mkm Level 1 of the Dungeon (8, 28, D:1) a +0 animal skin (10, -1, D:1) a +0 leather armour (13, -22, D:1) a +0 mace (17, 0, D:1) a +0 club (17, 6, D:1) a +0 quarterstaff (32, -10, D:1) a +0 club (34, 1, D:1) a +0 flail (38, 19, D:1) a +0 club (41, 22, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe (7, -8, D:2) a +0 dagger (7, 3, D:2) 20 arrows (14, 13, D:2) an amulet of faith (14, 17, D:2) a +0 club (14, 18, D:2) a +0 club (21, 17, D:2) a +0 whip (23, 32, D:2) 17 sling bullets (29, -23, D:2) a +0 short sword of draining a +1 ring mail of cold resistance (29, -10, D:2) a +0 leather armour (32, -1, D:2) a +0 flail (33, -2, D:2) a +0 club (34, -4, D:2) a +0 club (43, -11, D:2) a +0 club (50, 4, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) 6 silver javelins (14, -13, D:3) a +0 club a +0 ring mail (14, -12, D:3) a +0 short sword (16, -10, D:3) a +0 short sword a +0 ring mail (17, -13, D:3) a +1 hand axe of distortion (17, -11, D:3) a +0 dagger a +0 robe (19, 15, D:3) a +0 club a +0 leather armour a +0 club 3 boomerangs (20, 15, D:3) a +0 short sword a +0 ring mail a +0 club (31, -3, D:3) a book of Callings (32, -1, D:3) a +0 club (33, 0, D:3) 3 potions of degeneration (40, -3, D:3) 5 poisoned darts (40, 18, D:3) a +0 mace (45, -17, D:3) a +0 long sword (46, 11, D:3) a +0 scale mail a +0 hand axe (47, 12, D:3) a +0 short sword 14 stones a +0 hand axe a +0 leather armour (47, 14, D:3) a +0 short sword a +0 leather armour (47, 15, D:3) a +0 dagger (49, -25, D:3) 14 sling bullets (49, -14, D:3) 5 poisoned darts (50, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (8, 9, D:4) the +8 hunting sling of Purpose {freeze, SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. (12, -23, D:4) a +0 rapier (18, 24, D:4) a +0 club (18, 25, D:4) the +2 great sword of the Everdark {flame, *Slow Fly rPois Int+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rPois: It protects you from poison. Fly: It grants you flight. *Slow: It may slow you when you take damage. (29, 15, D:4) a +0 club (31, -11, D:4) 18 arrows (42, -18, D:4) a +0 whip (43, -10, D:4) a +0 war axe (44, 31, D:4) a +0 whip 8 poisoned darts (47, -24, D:4) a +0 club (47, 11, D:4) 21 bolts (48, 20, D:4) a potion of brilliance (49, 16, D:4) a +0 flail (55, 20, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (7, 25, D:5) a +0 robe a +0 dagger a potion of degeneration a +0 scale mail a +0 short sword (10, -6, D:5) 2 potions of magic (10, 9, D:5) a +0 chain mail (10, 14, D:5) a +0 broad axe (12, -23, D:5) a +0 pair of gloves (13, 29, D:5) a +0 robe (30, -11, D:5) 15 stones (30, -5, D:5) a +0 leather armour (32, 2, D:5) a +0 leather armour (32, 28, D:5) a +0 dagger (39, 11, D:5) a book of Lightning (42, 5, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 6 javelins (6, -2, D:6) a +0 robe (11, 0, D:6) a bullfrog corpse (17, -20, D:6) a sky beast corpse (25, 0, D:6) 4 javelins (32, 6, D:6) 15 stones (37, 1, D:6) a +0 long sword