monday the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow 1000 bolts (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 2, D) an uncursed staff of conjuration (61, 8, D) a book of Spatial Translocations (62, 0, D) Ussazadi's Papyrus of Lightness and Displacement Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Static Discharge Conjuration/Air 3 d - Passage of Golubria Translocation 4 e - Tornado Air 9 (62, 1, D) a Necronomicon (62, 8, D) a disc of storms (62, 9, D) a cursed staff of summoning (63, 2, D) a +0 broad axe of venom (63, 8, D) a +4 falchion of flaming (63, 11, D) a cursed +0 dire flail (unseen) (64, 12, D) 36 bolts (68, 0, D) a book of Clouds (73, 1, D) a cursed staff of conjuration (75, 1, D) a +1 scale mail of cold resistance