Shields | X | 0 | 0 | 0 | 0 | 0/29 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 2 | 193 | 43/150 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 33 | 2 | 316 | 138/178 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Alchemy | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 0 | 0 | 0/35 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 37 #49: 67 Mutations: antennae: 3 (innate) four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 falchion eq slot #6, inv slot #4: +0 leather armour eq slot #7, inv slot #3: ring of wizardry eq slot #9, inv slot #5: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #PPP##.###...##.# #...#.# #~~P##.##....##.# #...#.# ##~P~...#........####.#.#.### P~#####.####'######.........# PP# #.###...## #.###.###.# ~~# ###.##.....## #. ##.###.# #.# #...#.......### ##).#.#.# #.###............##.#.......##### ........#รท......@'............... ######.##........##.#...#.#.##### #.# #..........###.........# #.# #####.....## #######.### #.# ##...## #.# #.# ##'## #.# #.# #.# #.# #.# ### ##.####### #.# #.###.####.......[# #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>