mkm Level 1 of the Dungeon [Shop] Elybesau's Assorted Antiques a scroll of identify (44 gold) a scroll of blinking (165 gold) a +0 dagger (44 gold) an amulet of faith (880 gold) a +0 short sword (66 gold) a scroll of enchant weapon (165 gold) the +7 hand axe of Weomn {flame, rN+++} (1504 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It renders you almost immune to negative energy. [Shop] Rugubiup's Assorted Antiques a +0 chain mail (130 gold) 2 potions of heal wounds (290 gold) a +1 robe (223 gold) a scroll of identify (58 gold) a +0 plate armour (667 gold) a phial of floods (1160 gold) a scroll of magic mapping (101 gold) a wand of polymorph (5) (203 gold) [Shop] Zanlinal's Antique Weapon Shop a +0 hand axe (84 gold) a +3 long sword of holy wrath (652 gold) the +3 great sword of Disharmony {vamp, Int+3 Dex+2} (1456 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). a +0 arbalest (126 gold) a +1 hand axe of flaming (347 gold) a +0 dagger (56 gold) the +3 rapier of the Smoking Sybil {vorpal, rC- Dex+4} (823 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. a +0 mace (84 gold) [Shop] Ecyu's Weapon Emporium a +2 mace of protection (187 gold) a +2 rapier of protection (201 gold) 25 stones (30 gold) a +0 halberd of flaming (110 gold) 15 stones (18 gold) the +11 hunting sling "Plog" {freeze, Fragile MP+9 Dex+5} (1062 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. a +0 dagger (24 gold) a +0 dire flail (48 gold) a +0 spear (36 gold) the +8 glaive of the Guard {elec, spectral, AC+5} (1010 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). [Shop] Wisamir's Distillery a potion of invisibility (112 gold) a potion of resistance (140 gold) a potion of curing (42 gold) a potion of berserk rage (70 gold) a potion of lignification (42 gold) a potion of magic (112 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) (0, 0, D:1) a +0 robe (2, 37, D:1) a +0 animal skin (8, -3, D:1) a +0 mace (10, -2, D:1) 21 arrows (18, -16, D:1) 6 curare-tipped darts (27, 29, D:1) a +0 scale mail (41, 42, D:1) 22 stones (44, -12, D:1) 13 stones (44, 13, D:1) 24 arrows (47, 11, D:1) a +0 dagger (49, 10, D:1) 5 javelins (57, -3, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, -10, D:2) a +0 robe (11, -2, D:2) 14 arrows (12, -9, D:2) a +0 dagger 5 stones (17, -14, D:2) 4 stones a +0 whip (18, -1, D:2) 23 bolts (19, -1, D:2) a +0 dagger (19, 0, D:2) a +0 dagger (unseen) (20, 0, D:2) a +0 club (21, -2, D:2) a +0 club a +0 club (21, -1, D:2) 23 stones a +0 hunting sling a +1 antimagic dagger (25, -24, D:2) 20 stones (26, -36, D:2) 2 large rocks (27, -16, D:2) 2 stones a +0 dagger (32, -14, D:2) a +0 ring mail (36, -17, D:2) a +0 tower shield Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (14, 9, D:3) a +0 leather armour (18, 19, D:3) a +0 club (19, -12, D:3) a book of Callings (20, -10, D:3) a +0 dagger (22, -10, D:3) a +0 mace a +0 animal skin a +0 helmet (38, -27, D:3) a book of Burglary (40, -17, D:3) 20 stones (51, -22, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 22 arrows (6, -8, D:4) a book of the Hunter (6, -5, D:4) a +0 morningstar (still there?) a +0 leather armour (still there?) (28, 4, D:4) 26 stones (31, 15, D:4) 7 gold pieces (34, 12, D:4) a +0 scale mail (40, 9, D:4) a potion of brilliance (41, 15, D:4) a +0 robe (46, 11, D:4) a +0 dagger (48, 22, D:4) 17 stones (50, 13, D:4) a scroll of torment (51, 18, D:4) a +0 mace