mkm Level 1 of the Dungeon (4, 19, D:1) a +0 flail (5, 9, D:1) a +0 leather armour (11, 18, D:1) a +0 short sword (16, 36, D:1) a +0 club (20, -1, D:1) a +0 whip (22, 18, D:1) 15 sling bullets (24, 39, D:1) a +0 club (27, 39, D:1) 24 arrows (30, -1, D:1) a +0 helmet (30, 10, D:1) a +0 club (34, 13, D:1) a book of Displacement (35, 16, D:1) a +0 club (39, 5, D:1) 3 boomerangs (47, -1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 22 stones (4, -4, D:2) a +0 robe (7, -5, D:2) the +5 whip of the Destroying Priest {flame, Fragile Fly rElec Str+7 Int-2} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+7). Int: It affects your intelligence (-2). rElec: It insulates you from electricity. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (15, -7, D:2) 15 arrows (17, 0, D:2) a +0 whip 5 stones (21, -18, D:2) a +0 rapier (21, -13, D:2) a scroll of identify (21, -12, D:2) a potion of degeneration (21, -11, D:2) 11 arrows (22, -13, D:2) a +0 robe (22, -12, D:2) a +0 scale mail (22, -11, D:2) 7 gold pieces (22, 32, D:2) the +0 helmet "Gishrumu" {Str-3 Dex+5} Str: It affects your strength (-3). Dex: It affects your dexterity (+5). (23, -13, D:2) 9 gold pieces (23, -12, D:2) a +0 mace (23, -11, D:2) 13 gold pieces (24, -28, D:2) a +0 leather armour (25, 2, D:2) 24 stones (27, -18, D:2) a +1 whip of electrocution a book of Changes (31, 3, D:2) a +0 dagger (32, -10, D:2) a +0 club (38, -17, D:2) a +0 whip (40, 6, D:2) a +0 dagger (49, 13, D:2) a +0 animal skin (60, -9, D:2) 13 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, -9, D:3) a +0 club (6, -8, D:3) a +0 robe a +0 dagger (15, -3, D:3) a +0 short sword (15, -2, D:3) a +0 club (15, -1, D:3) 23 sling bullets (16, -5, D:3) a +0 club a +0 leather armour (16, 13, D:3) a +0 club 3 stones (18, -11, D:3) a +0 spear (20, -21, D:3) a +0 long sword (36, 21, D:3) a +0 dagger a +0 hunting sling 15 stones (41, 2, D:3) a +0 short sword 4 stones (47, 9, D:3) a ring of magical power (47, 15, D:3) a book of Debilitation (50, -13, D:3) a +0 dagger a +0 club (52, 5, D:3) a +2 dagger of electrocution a +0 robe (53, 5, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (11, 0, D:4) a +0 long sword of holy wrath (12, -10, D:4) a +0 dagger (12, -4, D:4) 17 bolts (21, 12, D:4) 3 poisoned darts (23, 0, D:4) a +0 dagger (25, 5, D:4) 21 arrows (26, 0, D:4) a +0 dagger (29, -4, D:4) 3 boomerangs (30, -6, D:4) a +0 dagger (35, -11, D:4) a +0 mace a +0 dagger (39, -8, D:4) a +0 falchion (45, -5, D:4) 19 stones (52, 3, D:4) a +0 giant spiked club (53, 34, D:4) 6 poisoned darts (54, -3, D:4) a +0 hand axe (58, 36, D:4) a +0 long sword (62, -4, D:4) 23 bolts Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip of Tomorrow {freeze, Drain Will+ MP+9 SInv} (7460 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. the +2 chain mail of the Stone Wall {rF+ rN++} (3900 gold) rF: It protects you from fire. rN: It greatly protects you from negative energy. the +6 whip of Tepnecly {elec, rN+ Will+ Str-3} (4670 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-3). rN: It protects you from negative energy. Will: It increases your willpower. the ring "Zaom Muana" {Drain rF+ Str+4 Slay+5 SInv} (5280 gold) [ring of see invisible] Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (6, 