monday the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a +1 chain mail of fire resistance (59, 37, D) a +3 chain mail of fire resistance (60, 37, D) a crystal ball of energy (61, 0, D) a +2 vampiric glaive (61, 9, D) a +0 long sword (61, 17, D) a +6 ring of strength a +6 ring of dexterity a book of Geomancy a +0 robe (61, 26, D) a +0 long sword (61, 28, D) a +3 halberd of protection (61, 37, D) a +0 war axe of draining (61, 43, D) a necrophage corpse (62, 1, D) a +1 bardiche of freezing (62, 8, D) the +5 dagger "Rap Vuw" {pierce, rC+ Str+3 Dex-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-5). It protects you from cold. It lets you see invisible. (62, 9, D) a +2 morningstar of holy wrath a +0 buckler a +1 chain mail of magic resistance (62, 16, D) a +0 trident a +0 chain mail of fire resistance a merfolk skeleton (62, 17, D) a +0 trident 2 tomahawks (62, 20, D) a +0 trident (62, 26, D) the +8 great sword "Hyobbon" {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (62, 27, D) a +0 long sword (62, 36, D) 3 royal jellies (62, 37, D) a book of Debilitation (62, 44, D) a +3 rod of clouds (3/9) (unseen) (63, 8, D) a +0 short sword (63, 9, D) a cursed -3 rapier a +0 ring mail (63, 17, D) a +0 shortbow a +1 shortbow of velocity 43 arrows a centaur skeleton (63, 20, D) a +0 shortbow 17 arrows (63, 22, D) an arrow a tomahawk (63, 26, D) an uncursed staff of death (63, 27, D) a +2 dagger of protection a +0 shortbow 24 arrows a +0 leather armour a lamp of fire an elf corpse (63, 33, D) a +2 mace of protection (63, 36, D) a +1 ring mail of poison resistance (64, 16, D) a +3 great sword of electrocution (64, 17, D) a +0 shortbow 20 arrows a fan of gales (64, 23, D) a tomahawk (64, 26, D) a +0 short sword an elf corpse (64, 27, D) a cursed +0 short sword an uncursed amulet of the gourmand a +0 dagger an elf corpse (64, 29, D) a +0 long sword of electrocution a +0 buckler an elf skeleton (69, 0, D) a book of Party Tricks (69, 36, D) a +4 demon whip of freezing (70, 8, D) a book of Debilitation (70, 9, D) the Guide on Gliding Clay Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Statue Form Transmutation/Earth 6 (70, 27, D) a +0 war axe (70, 36, D) a lamp of fire (70, 37, D) a +2 dagger of holy wrath (70, 41, D) a scorpion corpse (70, 42, D) a jumping spider corpse (71, 8, D) the +9 whip of Hesta {freeze, *Corrode rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (71, 16, D) a phial of floods (71, 17, D) the cursed +2 battleaxe of the Six Lies {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It has a curse placed upon it. (71, 23, D) a +0 rapier a +0 robe (71, 26, D) an uncursed staff of energy (71, 27, D) a book of Dreams (71, 36, D) a disc of storms a scorpion corpse (71, 37, D) a +4 long sword of electrocution a redback corpse (71, 41, D) a wolf spider corpse (72, 16, D) a +1 robe of positive energy (72, 26, D) the cursed +1 long sword "Yclyi" {elec, +Rage Int-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. a +0 robe a +0 dagger (72, 27, D) the ring of Wiehom {rElec rF- rN+ Str+2 Stlth-} [ring of loudness] It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +0 flail a +0 chain mail (72, 31, D) a +0 dire flail a +3 scale mail of fire resistance (72, 36, D) a +4 vampiric hand axe (72, 37, D) a scorpion corpse (73, 3, D) a +0 dagger (73, 17, D) a book of Minor Magic (73, 21, D) a +0 spear the cursed +0 ring mail "Cireqar" {Regen+ MP+9 Dex-2} It affects your dexterity (-2). It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (73, 26, D) a cursed staff of summoning (73, 27, D) a +0 whip a +0 plate armour (73, 36, D) an uncursed staff of energy (73, 37, D) a phial of floods (74, 3, D) a +0 long sword (74, 21, D) a +0 rapier a +0 robe (74, 22, D) a +0 rapier a +0 robe (75, 18, D) a +0 short sword a +0 robe