monday the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) an uncursed amulet of the gourmand (49, 36, D) the amulet "Duguth" {Harm *Contam *Drain rPois Int+6 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+6). It protects you from poison. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you more stealthy. (49, 37, D) an uncursed ring of positive energy (49, 43, D) a black mamba corpse (50, 24, D) the ring "Natekiz" {rPois rC+ MR++} [ring of poison resistance] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (50, 25, D) a +6 blowgun (50, 36, D) a +3 quarterstaff of crushing (50, 37, D) a cursed staff of fire (50, 43, D) a +5 battleaxe of freezing (51, 24, D) a +0 long sword of holy wrath (51, 25, D) an uncursed staff of earth (51, 36, D) a crystal ball of energy (51, 42, D) a water moccasin corpse (51, 43, D) a death yak corpse (52, 24, D) a wand of hasting (7/9) (52, 25, D) a +3 hand axe of flaming (52, 28, D) 2 bolts (52, 29, D) a bolt (52, 30, D) 2 bolts (52, 36, D) a crystal ball of energy (52, 37, D) a +3 scimitar of draining (53, 24, D) a cursed -2 ring of evasion (53, 25, D) the ring of Lonutwiacu {Ice Str-5 Int+3 Dex+3} [ring of ice] It enhances your ice magic. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. (53, 36, D) a +0 scale mail of magic resistance (53, 37, D) a +0 scale mail of fire resistance (54, 24, D) 2 potions of heal wounds (54, 25, D) a +1 falchion of venom (54, 36, D) a book of the Tempests (55, 24, D) a +3 ring mail of magic resistance (57, 39, D) a +0 trident (59, 36, D) a +1 short sword of electrocution (60, 36, D) an uncursed staff of cold (60, 37, D) an uncursed ring of stealth (60, 43, D) a hell hound corpse (61, 0, D) the cursed +0 buckler of Prudence {rC- Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (61, 4, D) the +9 staff of Wucad Mu {channel} a +0 robe (61, 37, D) a book of Dreams (61, 43, D) a hell hound corpse (62, 1, D) a +0 flail (62, 8, D) a book of Dreams (62, 9, D) a +4 dagger of speed (62, 16, D) an uncursed staff of power (62, 17, D) a book of Clouds (62, 22, D) a +0 rapier a +0 robe a +0 buckler (62, 27, D) a +3 morningstar of venom (62, 32, D) a +0 broad axe of venom a +0 plate armour (62, 33, D) +0 ice dragon scales (62, 36, D) a +1 chain mail of magic resistance (63, 8, D) a +0 chain mail of cold resistance (63, 18, D) a +0 hat an uncursed ring of wizardry the ring of Hetum {rPois rC+ rN+ Int+2 Stlth+} [ring of intelligence] It affects your intelligence (+2). It protects you from cold. It protects you from poison. It protects you from negative energy. It makes you more stealthy. the amulet "Guirieko" {Dismiss Dex+5 Stlth+} [amulet of dismissal] It may teleport away creatures that harm you. It affects your dexterity (+5). It makes you more stealthy. a +6 ring of intelligence a +6 ring of dexterity the +10 dark maul {crush} It inflicts extra damage upon your enemies. (63, 22, D) a +0 short sword a +0 robe a +0 buckler (63, 26, D) a +0 dagger (63, 31, D) a +0 glaive a +0 plate armour (63, 32, D) a +1 dagger of venom a +0 robe (63, 36, D) a +0 rapier of draining (63, 37, D) a +2 long sword of holy wrath (63, 39, D) a +6 ring of strength a +5 battleaxe (64, 16, D) an uncursed staff of summoning (64, 22, D) a wolf corpse (skeletalised by now) (64, 26, D) a book of Death (64, 27, D) an uncursed ring of poison resistance (64, 32, D) a very ugly thing corpse (skeletalised by now) (64, 33, D) a +0 arbalest a +0 great sword a cursed -2 plate armour (67, 0, D) a disc of storms (69, 0, D) the +4 shortbow of the Bouncing Realms {flame, rPois rF+ Str-4 Int+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+8). It protects you from fire. It protects you from poison. (70, 8, D) a +0 short sword of venom (70, 36, D) a lamp of fire (71, 7, D) a bolt (71, 16, D) +1 fire dragon scales (71, 26, D) the Incunabulum of Helpful Venom Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Venom Bolt Conjuration/Poison 5 f - Deflect Missiles Charms/Air 6 (71, 27, D) the +5 chain mail "Tieffy" {*Corrode rPois rC+ Int+7} It affects your intelligence (+7). It protects you from cold. It protects you from poison. It may corrode you when you take damage. (71, 36, D) the +1 scale mail of the Lumpy Dances {rN+ Dex-2 Slay+2 SInv} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It lets you see invisible. (71, 42, D) a +0 short sword a +0 robe (72, 8, D) the +1 robe of the Six of Wands {Str+4} It affects your strength (+4). (72, 9, D) the cursed +1 dagger of Shame {pain, +Rage rElec rF- SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (72, 18, D) a +5 hand crossbow the amulet "Fuureid" {Harm *Drain +Inv rPois rF+ Dex-4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (-4). It protects you from fire. It protects you from poison. It lets you turn invisible. It causes draining when unequipped. a +6 ring of intelligence a +6 ring of dexterity a +0 leather armour a +0 war axe (72, 26, D) the cursed -3 pair of boots of Bini {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (72, 27, D) a book of the Sky (72, 36, D) the +5 chain mail "Vapenn" {Str+10} It affects your strength (+10). (72, 41, D) a cursed +3 spear a +0 robe (73, 1, D) an uncursed staff of poison (73, 17, D) a +3 scale mail of fire resistance (73, 27, D) a +2 dagger of venom (73, 36, D) the +6 scale mail of Freedom {Int+4} It affects your intelligence (+4). (73, 37, D) the +3 whip "Wimomarch" {slash, +Rage rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It lets you go berserk. (75, 1, D) an uncursed staff of fire