monday the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed staff of poison (61, 8, D) a +3 dagger (62, 0, D) a +0 vampiric glaive (62, 1, D) a +1 falchion of slicing (62, 9, D) a +0 leather armour a +0 club (62, 12, D) a +2 short sword of venom a +0 robe a +0 club (63, 8, D) a book of Flames (67, 4, D) a river rat corpse (skeletalised by now) (68, 0, D) a book of the Earth (70, 8, D) the Disquisition on Damaging Companions Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Call Canine Familiar Summoning 3 d - Force Lance Conjuration/Translocation 4 (70, 9, D) the cursed +1 plate armour of Jihir {-Tele Dex+3 Slay+6} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It prevents most forms of teleportation. It has a curse placed upon it. (70, 10, D) a +0 hand axe an orc skeleton (70, 12, D) a +0 whip a +0 scale mail (71, 12, D) a +0 club a +0 dagger a +0 robe an orc skeleton (71, 16, D) the +2 broad axe of the Hierophant {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (71, 17, D) a +1 mace of protection (72, 8, D) a +1 crystal plate armour (72, 9, D) the +9 mace of the Six Planets {drain, rF+ Str+4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. The Shining One disapproves of the use of such an item. (72, 11, D) a +0 ring mail an orc skeleton (72, 16, D) a fan of gales (72, 17, D) a bolt (still there?) a +3 scale mail of fire resistance (still there?) (72, 20, D) 2 bolts (73, 1, D) a book of Death (73, 16, D) the +11 fustibalus of Woutu {velocity, rElec rF+} Any stone fired from it inflicts extra damage. It protects you from fire. It insulates you from electricity. (73, 17, D) a book of Callings