mmcf Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 0, D:1) a +0 club (24, -1, D:1) 20 bolts (25, 9, D:1) a cursed -2 club (27, -15, D:1) a +0 whip (32, -11, D:1) a +0 whip (32, 20, D:1) a +0 dagger (42, -23, D:1) a +0 dagger 5 stones (49, 15, D:1) a +0 club (66, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, -7, D:2) a +0 mace (13, 0, D:2) a +0 whip (15, 0, D:2) a stone (17, 13, D:2) a +0 hand axe (19, 1, D:2) a stone (22, -15, D:2) 18 bolts (24, -10, D:2) 16 bolts (27, 5, D:2) a +0 spear (27, 7, D:2) 15 arrows (30, 9, D:2) 18 sling bullets (31, -2, D:2) a +0 club (33, -20, D:2) 22 stones a +0 hunting sling (38, -6, D:2) a +0 hunting sling (45, -6, D:2) 17 stones (50, -21, D:2) a stone (52, -23, D:2) a +0 animal skin a +0 animal skin (52, -22, D:2) a +0 robe a +0 animal skin a +0 animal skin a +0 animal skin (52, -21, D:2) 3 stones (52, -20, D:2) 6 stones (52, -19, D:2) 4 stones (55, -22, D:2) 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 20, D:3) a +0 club a +0 morningstar (7, -3, D:3) a +0 mace a +0 ring mail (10, 31, D:3) a +4 short sword of speed a +0 ring mail (14, -11, D:3) a +0 club (18, 23, D:3) a +0 flail (23, 19, D:3) a +0 flail (36, 17, D:3) 26 sling bullets (43, -12, D:3) a +0 short sword 2 stones (44, -12, D:3) a +0 trident (45, -12, D:3) a +0 club a +0 trident a +0 scale mail of poison resistance (45, 0, D:3) a stone (49, -12, D:3) a stone (49, -2, D:3) a stone (49, 19, D:3) a cursed +0 whip (52, 0, D:3) a +0 dagger (53, -3, D:3) a cursed -2 club (53, -2, D:3) a +0 club (54, -1, D:3) a +0 flail (54, 1, D:3) a +0 spear (54, 24, D:3) Sif Muna's Disquisition on Enhancements Spells Type Level a - Infusion Charms 1 (55, 1, D:3) a +0 whip (55, 2, D:3) a +0 spear (58, 18, D:3) a stone (58, 19, D:3) a stone (59, 19, D:3) a stone (63, 19, D:3) a +0 club a +0 hunting sling 10 stones Level 4 of the Dungeon (0, 0, D:4) 15 arrows (11, 1, D:4) 21 stones (14, -7, D:4) a +0 spear (14, 18, D:4) 12 stones (15, 20, D:4) a +0 war axe (19, 3, D:4) a +0 chain mail (23, 24, D:4) the +3 centaur barding of the King of the Hill {Int+4} It affects your intelligence (+4). (24, 27, D:4) a +0 whip (26, 27, D:4) a +0 spear (28, 20, D:4) 12 arrows (29, 15, D:4) a +0 hand axe (31, 10, D:4) a +0 cloak (32, 14, D:4) a +0 hand axe (33, -9, D:4) a +0 hunting sling (33, 12, D:4) a +0 mace (34, 17, D:4) 22 stones (35, 0, D:4) a +0 giant club (36, -2, D:4) a +0 animal skin (36, -1, D:4) a +1 whip of freezing (37, 8, D:4) a +0 animal skin (37, 20, D:4) 16 stones (39, 21, D:4) a +0 whip a +0 spear (41, 24, D:4) a +0 spear (49, 27, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Tousmus's Armour Shop a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +0 cloak (54 gold) a +0 centaur barding (276 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 chain mail (54 gold) a +2 pair of gloves of strength (258 gold) a +2 crystal plate armour (1104 gold) [Shop] Ivaonugo's Armour Boutique a +0 pair of boots (67 gold) a +1 ring mail of cold resistance (240 gold) a +0 chain mail (67 gold) the cursed +0 ring mail of a wizard's laboratory {rN++} (277 gold) It greatly protects you from negative energy. It has a curse placed upon it. a +0 robe (10 gold) a +0 shield (67 gold) a +0 robe (10 gold) a +0 ring mail (60 gold) a +0 robe (10 gold) a +0 leather armour (30 gold) a +0 helmet (67 gold) [Shop] Xuqyaku's Assorted Antiques a +3 ring of dexterity (439 gold) a book of Spatial Translocations (1820 gold) a fan of gales (1120 gold) a +0 scale