Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a4c4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 546071373014563564, deterministic pregen: 1 Command line: /usr/games/crawl-git-233958a4c4 -name mopl -rc /dgldir/rcfiles/crawl-git/mopl.rc -macro /dgldir/rcfiles/crawl-git/mopl.macro -morgue /dgldir/morgue/mopl/ -webtiles-socket /crawl-master/webserver/sockets/mopl:2024-02-29.17:27:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-233958a4c4(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x558aef28d51b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-233958a4c4(_Z13do_crash_dumpv+0x49b) [0x558aef29889b]: do_crash_dump() /usr/games/crawl-git-233958a4c4(_Z20crash_signal_handleri+0xae) [0x558aef28d88e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fa956668f20]: /usr/games/crawl-git-233958a4c4(_Z16armour_type_proph11armour_flag+0x24) [0x558aef48f684]: armour_type_prop(unsigned char, armour_flag) /usr/games/crawl-git-233958a4c4(_Z12equip_effect14equipment_typeibb+0x164) [0x558aef6c5d74]: equip_effect(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_Z10equip_item14equipment_typeibb+0x4f) [0x558aef6c640f]: equip_item(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_ZN12EquipOnDelay6finishEv+0xda) [0x558aef2b010a]: EquipOnDelay::finish() /usr/games/crawl-git-233958a4c4(_ZN5Delay6handleEv+0x46) [0x558aef2b1486]: Delay::handle() /usr/games/crawl-git-233958a4c4(_Z12handle_delayv+0x36) [0x558aef2b1dc6]: handle_delay() /usr/games/crawl-git-233958a4c4(+0xa75819) [0x558aef918819]: /usr/games/crawl-git-233958a4c4(+0xa75e4d) [0x558aef918e4d]: /usr/games/crawl-git-233958a4c4(main+0x417) [0x558aef1d9a07]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fa95664bb97]: /usr/games/crawl-git-233958a4c4(_start+0x2a) [0x558aef1da23a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-233958a4c4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: psy_arrival_conway layout_loops_corners Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (8, 8): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, mopl the Formicid Warper. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. A hobgoblin comes into view. The hobgoblin shouts! An endoplasm comes into view. The endoplasm quivers. The endoplasm moves out of view. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin hits you but does no damage. You slash the endoplasm! You kill the endoplasm! The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin hits you. You slash the hobgoblin! You kill the hobgoblin! No target in view! No target in view! You open the door. There is an open door here. You now have 10 gold pieces. HP restored. d - a ring of wizardry You sense a monster nearby. A goblin comes into view. It is wielding a +0 dagger. A hobgoblin comes into view. A hobgoblin is nearby! You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin misses you. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! No target in view! A goblin is nearby! You hit the goblin. You kill the goblin! No target in view! No target in view! You now have 20 gold pieces (gained 10). Found 5 large rocks. Found a dagger. You now have 26 gold pieces (gained 6). You see here a +0 dagger. A rat comes into view. The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. The rat barely misses you. You barely miss the rat. The rat closely misses you. You hit the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat. You kill the rat! You have reached level 2! As you open the door, it creaks loudly! A bat comes into view. The bat hits you but does no damage. There is an open door here. The bat closely misses you. A kobold comes into view. It is wielding a +2 short sword of venom. The kobold shouts! The bat hits you but does no damage. The bat hits you but does no damage. You completely miss the bat. The bat hits you. The bat barely misses you. The bat hits you. You slash the bat! You kill the bat! The kobold barely misses you. You closely miss the kobold. The kobold hits you with a +2 short sword of venom. You are poisoned. You hit the kobold. You kill the kobold! You feel very sick. No target in view! No target in view! You feel sick. You see here a +2 short sword of venom. e - a +2 short sword of venom You feel sick. You start resting. You feel sick. x4 You are no longer poisoned. You start resting. You sense a monster nearby. Adjust to which letter? (? for menu, Esc to quit) b - a +2 short sword of venom; e - a +0 leather armour (worn) Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) You start resting. An endoplasm comes into view. The endoplasm quivers. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. You kill the endoplasm! You start resting. HP restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Lesser Beckoning Adjust to which letter? b - Lesser Beckoning f - an amulet of reflection Found a trident. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. f - an amulet of reflection (around neck) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a4c4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mopl] Species: Formicid Job: Warper HP: 22/22; mods: 0/0 MP: 5/5; mod: 0 Stats: 15 (15) 12 (12) 13 (13) Position: (73, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 151 | 25/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 34 | 2 | 190 | 40/150 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 1 | 51 | 1/100 Armour | X | 0 | 0 | 1 | 51 | 9/84 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 0 | 0 | 0/29 Shields | X | 0 | 0 | 0 | 0 | 0/29 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 2 | 224 | 74/150 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 33 | 2 | 340 | 162/178 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Alchemy | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 0 | 0 | 0/35 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 26 #49: 67 Mutations: antennae: 3 (innate) four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +2 short sword of venom eq slot #6, inv slot #4: +0 leather armour eq slot #9, inv slot #5: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..###.......# ...####.########### ...........#......# .....##.#....####.# .....+.......## )# .....##.......# .# ....######.#..# .# ....# #.#..###.# ..#.. ..#....@.# +##### #####.##### #.# #.# #.# #.# #.# #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>