mistymad Level 1 of the Dungeon (0, 0, D:1) a +3 short sword (19, 7, D:1) 30 stones (22, -25, D:1) a +0 hunting sling (25, -27, D:1) a cursed -1 dagger (25, 1, D:1) a +0 club (41, -31, D:1) 17 stones (41, -30, D:1) 20 stones (51, -28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (0, 5, D:2) a +0 dagger 4 stones (2, 0, D:2) a +0 dagger (3, 7, D:2) a +0 spear (3, 9, D:2) a +0 hand axe (5, 7, D:2) a cursed -2 mace (5, 9, D:2) a cursed +0 falchion (20, -5, D:2) a cursed +0 mace (26, 13, D:2) 18 stones (30, -5, D:2) a +0 club (40, -18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -13, D:3) a +0 short sword (5, -9, D:3) a +0 club (19, -2, D:3) 9 poisoned needles (21, -1, D:3) a +0 short sword (24, 17, D:3) 21 sling bullets (33, 22, D:3) a +0 club (34, 7, D:3) a +0 dagger a +0 robe (34, 10, D:3) 17 bolts (41, 16, D:3) 19 sling bullets (49, 7, D:3) a +0 leather armour (53, 16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 spear a gnoll corpse (1, 0, D:4) a +0 club (2, 0, D:4) a +0 halberd (7, -2, D:4) the +8 dagger of Zibbool {vamp, +Fly rC- rN+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. (12, 1, D:4) a +0 war axe (13, 2, D:4) a +0 morningstar a +0 leather armour an orc corpse (21, -10, D:4) 15 stones (25, 6, D:4) a +0 robe a +0 dagger (28, -8, D:4) a +0 halberd (29, -2, D:4) 16 stones a +0 spear a jackal skeleton a gnoll skeleton (30, -4, D:4) a jackal skeleton a jackal skeleton (30, -3, D:4) a +0 robe a +0 whip a gnoll skeleton