16, D:5) a scroll of noise (9, -17, D:5) a staff of earth (17, 18, D:5) an Everburning Encyclopedia (20, -24, D:5) a +0 flail (21, -33, D:5) 3 poisoned darts (21, -27, D:5) a +0 club (21, -25, D:5) a +0 flail a +0 robe a +0 dagger a +0 robe (21, -24, D:5) a +0 falchion (29, 2, D:5) a staff of conjuration (52, -15, D:5) a +0 club Level 6 of the Dungeon (25, -27, D:6) 23 stones (32, -2, D:6) a +0 spear (33, -4, D:6) a scroll of noise (37, 13, D:6) a book of Blood (39, 9, D:6) a +0 dagger a +0 robe (41, -14, D:6) 22 bolts (41, 10, D:6) a +0 club (43, -6, D:6) a +0 hand axe a +0 spear a +0 flail a +0 giant club a +0 giant club a +0 vorpal flail a +0 club (51, 6, D:6) a +0 dagger (53, -12, D:6) Great Wizards, Vol. II (56, -8, D:6) a +0 giant club Level 7 of the Dungeon (1, -32, D:7) a +0 hand axe (1, 1, D:7) a +0 whip a +0 leather armour (2, -33, D:7) a +0 whip a +0 ring mail (3, -33, D:7) a +0 flail a +0 leather armour (4, 1, D:7) a +0 short sword a +0 leather armour (5, -28, D:7) a +0 shortbow 22 arrows (8, -20, D:7) a +2 short sword of draining a +3 triple crossbow +0 gold dragon scales a +0 club a +0 scale mail (10, -22, D:7) 4 large rocks (12, -2, D:7) a +1 short sword of venom 15 stones a +0 scale mail (15, -9, D:7) 4 poisoned darts (15, 2, D:7) 4 curare-tipped darts (17, 1, D:7) a +0 club 9 arrows a +0 shortbow (18, -2, D:7) 5 large rocks (19, -24, D:7) 21 stones (19, 0, D:7) a +0 mace a +0 giant club (22, -23, D:7) a +0 hand axe of flaming a +0 leather armour (23, -9, D:7) a +0 robe (25, -15, D:7) 23 stones (26, -17, D:7) a +0 ring mail a +1 scale mail of fire resistance a book of Decay (26, -13, D:7) a +0 vorpal shortbow (27, -23, D:7) a +0 robe (30, -17, D:7) a +1 hand axe of flaming a phantom mirror (30, -13, D:7) a +0 plate armour (32, -26, D:7) a +0 shortbow 17 arrows (35, -24, D:7) a +0 battleaxe (37, -26, D:7) a +0 mace (37, -13, D:7) a +0 shortbow 13 arrows (37, -6, D:7) a +0 dagger (39, -24, D:7) a +0 robe 25 stones (41, -34, D:7) the +3 leather armour of Imperfection {Drain rF++} rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. (42, -30, D:7) 15 sling bullets (53, 5, D:7) a +0 war axe a +0 mace a +0 leather armour (57, 6, D:7) a +0 club a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 10 stones (1, 1, D:8) 5 large rocks (5, -42, D:8) a +0 scimitar (6, -43, D:8) a +0 falchion (6, -42, D:8) a +0 ring mail (11, -28, D:8) a +0 falchion (12, -1, D:8) a +0 ring mail (18, -39, D:8) a +0 shortbow 15 arrows (23, 1, D:8) a +0 halberd (24, -32, D:8) an orb of mayhem (24, 0, D:8) a +2 halberd of protection (24, 2, D:8) a +0 spear (25, 1, D:8) a +0 halberd (26, -27, D:8) 21 stones (42, 2, D:8) a +0 war axe Level 9 of the Dungeon (1, -24, D:9) a +0 trident (4, -24, D:9) 19 arrows a +0 shortbow (9, -27, D:9) a +0 dagger (19, -48, D:9) a +0 hand axe (20, -19, D:9) a +0 dagger of venom a +0 club a +0 club 10 poisoned darts a +0 dagger of freezing (21, -49, D:9) a +0 club a +0 leather armour (21, -48, D:9) a +0 whip a +0 leather armour (21, -47, D:9) a +0 club (22, -47, D:9) a +0 dagger a +0 ring mail (26, -51, D:9) 21 stones (31, -42, D:9) 19 arrows (31, -13, D:9) a +0 whip (33, -15, D:9) a +0 dagger a +0 robe (33, -9, D:9) 25 sling