monday the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (38, 1, D) the ring of Roagext {Ice Str+5} [ring of ice] It enhances your ice magic. It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. (39, 1, D) an uncursed staff of poison (40, 1, D) a disc of storms (41, 1, D) a book of the Earth (42, 1, D) the +4 falchion of Lajody {freeze, *Noise +Inv rF+++ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It renders you almost immune to fire. It lets you turn invisible. It may make noises in combat. (42, 2, D) a bolt (43, 3, D) a bolt (45, 5, D) a bolt (45, 6, D) a bolt (49, 0, D) a +1 war axe of venom (49, 24, D) an uncursed staff of wizardry (49, 37, D) an uncursed staff of wizardry (50, 0, D) the +1 plate armour of Pessimism {Regen+ Dex+5 Stlth-} It affects your dexterity (+5). It increases your rate of regeneration. It makes you less stealthy. (50, 1, D) a +4 war axe of chopping (50, 13, D) a +4 blowgun (50, 24, D) a +3 scale mail of fire resistance (50, 25, D) a book of the Sky (50, 32, D) a +0 buckler of poison resistance (50, 36, D) a +0 mace (50, 37, D) a +0 chain mail of fire resistance (51, 0, D) a +2 blowgun (51, 1, D) a +2 plate armour of poison resistance (51, 12, D) a book of Air (51, 13, D) a +4 hand crossbow of freezing (51, 24, D) a +1 ring mail of fire resistance (51, 25, D) an uncursed staff of air (51, 37, D) an uncursed ring of stealth (51, 38, D) a potion of lignification an uncursed ring of fire a +6 ring of intelligence a +6 ring of dexterity a +0 leather armour a +0 war axe (52, 0, D) an uncursed amulet of rage (52, 1, D) a +6 rapier of holy wrath (52, 25, D) a book of Flames (52, 36, D) a +1 hand crossbow of velocity (53, 0, D) a +2 mace of draining (53, 1, D) a cursed amulet of inaccuracy (53, 12, D) a book of Alchemy (53, 13, D) a +3 hunting sling of velocity (53, 24, D) a +4 vampiric short sword (53, 36, D) +0 ice dragon scales (53, 37, D) an uncursed staff of earth (54, 0, D) a lamp of fire (54, 12, D) a lamp of fire (54, 13, D) the +6 hand axe of Exoneration {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (54, 24, D) an uncursed staff of wizardry (54, 25, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (54, 36, D) a phial of floods (54, 43, D) the +9 flail of Circularity {venom, *Slow Int+4 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+2). It may slow you when you take damage. The Shining One disapproves of the use of such an item. (55, 0, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (55, 1, D) an uncursed ring of see invisible (55, 13, D) a +1 naga barding of flying (55, 17, D) a +0 trident a +5 hand crossbow of flaming a +1 chain mail of fire resistance (55, 43, D) a +0 flail (55, 44, D) a +0 whip (56, 0, D) a +5 arbalest (56, 13, D) a +0 trident (57, 18, D) a +3 scythe of freezing (57, 19, D) a +0 demon whip of freezing a hell hog corpse (skeletalised by now) (59, 37, D) a +3 trident of venom (60, 36, D) a +2 great sword of pain (60, 37, D) a +2 hand axe of freezing (61, 8, D) a book of Spatial Translocations (61, 16, D) a +3 ring mail of poison resistance (61, 26, D) a +4 long sword of slicing (61, 37, D) a +5 mace of holy wrath (62, 1, D) a +2 whip of electrocution (62, 3, D) a +3 spear of venom (62, 9, D) a +1 hand axe of electrocution (62, 11, D) a +2 vampiric dagger a +0 robe (62, 12, D) a +4 quarterstaff of chaos (62, 16, D) an uncursed staff of air (62, 17, D) the Papyrus of the Destructive Snowflakes Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Delayed Fireball Conjuration/Fire 7 (62, 26, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (62, 27, D) a +5 mace of protection (62, 36, D) a +1 short sword of protection (62, 37, D) the Papyrus of Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Conjure Flame Conjuration/Fire 3 c - Fireball Conjuration/Fire 5 (63, 5, D) an uncursed staff of power (63, 8, D) a +2 hand axe of chopping (63, 11, D) a -1 cloak a +0 scythe a +0 robe (63, 12, D) a +2 war axe of flaming a cursed -2 robe (63, 16, D) a +3 quarterstaff of protection (63, 17, D) +0 fire dragon scales (63, 26, D) the +2 robe of Koiptet {rPois rC- Str+6 Dex+2} It affects your strength (+6). It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. (63, 27, D) a +1 executioner's axe of venom (63, 36, D) the +2 ring mail of Entitlement {rElec MR+ Str+2 Int-2} It affects your strength (+2). It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 37, D) an uncursed ring of poison resistance (64, 16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. The Shining One disapproves of the use of such an item. (64, 27, D) the +9 rapier of the Equator {venom, *Rage Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It may make you go berserk in combat. The Shining One disapproves of the use of such an item. (65, 26, D) a +0 plate armour of poison resistance (67, 0, D) an uncursed staff of death (68, 0, D) a +2 scale mail of fire resistance (69, 36, D) an uncursed staff of summoning (70, 8, D) the Catalogue of Companions and the Glacier Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Ice Form Ice/Transmutation 4 d - Aura of Abjuration Summoning 5 (70, 9, D) a crystal ball of energy (70, 36, D) the Guide on Conjuration and Enchantment Spells Type Level a - Magic Dart Conjuration 1 b - Confusing Touch Hexes 1 c - Static Discharge Conjuration/Air 3 d - Dazzling Spray Conjuration/Hexes 3 (70, 37, D) an uncursed staff of energy (70, 42, D) a +0 flail a +2 mace of holy wrath (70, 43, D) a +0 mace (71, 8, D) a book of Transfigurations (71, 16, D) a +1 falchion of holy wrath (71, 26, D) a book of Enchantments (71, 27, D) an uncursed staff of earth (71, 37, D) Xeqadai's Tome of the Arsonist and Unholy Rituals Spells Type Level a - Inner Flame Hexes/Fire 3 b - Vampiric Draining Necromancy 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Fireball Conjuration/Fire 5 (71, 42, D) a +1 flail of crushing (72, 9, D) a +2 rapier of draining (72, 16, D) the +6 morningstar "Secad" {venom, *Drain Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It causes draining when unequipped. The Shining One disapproves of the use of such an item. (72, 17, D) the Handbook of the Marlin Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 The Shining One disapproves of the use of such an item. (72, 26, D) Sif Muna's Catalogue of Frigorific Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Metabolic Englaciation Hexes/Ice 5 (72, 27, D) a +5 blowgun (72, 37, D) a +2 morningstar of holy wrath (73, 16, D) a crystal ball of energy (73, 17, D) the +7 quarterstaff "Qogului" {drain, MP+9 Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It affects your magic capacity (+9). The Shining One disapproves of the use of such an item. (73, 26, D) a book of Necromancy (73, 27, D) a book of Battle (73, 36, D) a +2 fustibalus of freezing (73, 37, D) the cursed +0 hand crossbow of Kismet {freeze, rF+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It has a curse placed upon it. (75, 1, D) a +0 dagger of venom