mail (112 gold) a +0 long sword (98 gold) a +0 pair of gloves (126 gold) the cursed +0 short sword "Rossut" {protect, rElec rF- Int+3} (389 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (0, 0, D:5) 28 arrows (8, -24, D:5) the +11 dagger "Luovvu Wici" {elec, *Contam +Inv SInv Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. (9, -24, D:5) a +0 club (12, -1, D:5) a +0 spear (13, 6, D:5) a +0 flail a +1 leather armour of fire resistance (15, -13, D:5) a +2 hand axe of electrocution (16, 6, D:5) a +0 flail a +0 dagger a +0 robe (21, 1, D:5) a +0 flail (28, -18, D:5) a +0 whip (29, -17, D:5) a +0 club (30, -18, D:5) a +0 spear (36, 8, D:5) a potion of degeneration (39, 10, D:5) a +0 leather armour (43, -11, D:5) 27 stones (46, -30, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of loudness (6, -46, D:6) a +0 rapier of draining a +0 leather armour (7, -51, D:6) 14 stones (21, 7, D:6) a +0 whip (23, -48, D:6) a scroll of random uselessness (26, -53, D:6) a +2 vampiric whip (27, -52, D:6) a +0 flail a +0 spear (35, -4, D:6) a scroll of random uselessness (35, 1, D:6) a +0 robe (43, -47, D:6) a +0 short sword (47, -12, D:6) a stone (49, -27, D:6) 22 arrows (49, -13, D:6) a +0 whip 15 stones a potion of degeneration (49, -12, D:6) a +0 giant club (49, 5, D:6) a +0 dagger a +0 robe (49, 7, D:6) a +0 short sword a +0 ring mail (50, 5, D:6) a +0 dagger a +0 robe (50, 6, D:6) a +0 dagger a +0 robe (54, -42, D:6) a +0 giant club (58, 4, D:6) a +0 hand axe (60, -37, D:6) a +0 robe a +0 scimitar Level 7 of the Dungeon (0, 0, D:7) 16 stones (8, 3, D:7) 16 stones (9, -17, D:7) 2 sling bullets (11, -15, D:7) a +1 ring mail of cold resistance a +1 hunting sling of freezing 22 sling bullets a +0 quarterstaff (12, -6, D:7) 27 sling bullets (14, -5, D:7) 16 arrows (15, -26, D:7) a +0 shortbow 22 arrows (17, -24, D:7) an arrow (18, -24, D:7) an arrow (26, -21, D:7) a +0 trident (27, -19, D:7) 23 sling bullets (31, 7, D:7) a +0 chain mail (33, 5, D:7) a +0 shortbow 11 arrows (35, 5, D:7) 2 arrows (36, 6, D:7) an arrow (38, 6, D:7) an arrow (38, 8, D:7) an arrow (39, 10, D:7) a +0 chain mail Level 8 of the Dungeon (15, 6, D:8) a +0 leather armour (15, 7, D:8) a cursed -3 club (16, 5, D:8) a +2 robe of cold resistance a +0 dagger (16, 7, D:8) a +0 mace (17, 6, D:8) a +0 dagger a +0 robe (34, -5, D:8) a +0 war axe a +0 scale mail (35, -5, D:8) a +0 hand axe (36, -5, D:8) a +0 mace (36, -4, D:8) a +0 leather armour a +0 hand axe a +0 leather armour (36, -2, D:8) 21 stones (36, 10, D:8) 14 arrows a +0 shortbow (54, 9, D:8) a meat ration (55, 18, D:8) a +0 quarterstaff (64, 14, D:8) a wand of flame (17/48) Level 9 of the Dungeon (0, 0, D:9) a scroll of immolation (3, -13, D:9) a +0 short sword (5, -7, D:9) a cursed -3 hand axe (6, -8, D:9) a +0 hand axe (6, -6, D:9) a +0 hand axe (7, -7, D:9) a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) a +0 halberd a gnoll skeleton (1, -1, Bailey) 2 inedible chunks of flesh (2, -2, Bailey) a +2 halberd of electrocution (3, -3, Bailey) a +0 halberd (4, -1, Bailey) a +0 halberd (5, 9, Bailey) an inedible chunk of flesh a kobold skeleton a kobold corpse (7, -7, Bailey) a +1 halberd of electrocution a gnoll corpse (7, 11, Bailey) a +2 halberd of electrocution a +0 halberd (8, -7, Bailey) 4 tomahawks of returning a kobold corpse (8, 11, Bailey) a +0 halberd (9, -7, Bailey) 4 tomahawks of returning 4 potions of heal wounds a hobgoblin corpse (9, 3, Bailey) a +0 halberd (9, 11, Bailey) a +0 halberd