bullets (34, -49, D:9) a +2 dagger of venom (34, -9, D:9) 18 arrows (36, -50, D:9) a +1 dagger of venom a +0 robe (42, -50, D:9) a +0 short sword (42, -49, D:9) a +0 dagger of electrocution (44, -12, D:9) a book of Debilitation (49, -49, D:9) a book of Air (51, -33, D:9) a +0 quarterstaff (51, -6, D:9) a +0 club (55, -40, D:9) a +0 robe (57, -23, D:9) a +0 hand axe Level 10 of the Dungeon (1, 5, D:10) 12 bolts (1, 7, D:10) a +1 vorpal falchion (3, 24, D:10) a scroll of noise (5, -3, D:10) 17 stones (5, 2, D:10) a +0 giant spiked club a +0 giant spiked club (7, -3, D:10) a +0 shortbow 19 arrows (7, 1, D:10) a +0 robe (7, 2, D:10) a +0 flail 15 stones a +0 robe (16, 8, D:10) 23 stones (17, 6, D:10) 5 poisoned darts (18, -4, D:10) a +0 dagger (18, 11, D:10) a scroll of vulnerability a +0 short sword a +2 shortbow of flaming 21 arrows a +0 club a +0 dagger a +0 robe a +0 short sword 5 stones a +0 dagger 7 poisoned darts (19, 11, D:10) a +0 short sword 2 stones (21, 31, D:10) 13 stones (21, 33, D:10) 6 arrows (22, 33, D:10) 4 poisoned darts (27, 27, D:10) a +0 scale mail of fire resistance (28, 27, D:10) a +2 robe of cold resistance a +0 dagger (31, 0, D:10) 13 arrows (36, 17, D:10) a +0 hunting sling (38, 7, D:10) a staff of death (38, 27, D:10) a book of Sloth (39, 11, D:10) 26 stones Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (6, 0, D:11) a +0 shortbow 22 arrows (7, -1, D:11) a +3 shortbow (still there?) 21 arrows (still there?) (7, 0, D:11) a +0 shortbow 18 arrows (7, 1, D:11) a +0 shortbow (still there?) 23 arrows (still there?) (8, -7, D:11) 17 stones (8, 1, D:11) a +0 shortbow (still there?) 20 arrows (still there?) (9, 1, D:11) a +0 shortbow of freezing (still there?) 24 arrows (still there?) (14, 0, D:11) a +0 shortbow Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 long sword a Gauntlet (2, -2, Gauntlet) 14 arrows (2, 8, Gauntlet) a +3 plate armour of positive energy (3, -3, Gauntlet) 18 arrows (7, -4, Gauntlet) a +0 dagger a +0 robe (7, 8, Gauntlet) 3 scrolls of blinking (12, 8, Gauntlet) a +0 cloak of stealth (13, 8, Gauntlet) 13 stones (14, -17, Gauntlet) a yak corpse (skeletalised by now) (14, 26, Gauntlet) a +0 morningstar of protection (still there?) a +0 vampiric falchion (still there?) a wand of polymorph (5) (still there?) a +0 ring mail (still there?) 27 sling bullets (still there?) a wand of flame (10) (still there?) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. a scroll of torment (still there?) a +0 cloak of preservation (still there?) (15, -17, Gauntlet) a yak corpse (skeletalised by now) (18, 7, Gauntlet) 30 gold pieces (19, 7, Gauntlet) the +0 cloak of Cuwn {rElec} rElec: It insulates you from electricity. (19, 8, Gauntlet) a +0 robe (23, -2, Gauntlet) the Volume of Entrancing Black Magic Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Portal Projectile Hexes/Translocation 3 no c - Simulacrum Ice/Necromancy 6 no d - Death's Door Necromancy 9 no Trog disapproves of the use of such an item. (24, -2, Gauntlet) a scroll of fog (28, 8, Gauntlet) 3 scrolls of blinking (31, 8, Gauntlet) the ring of Qyebevusump {Fly rElec Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Fly: It grants you flight. (32, 8, Gauntlet) a wand of digging (2)