monday the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +5 whip of draining (61, 11, D) a +0 dagger a +0 robe (62, 0, D) the Papyrus of Ashen Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Draining Conjuration/Necromancy 5 (62, 1, D) a +1 hand axe of electrocution (62, 8, D) Cykho's Almanac of Damaging Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Freezing Cloud Conjuration/Ice/Air 6 (62, 9, D) a book of Ice (62, 11, D) a +0 club (63, 0, D) an uncursed staff of death (63, 8, D) a book of Dreams (63, 11, D) a +0 short sword a +0 ring mail (68, 0, D) a +0 plate armour of magic resistance (69, 0, D) the Catalogue of Bewitching Translocation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Force Lance Conjuration/Translocation 4 c - Leda's Liquefaction Hexes/Earth 4 d - Cause Fear Hexes 4 e - Dispersal Translocation 6 (70, 8, D) a manual of Fire Magic (70, 9, D) the cursed +0 short sword of Cowardice {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (71, 8, D) an uncursed ring of flight (72, 8, D) Sif Muna's Reference Book on Helpful Flight Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Airstrike Air 4 e - Conjure Ball Lightning Conjuration/Air 6 (72, 9, D) a +2 vampiric spear (73, 1, D) the +5 steam dragon scales "Meyfasiu" {Str+5} It affects your strength (+5). (75, 1, D) a cursed amulet of guardian spirit